This PCL library  helps with some useful tools when working with shaders in MonoGame, like a reflection helper that determines if the project gets used for OpenGL or DirectX and some static extension methods for the GraphicsDevice and the SpriteBatch.
     Another one helps you to make loading shaders embedded in a DLL more convenient.

There is a newer version of this package available.
See the version list below for details.
Install-Package ShaderTools -Version
dotnet add package ShaderTools --version
<PackageReference Include="ShaderTools" Version="" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add ShaderTools --version
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Version History

Version Downloads Last updated 333 1/27/2018 256 1/16/2018 213 1/16/2018
1.0.1 331 1/16/2018