eropple
- 16,005 total downloads
- last updated 3/15/2015
- Latest version: 0.2.0
DiceNotation is a dice rolling library implemented as a PCL. It can be used to turn strings like "6d4k2 + 12" into actionable dice rolls and, using DiceNotation's `MinDieRoller` and `MaxDieRoller`, can easily compute the full range as well.
- 5,820 total downloads
- last updated 4/26/2015
- Latest version: 2.0.0
Exor.Compiler is a runtime compiler and ExtensionLoader factory. Intended for runtime compilation of game scripts written in C#, Exor.Compiler allows a game to pack "loose" .cs files and compile them for inclusion in the game's ExtensionLoader. Using Exor.Compiler on desktops, where...
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- 4,054 total downloads
- last updated 4/7/2015
- Latest version: 1.1.5
SheetParser is a simple deserialization system for transforming tabular data into .NET objects, originally used to store lists of items, monsters, etc. in game asset directories. It supports both attribute-driven and procedural transformation of table rows into objects, with the ability to define...
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- 3,847 total downloads
- last updated 4/26/2015
- Latest version: 2.0.0
Exor.Core is a simple, attribute-driven extension framework. Implemented as a PCL
for cross-platform usage, Exor.Core allows you to define type mappings in a deferred
manner, i.e. types defined in BaseModule can be subclassed in AddinModule and
those subtypes loaded in...
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- 3,132 total downloads
- last updated 12/3/2014
- Latest version: 2.0.1
Versioner is a utility library to provide the notion of versions and dependencies for .NET applications and to implement common operations atop them.
- 2,006 total downloads
- last updated 4/7/2015
- Latest version: 1.1.5
Provides SheetParser the ability to read OpenXML spreadsheets.
- 892 total downloads
- last updated 3/22/2015
- Latest version: 2.0.0
Unglide is a tweening library implemented as a Portable Class Library.
- 889 total downloads
- last updated 3/15/2015
- Latest version: 0.2.0
MathNet.Numerics is a battle-tested library for numerics in C# and provides its own random number generation system. This extends DiceNotation to use its RandomSource instead of .NET's; with this you can still use the default PRNG with `SystemRandomSource` but also supports custom and tunable random...
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