GameDevWare.Charon 2024.1.1

There is a newer version of this package available.
See the version list below for details.
dotnet add package GameDevWare.Charon --version 2024.1.1
NuGet\Install-Package GameDevWare.Charon -Version 2024.1.1
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="GameDevWare.Charon" Version="2024.1.1" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add GameDevWare.Charon --version 2024.1.1
#r "nuget: GameDevWare.Charon, 2024.1.1"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install GameDevWare.Charon as a Cake Addin
#addin nuget:?package=GameDevWare.Charon&version=2024.1.1

// Install GameDevWare.Charon as a Cake Tool
#tool nuget:?package=GameDevWare.Charon&version=2024.1.1

Overview

New online version is available at gamedevware.com.

Charon is a powerful game development tool that streamlines the game development process. It provides a structured approach to designing and modeling game data, with automatic source code generation that reduces the load on programmers and eliminates human errors. Charon also offers support for working with text in multiple languages, with easy loading and unloading of translated text.

With Charon, game developers can focus on creating engaging gameplay experiences without worrying about the technical details of managing game data. It is available in three deployment variants, including a standalone/offline application, web application, and Unity plugin.

Quickstart

Documentation

Product Compatible and additional computed target framework versions.
.NET Framework net472 is compatible.  net48 was computed.  net481 was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
  • .NETFramework 4.7.2

    • No dependencies.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
2024.1.13 148 5/6/2024
2024.1.6 347 3/3/2024
2024.1.4 194 2/20/2024
2024.1.1 188 1/15/2024
2024.1.0 177 1/4/2024
2023.4.22 202 12/13/2023
2023.4.16 194 11/14/2023
2023.4.14 255 10/30/2023
2023.4.4 241 10/15/2023
2023.4.1 180 10/5/2023
2023.4.0 199 10/3/2023
2020.1.1 2,105 3/1/2020
2020.1.0 588 1/22/2020
2019.4.3 561 12/23/2019
2019.3.10 595 11/12/2019
2019.3.9 549 10/28/2019
2019.3.8 556 10/8/2019
2019.3.5 594 9/15/2019
2019.3.1 962 7/22/2019
2019.2.3 1,149 5/5/2019
2019.2.0 600 4/24/2019

# 2024.1.1
## Game Data Editing
- Feature: Added language list trimming in `Collections/ProjectSettings/0/Languages` when publishing with a limited language list. This will be reflected in runtime in the `GameData.SupportedLanguages` property.
- Fix: Fixed an error in `IdentityChecker`/`IdentityRepairer` when it addressed a non-existing unique property in the document.
- Fix: Fixed an error in the REST client and `string[]` query parameters formatting (affected the `/validate/` endpoint).
## Code Generation
- Feature: Added FallbackOption for the `SetLanguage()` method for better fallback control for C# 7.3, TypeScript, and Unreal Engine C++.
- Fix: Renamed `disableStringOptimization` to `disableStringPooling` for clarity.
## User Interface
- Feature: Added XLSX and JSON localization export with multiple target language selection options.
## Web Application
- Feature: Added indication of the "whole year 24" discount.