.NET Framework 4.5
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Install-Package EdCanHack.Exor.Compiler -Version
dotnet add package EdCanHack.Exor.Compiler --version
<PackageReference Include="EdCanHack.Exor.Compiler" Version="" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add EdCanHack.Exor.Compiler --version
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: EdCanHack.Exor.Compiler,"
#r directive can be used in F# Interactive, C# scripting and .NET Interactive. Copy this into the interactive tool or source code of the script to reference the package.
// Install EdCanHack.Exor.Compiler as a Cake Addin
#addin nuget:?package=EdCanHack.Exor.Compiler&version=

// Install EdCanHack.Exor.Compiler as a Cake Tool
#tool nuget:?package=EdCanHack.Exor.Compiler&version=
The NuGet Team does not provide support for this client. Please contact its maintainers for support.

Exor.Compiler is a runtime compiler and ExtensionLoader factory. Intended for runtime compilation of game scripts written in C#, Exor.Compiler allows a game to pack "loose" .cs files and compile them for inclusion in the game's ExtensionLoader. Using Exor.Compiler on desktops, where CSharpCodeProvider is available, allows you (and your community) to trivially extend your projects. At the same time, the same code used in the dynamic loader on desktops can be added statically for platforms such as iOS where dynamic code loading isn't allowed--making mods on desktops easy without making life harder when you need to port to iOS, XBox One, or the PlayStation 4.

Product Versions
.NET Framework net45 net451 net452 net46 net461 net462 net463 net47 net471 net472 net48
Compatible target framework(s)
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Version Downloads Last updated
2.0.0 1,332 4/26/2015
2.0.0-pre4 1,070 1/3/2015
2.0.0-pre3 1,215 12/24/2014 1,202 12/21/2014
1.1.2 1,272 12/21/2014
1.1.1 1,455 12/21/2014
1.1.0 1,248 12/3/2014
1.0.0 985 11/30/2014 Fixed a bug with loading cache logic (mistaken use of Assembly.Load instead of Assembly.LoadFile). Changed cache logic to actuallly reuse caches in the default case (instead of a GUID, breaking all saved caches). Updated to enable PDB generation.