Particle Cloud SDK for C# PCL Projects, tested specifically against Xamarin projects. This does work with Xamrarin.Forms as well. The SDK is a PCL based on .Net 4.6, if you have any issues installing this package into ANY C# project, try downloading the source and incorporating it directly and...
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Particle Windows Cloud SDK enables Windows apps to interact with Particle-powered connected products via the Particle Cloud. It’s an easy-to-use wrapper for Particle REST API
Contains static libraries and config files for Pythia8 VS2012 and VS2013 versions. PYTHIA8DATA is defined when you build, but you must open and close the solution the first time for the IDE to pick it up
Dynamic Particle System Framework for XNA.
Supports Windows, Xbox 360, Windows Phone, and MonoGame (Windows RT and Mono For Android).
NuGet does not always install the proper DLL reference for each project type, so you may need to remove the reference it adds and manually add the correct one.
Dynamic Particle System Framework for XNA assemblies compiled As Drawable Game Components.
Supports Windows, Xbox 360, Windows Phone, and MonoGame (Windows RT and Mono For Android).
NuGet does not always install the proper DLL reference for each project type, so you may need to remove the...
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The Particle Device Setup library provides everything you need to offer your users a simple initial setup process for Particle-powered devices. This includes all the necessary device communication code, and a simple developer API.
Simplex Noise implementation offering 1D, 2D, and 3D forms. Based on work by Heikki Törmälä (2012) and Stefan Gustavson (2006). Core algorithm designed by Ken Perlin (2001).
This library provides 1D, 2D, and 3D simplex (coherent) noise, which is useful for procedural content generation - for...
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The package contains Particle Swarm Optimization algorithm.
This PSO is ready to work on a stateful quality function objects, as long as they provide implementation of provided IFunction interface.