OpenTK.Input 4.1.0

There is a newer version of this package available.
See the version list below for details.
Install-Package OpenTK.Input -Version 4.1.0
dotnet add package OpenTK.Input --version 4.1.0
<PackageReference Include="OpenTK.Input" Version="4.1.0" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add OpenTK.Input --version 4.1.0
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: OpenTK.Input, 4.1.0"
#r directive can be used in F# Interactive, C# scripting and .NET Interactive. Copy this into the interactive tool or source code of the script to reference the package.
// Install OpenTK.Input as a Cake Addin
#addin nuget:?package=OpenTK.Input&version=4.1.0

// Install OpenTK.Input as a Cake Tool
#tool nuget:?package=OpenTK.Input&version=4.1.0
The NuGet Team does not provide support for this client. Please contact its maintainers for support.

Hid/Controller input library.

This package has no dependencies.

NuGet packages (1)

Showing the top 1 NuGet packages that depend on OpenTK.Input:

Package Downloads

The Open Toolkit is set of fast, low-level C# bindings for OpenGL, OpenGL ES, OpenAL and OpenCL. It runs on all major platforms and powers hundreds of apps, games and scientific research. It provides bindings for GLFW windowing, input and a game loop, and is the perfect start for your own game engine. OpenTK comes with simple and easy to follow tutorials for learning *modern* OpenGL. These are written by the community and represent all of the best practices to get you started. Learn how to use OpenTK here: Sample projects that accompany the tutorial can be found here: We have a very active discord server, if you need help, want to help, or are just curious, come join us!

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
5.0.0-pre.6 1,186 6/16/2021
5.0.0-pre.5 245 5/29/2021
5.0.0-pre.4 215 5/22/2021
5.0.0-pre.3 682 3/10/2021
5.0.0-pre.2 123 3/9/2021
5.0.0-pre.1 338 3/8/2021
4.6.7 3,617 9/13/2021
4.6.6 116 9/13/2021
4.6.5 93 9/13/2021
4.6.4 9,042 5/28/2021
4.6.3 7,032 3/27/2021
4.6.2 1,356 3/19/2021
4.6.1 680 3/19/2021
4.6.0 576 3/18/2021
4.5.0 13,726 2/14/2021
4.4.0 8,848 12/16/2020
4.3.0 6,313 11/21/2020
4.2.0 1,837 11/12/2020
4.1.0 1,461 11/6/2020
4.0.6 2,516 10/18/2020
4.0.5 390 10/18/2020
4.0.4 371 10/17/2020
4.0.3 658 10/14/2020
4.0.2 620 10/11/2020
4.0.1 1,307 10/6/2020
4.0.0 2,466 10/2/2020
4.0.0-pre9.10 222 10/1/2020
4.0.0-pre9.9 163 9/30/2020
4.0.0-pre9.8 167 9/29/2020
4.0.0-pre9.7 612 9/20/2020
4.0.0-pre9.6 310 9/14/2020
4.0.0-pre9.5 148 9/14/2020
4.0.0-pre9.4 524 8/30/2020

API: Switched the type of OpenCL blocking argument to bool (@NepNet)
API: Add casting from one VectorX to another VectorX (@imkSushi)
Improvements &amp; fixes for window state transitions (@KinsonDigital)
Fix generator.bind command line handling (@HowToDoThis)
NativeWindow disposal improvements (@KinsonDigital)
Fix JoystickState ToString (@albfan)
Fix to scroll wheel effecting mouse position (@NogginBops)
Window border bug fix (@KinsonDigital)
Added IsKeyPressed/IsKeyReleased to KeyboardState (@NogginBops)
Fixed delta mouse position (@strexicious)
Fixed scrolling so that you can actually detect per frame deltas (@NogginBops)
Added scroll data to MouseState (@NogginBops)
Fix StartVisible = false not working (@FriendlyChicken)