GameDevWare.Charon 2019.3.5

There is a newer version of this package available.
See the version list below for details.
dotnet add package GameDevWare.Charon --version 2019.3.5
NuGet\Install-Package GameDevWare.Charon -Version 2019.3.5
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="GameDevWare.Charon" Version="2019.3.5" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add GameDevWare.Charon --version 2019.3.5
#r "nuget: GameDevWare.Charon, 2019.3.5"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install GameDevWare.Charon as a Cake Addin
#addin nuget:?package=GameDevWare.Charon&version=2019.3.5

// Install GameDevWare.Charon as a Cake Tool
#tool nuget:?package=GameDevWare.Charon&version=2019.3.5

Charon is a software for managing game's data. It is used for creating data structure, editing data and accessing this data in the code.

# Documentation
https://github.com/deniszykov/charon-unity3d/wiki

There are no supported framework assets in this package.

Learn more about Target Frameworks and .NET Standard.

  • .NETFramework 4.5

    • No dependencies.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
2024.1.13 182 5/6/2024
2024.1.6 353 3/3/2024
2024.1.4 194 2/20/2024
2024.1.1 188 1/15/2024
2024.1.0 177 1/4/2024
2023.4.22 202 12/13/2023
2023.4.16 194 11/14/2023
2023.4.14 257 10/30/2023
2023.4.4 241 10/15/2023
2023.4.1 180 10/5/2023
2023.4.0 199 10/3/2023
2020.1.1 2,105 3/1/2020
2020.1.0 588 1/22/2020
2019.4.3 561 12/23/2019
2019.3.10 595 11/12/2019
2019.3.9 549 10/28/2019
2019.3.8 556 10/8/2019
2019.3.5 594 9/15/2019
2019.3.1 962 7/22/2019
2019.2.3 1,149 5/5/2019
2019.2.0 600 4/24/2019

fixed localization string import from XSLX when all fields are empty
updated C# Eval() libraryto mantain same field order as UI parser (to get same AST after CLI import)