Silk.NET.Input 1.0.0-preview3

Prefix Reserved
This is a prerelease version of Silk.NET.Input.
There is a newer version of this package available.
See the version list below for details.
dotnet add package Silk.NET.Input --version 1.0.0-preview3                
NuGet\Install-Package Silk.NET.Input -Version 1.0.0-preview3                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Silk.NET.Input" Version="1.0.0-preview3" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Silk.NET.Input --version 1.0.0-preview3                
#r "nuget: Silk.NET.Input, 1.0.0-preview3"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Silk.NET.Input as a Cake Addin
#addin nuget:?package=Silk.NET.Input&version=1.0.0-preview3&prerelease

// Install Silk.NET.Input as a Cake Tool
#tool nuget:?package=Silk.NET.Input&version=1.0.0-preview3&prerelease                

Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenAL, and Vulkan.

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 was computed. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (15)

Showing the top 5 NuGet packages that depend on Silk.NET.Input:

Package Downloads
Silk.NET

Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX.

Jypeli.NET

Jypeli is a simple C# game programming library built on top of .NET and Silk.NET. It is used as a tool for teaching programming in the University of Jyväskylä.

Ahsoka.Core.Drawing

Package Description

Silk.NET.Input.Desktop

Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, GLFW, and Vulkan.

SimulationFramework.Desktop

The desktop environment for SimulationFramework.

GitHub repositories (13)

Showing the top 5 popular GitHub repositories that depend on Silk.NET.Input:

Repository Stars
dotnet/Silk.NET
The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.
rds1983/Myra
UI Library for MonoGame, FNA and Stride
Pyrdacor/Ambermoon.net
Ambermoon rewrite in C#
vercidium-patreon/meshing
Greedy meshing algorithm for voxel models
0auBSQ/OpenTaiko
An improved and personalized version of TJAPlayer3-Develop-Rewrite, .tja chart player axed on entertainment and creativity.
Version Downloads Last updated
2.22.0 5,865 11/5/2024
2.21.0 24,486 4/23/2024
2.20.0 16,417 12/12/2023
2.19.0 5,425 11/14/2023
2.18.0 2,780 10/21/2023
2.17.1 15,568 4/9/2023
2.17.0 9,714 4/6/2023
2.16.0 21,014 8/2/2022
2.15.0 9,475 4/2/2022
2.14.0 3,314 3/15/2022
2.13.0 2,122 2/6/2022
2.12.0 6,742 1/7/2022
2.11.0 4,185 12/6/2021
2.10.1 1,013 11/10/2021
2.10.0 665 11/6/2021
2.9.0 1,395 10/5/2021
2.8.0 1,209 9/4/2021
2.7.0 1,072 8/9/2021
2.6.0 2,689 7/3/2021
2.5.0 2,195 6/8/2021
2.4.0 1,008 5/7/2021
2.3.0 962 4/3/2021
2.2.0 796 3/6/2021
2.1.0 801 2/16/2021
2.0.0 856 1/2/2021
2.0.0-preview5 356 12/29/2020
2.0.0-preview4 482 12/8/2020
2.0.0-preview3 500 11/17/2020
2.0.0-preview2 580 8/21/2020
2.0.0-preview 2,548 7/15/2020
1.9.0 821 12/4/2020
1.8.0 1,772 11/6/2020
1.7.0 1,109 10/2/2020
1.6.0 885 9/4/2020
1.5.0 903 8/7/2020
1.4.0 2,439 7/3/2020
1.3.0 1,088 6/5/2020
1.2.1 803 5/16/2020
1.2.0 797 5/1/2020
1.1.1 1,005 4/13/2020
1.1.0 1,302 4/5/2020
1.0.1 859 3/17/2020
1.0.0 1,095 3/6/2020
1.0.0-preview5 514 2/18/2020
1.0.0-preview4 527 2/8/2020
1.0.0-preview3 940 11/15/2019
1.0.0-preview2 505 8/10/2019
1.0.0-preview 513 8/4/2019

- Added Vulkan
           - Added mouse movement
           - Added gamepad rumble (though it hasn't been implemented in GLFW yet)
           - Added macOS support
           - Added more overloads, as well as fixed the existing ones.
           - Added DoRender, DoUpdate, DoEvents, Open, Reset, and IsClosing members for custom game loops
           - Added KeyChar for receiving text input (modifiers applied)
           - Added strongly-typed enum groupings for OpenGL and OpenGLES
           - Fixed extension loading
           - Fixed a bug where strings weren't marshalled properly
           - Fixed a bug where some shaders didn't compile correctly
           - Fixed a bug where some programs didn't link correctly
           - Fixed various OpenAL bugs
           - Removed all built-in thread management, the user will have to take care of this themselves.
           - Synchronised the enum of all available keys with that of GLFW