Exor.Core is a simple, attribute-driven extension framework. Implemented as a PCL
for cross-platform usage, Exor.Core allows you to define type mappings in a deferred
manner, i.e. types defined in BaseModule can be subclassed in AddinModule and
those subtypes loaded in response to a string-based attribute key.
Install-Package EdCanHack.Exor.Core -Version 2.0.0
dotnet add package EdCanHack.Exor.Core --version 2.0.0
<PackageReference Include="EdCanHack.Exor.Core" Version="2.0.0" />
paket add EdCanHack.Exor.Core --version 2.0.0
2.0.0: Updated to Common.Logging 3.1.0; out of prerelease.
2.0.0-pre4: Added "AfterLoad" event to ExtensionLoader. This event is fired for every object created via Load, DeepLoad, or LoadAll, providing the object's ExtensionTypeRecord as well as the object itself for filtering.
2.0.0-pre3: Minor API changes to support an update to Common.Logging 3.0.0-alpha. ExtensionLoader now requires you to pass into it an ILog.
1.0.0: Initial release.
- Common.Logging.Core (>= 3.1.0)
NuGet packages (1)
Showing the top 1 NuGet packages that depend on EdCanHack.Exor.Core:
Exor.Compiler is a runtime compiler and ExtensionLoader factory. Intended for runtime compilation of game scripts written in C#, Exor.Compiler allows a game to pack "loose" .cs files and compile them for inclusion in the game's ExtensionLoader. Using Exor.Compiler on desktops, where CSharpCodeProvider is available, allows you (and your community) to trivially extend your projects. At the same time, the same code used in the dynamic loader on desktops can be added statically for platforms such as iOS where dynamic code loading isn't allowed--making mods on desktops easy without making life harder when you need to port to iOS, XBox One, or the PlayStation 4.
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