EdCanHack.Exor.Compiler
1.1.1
Exor.Compiler is a runtime compiler and ExtensionLoader factory. Intended for
runtime compilation of game scripts written in C#, Exor.Compiler allows a game to
pack "loose" .cs files and compile them for inclusion in the game's ExtensionLoader.
Using Exor.Compiler on desktops, where CSharpCodeProvider is available, allows
you (and your community) to trivially extend your projects. At the same time, the
same code used in the dynamic loader on desktops can be added statically for
platforms such as iOS where dynamic code loading isn't allowed--making mods on
desktops easy without making life harder when you need to port to iOS, XBox One, or
the PlayStation 4.
See the version list below for details.
Install-Package EdCanHack.Exor.Compiler -Version 1.1.1
dotnet add package EdCanHack.Exor.Compiler --version 1.1.1
<PackageReference Include="EdCanHack.Exor.Compiler" Version="1.1.1" />
paket add EdCanHack.Exor.Compiler --version 1.1.1
Release Notes
Updated to enable PDB generation.
Dependencies
-
- Common.Logging.Portable (>= 2.3.1)
- EdCanHack.Exor.Core (>= 1.0.0 && < 2.0.0)
- EdCanHack.Versioner (>= 2.0.1)
Used By
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
Version History
Version | Downloads | Last updated |
---|---|---|
2.0.0 | 754 | 4/26/2015 |
2.0.0-pre4 | 506 | 1/3/2015 |
2.0.0-pre3 | 516 | 12/24/2014 |
1.1.2.1 | 560 | 12/21/2014 |
1.1.2 | 542 | 12/21/2014 |
1.1.1 | 610 | 12/21/2014 |
1.1.0 | 669 | 12/3/2014 |
1.0.0 | 516 | 11/30/2014 |