42 packages returned for Tags:"Codec"

Snappy is an extremely fast compressor (250MB/s) and decompressor (500MB/s). Snappy.NET is a P/Invoke wrapper around native Snappy, which additionally implements Snappy framing/streaming format.
Portable LibJpeg.NET allows you to read and create JPEG images in .NET compatible languages. It's the managed version of original libjpeg library developed by Tom Lane and the Independent JPEG Group (IJG). Supported platforms .NET 4 and higher, Windows 8 and higher, Windows Phone Silverlight 8 and... More information
cscharls is a fully managed C# implementation of the JPEG-LS standard for lossless and near-lossless image compression and decompression. JPEG-LS is a low-complexity image compression standard that matches JPEG 2000 compression ratios. cscharls is a direct port of the original CharLS implementation... More information
Snappy is a compression algorithm reaching over 250MB/s compression and 500MB/s decompression speeds while still providing interesting compression ratio. This is a source code package that compiles Snappy into your project.
This package is a pure portable C# implementation of the Opus audio compression codec (see https://opus-codec.org/ for more details). This package contains the Opus encoder, decoder, multistream codecs, repacketizer, as well as a port of the libspeexdsp resampler. It does NOT contain code to parse... More information
FLAC for Windows Runtime is a simple component for decoding Free Lossless Audio Codec (FLAC) files. It is based on an original C libFLAC library and libFLAC++ version 1.3.0 source code. It is available for C# and C++/CX developers writing Windows Store apps for Windows (Phone) 8.1 and higher.
An easy-to-use library for encoding and decoding 16-bit audio using the Opus Audio Codec. NOTE: This library is a wrapper around the official libopus, and does not contain code for parsing .opus container files.