The Open Toolkit is set of fast, low-level C# bindings for OpenGL, OpenGL ES, OpenAL and OpenCL. It runs on all major platforms and powers hundreds of apps, games and scientific research. It provides bindings for GLFW windowing, input and a game loop, and is the perfect start for your own game...
Provides classes which allow developer to model a game or app using a component-based architecture, as well as a default set of cross-platform services to connect every component of each target platform
This is a fork of OpenTK maintained for use in osu!.
It has the following changes:
- A fix for exclusive fullscreen on Intel graphics devices.
- Some extra Vector and Matrix functions.
- Targets .NET 4.5 instead of 2.0