Psilo
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StateMachine
by: Psilo-
- 16,132 total downloads
- last updated 2/5/2020
- Latest version: 1.2.4
This project implements a Finite-State-Machine (FSM) as a PCL (portable class library) designed to be used in games. Furthermore it implements even a Stack-Based-FSM (SBFSM). So you may tell it to 'continue... More information -
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- 11,472 total downloads
- last updated 1/18/2020
- Latest version: 1.1.5
If you want to add a nice bloom-effect to your game, this library will help you. It's a portable library, so it will work with all MG flavors and it is pretty simple to use. Just create a BloomEffectRenderer... More information -
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- 8,649 total downloads
- last updated 1/27/2018
- Latest version: 1.1.1.1
This is a PCL library that contains helper classes that should make writing demos with and for MonoGame more comfortable. In general it contains tools that are boilerplate code and would rather distract the... More information -
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- 8,288 total downloads
- last updated 1/27/2018
- Latest version: 1.2.1.4
A helper PCL (InputStateManager) for MonoGame useful for querying keyboard, mouse, touch and gamepad inputs. Currently it provides convenience-methods in a fluent manner for: - Keyboard (Key) Sub-context... More information -
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SplitStopWatch
by: Psilo- 8,059 total downloads
- last updated 10/7/2017
- Latest version: 1.0.0.4
A small debugging helper-class for developers that helps tidying your timing-output. -
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- 6,671 total downloads
- last updated 1/27/2018
- Latest version: 1.1.1.1
This is a PCL library that contains helper classes that should make handling intervals and faders (sliders) more comfortable. So if you want some value clipped between two distinct values, some nice... More information -
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- 5,938 total downloads
- last updated 2/13/2018
- Latest version: 1.1.3.2
[DEPRECATED] This library is deprecated. Please use the normal StateMachine instead which is fully tested and being actively maintained. https://www.nuget.org/packages/StateMachine/ This project implements a... More information -
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ShaderTools
by: Psilo-
- 5,362 total downloads
- last updated 1/27/2018
- Latest version: 1.0.2.1
This PCL library helps with some useful tools when working with shaders in MonoGame, like a reflection helper that determines if the project gets used for OpenGL or DirectX and some static extension methods... More information -
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- 5,266 total downloads
- last updated 1/28/2018
- Latest version: 1.0.2.1
An editable, multi-language, event-driven textbox for MonoGame that supports selection and cut/copy/paste. Just import this nuget package. It is a PCL so you should be able to use it in any MG project.... More information -
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- 4,871 total downloads
- last updated 1/28/2018
- Latest version: 1.0.3.1
This project helps you to read and write CSV (Comma Separated Values) files in your program. Those files are legacy, but many developers still use them because of their readability and because every... More information -
GameTimers
by: Psilo-
- 4,754 total downloads
- last updated 1/28/2018
- Latest version: 1.0.3.1
Here are some Game-Timers to reduce boilerplate code in your games... -
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CollisionGrid
by: Psilo-
- 4,397 total downloads
- last updated 1/28/2018
- Latest version: 1.1.1
When doing game development you've all come across a point when you'd like to do some collision-checks and that's usually the time when you realize that just checking all sprites against each other just doesn't... More information -
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- 3,472 total downloads
- last updated 9/20/2017
- Latest version: 1.0.0.3
This class implements a lock-free object pool. -
- 1,628 total downloads
- last updated 1/13/2020
- Latest version: 1.2.9
This repository contains objects for the various MyStrom appliances you can buy everywhere. The special thing about those appliances is that they each contain a small web-server sporting a REST API. So... More information