EdCanHack.Exor.Compiler 1.1.2

Exor.Compiler is a runtime compiler and ExtensionLoader factory. Intended for runtime compilation of game scripts written in C#, Exor.Compiler allows a game to pack "loose" .cs files and compile them for inclusion in the game's ExtensionLoader. Using Exor.Compiler on desktops, where CSharpCodeProvider is available, allows you (and your community) to trivially extend your projects. At the same time, the same code used in the dynamic loader on desktops can be added statically for platforms such as iOS where dynamic code loading isn't allowed--making mods on desktops easy without making life harder when you need to port to iOS, XBox One, or the PlayStation 4.

There is a newer version of this package available.
See the version list below for details.
Install-Package EdCanHack.Exor.Compiler -Version 1.1.2
dotnet add package EdCanHack.Exor.Compiler --version 1.1.2
<PackageReference Include="EdCanHack.Exor.Compiler" Version="1.1.2" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add EdCanHack.Exor.Compiler --version 1.1.2
The NuGet Team does not provide support for this client. Please contact its maintainers for support.

Release Notes

1.1.1: Updated to enable PDB generation.
       1.1.2: Changed cache logic to actuallly reuse caches in the default case (instead of a GUID, breaking all saved caches).

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version History

Version Downloads Last updated
2.0.0 754 4/26/2015
2.0.0-pre4 506 1/3/2015
2.0.0-pre3 516 12/24/2014 560 12/21/2014
1.1.2 542 12/21/2014
1.1.1 610 12/21/2014
1.1.0 669 12/3/2014
1.0.0 516 11/30/2014
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