returned for Tags:"ar"
Provides a set of classes and structures that define the common types shared between the rest of assemblies.
Provides classes which allow developer to model a game or app using a component-based architecture, as well as a default set of cross-platform services to connect every component of each target platform
Provides components, behaviors and drawables, which allow developers to create games or apps reusing a lot of code
The Wikitude Xamarin Component enables C# developers to embed an augmented reality view into their Xamarin project. One can create a fully featured app with advanced augmented reality features including
* image recognition and tracking (online and on-device)
* location-based augmented reality
Provides a camera component for vision-based augmented reality using Vuforia
Provides classes and components for connecting multiple clients across the network.
A lightweight low-dependency C# rendering library for MR / AR / VR / Desktop using OpenXR!
Provides a set of mathematics and calculation-related helper classes, shared between the rest of assemblies
LibObjectFile is a .NET library to read, manipulate and write linker and executable object files (e.g ELF, ar, DWARF, COFF...)
Provides the integration of Bullet physics component in Wave Engine
Provides a service to translate HLSL to GLSL, ESSL, Metal and SPIR-V shader languages
Provides a series of abstractions to access sensors in different platforms (e.g accelerometer, compass, device info, vibration etc...)
Provides a service and set of components that provides Noesis GUI functionality
Client Library for https://geoar.it/api-docs/index.html restful enpoints (Geospatial augmented reality platform)
There is also a sample C# web client] at https://github.com/ianfoster99/GeoARIt.Client
Provides common MSBuild targets to run in different platforms
Provides a service to support Microsoft MixedReality AR system (including Hololens)
Enables applications to control Epson Moverio BT-200’s display, audio and sensors.
Provides a service to support OpenVR platform (Like Oculus Rift, HTC Vive or Valve Index)
Provides a wrapper for the BulletSharp physics component
Provides an XAudio2 implementation for Wave Engine audio subsystem