ShaderTools 1.0.1.1

This PCL library  helps with some useful tools when working with shaders in MonoGame, like a reflection helper that determines if the project gets used for OpenGL or DirectX and some static extension methods for the GraphicsDevice and the SpriteBatch.

There is a newer version of this package available.
See the version list below for details.
Install-Package ShaderTools -Version 1.0.1.1
dotnet add package ShaderTools --version 1.0.1.1
<PackageReference Include="ShaderTools" Version="1.0.1.1" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add ShaderTools --version 1.0.1.1
The NuGet Team does not provide support for this client. Please contact its maintainers for support.

This package is not used by any popular GitHub repositories.

Version History

Version Downloads Last updated
1.0.2.1 341 1/27/2018
1.0.1.2 259 1/16/2018
1.0.1.1 218 1/16/2018
1.0.1 338 1/16/2018