EdCanHack.Exor.Core 2.0.0

Install-Package EdCanHack.Exor.Core -Version 2.0.0
dotnet add package EdCanHack.Exor.Core --version 2.0.0
<PackageReference Include="EdCanHack.Exor.Core" Version="2.0.0" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add EdCanHack.Exor.Core --version 2.0.0
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: EdCanHack.Exor.Core, 2.0.0"
#r directive can be used in F# Interactive, C# scripting and .NET Interactive. Copy this into the interactive tool or source code of the script to reference the package.
// Install EdCanHack.Exor.Core as a Cake Addin
#addin nuget:?package=EdCanHack.Exor.Core&version=2.0.0

// Install EdCanHack.Exor.Core as a Cake Tool
#tool nuget:?package=EdCanHack.Exor.Core&version=2.0.0
The NuGet Team does not provide support for this client. Please contact its maintainers for support.

Exor.Core is a simple, attribute-driven extension framework. Implemented as a PCL
       for cross-platform usage, Exor.Core allows you to define type mappings in a deferred
       manner, i.e. types defined in BaseModule can be subclassed in AddinModule and
       those subtypes loaded in response to a string-based attribute key.

There are no supported framework assets in this package.

Learn more about Target Frameworks and .NET Standard.

NuGet packages (1)

Showing the top 1 NuGet packages that depend on EdCanHack.Exor.Core:

Package Downloads

Exor.Compiler is a runtime compiler and ExtensionLoader factory. Intended for runtime compilation of game scripts written in C#, Exor.Compiler allows a game to pack "loose" .cs files and compile them for inclusion in the game's ExtensionLoader. Using Exor.Compiler on desktops, where CSharpCodeProvider is available, allows you (and your community) to trivially extend your projects. At the same time, the same code used in the dynamic loader on desktops can be added statically for platforms such as iOS where dynamic code loading isn't allowed--making mods on desktops easy without making life harder when you need to port to iOS, XBox One, or the PlayStation 4.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
2.0.0 1,703 4/26/2015
2.0.0-pre4 938 1/4/2015
2.0.0-pre3 1,193 12/24/2014
1.0.0 1,568 11/30/2014

2.0.0: Updated to Common.Logging 3.1.0; out of prerelease.
2.0.0-pre4: Added "AfterLoad" event to ExtensionLoader. This event is fired for every object created via Load, DeepLoad, or LoadAll, providing the object's ExtensionTypeRecord as well as the object itself for filtering.
2.0.0-pre3: Minor API changes to support an update to Common.Logging 3.0.0-alpha. ExtensionLoader now requires you to pass into it an ILog.
1.0.0: Initial release.