AdamsLair.Duality.Backend.DefaultOpenTK 4.0.0-alpha0

This is a prerelease version of AdamsLair.Duality.Backend.DefaultOpenTK.
There is a newer prerelease version of this package available.
See the version list below for details.
Install-Package AdamsLair.Duality.Backend.DefaultOpenTK -Version 4.0.0-alpha0
dotnet add package AdamsLair.Duality.Backend.DefaultOpenTK --version 4.0.0-alpha0
<PackageReference Include="AdamsLair.Duality.Backend.DefaultOpenTK" Version="4.0.0-alpha0" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add AdamsLair.Duality.Backend.DefaultOpenTK --version 4.0.0-alpha0
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: AdamsLair.Duality.Backend.DefaultOpenTK, 4.0.0-alpha0"
#r directive can be used in F# Interactive, C# scripting and .NET Interactive. Copy this into the interactive tool or source code of the script to reference the package.
// Install AdamsLair.Duality.Backend.DefaultOpenTK as a Cake Addin
#addin nuget:?package=AdamsLair.Duality.Backend.DefaultOpenTK&version=4.0.0-alpha0&prerelease

// Install AdamsLair.Duality.Backend.DefaultOpenTK as a Cake Tool
#tool nuget:?package=AdamsLair.Duality.Backend.DefaultOpenTK&version=4.0.0-alpha0&prerelease
The NuGet Team does not provide support for this client. Please contact its maintainers for support.

The default audiovisual backend layer for Duality. It uses OpenGL and OpenAL, as provided by OpenTK.

NuGet packages (1)

Showing the top 1 NuGet packages that depend on AdamsLair.Duality.Backend.DefaultOpenTK:

Package Downloads
AdamsLair.Duality.Editor.Backend.DefaultOpenTK

The default editor backend layer for Duality. It uses OpenGL WinForms controls to integrate game views with editor UI.

GitHub repositories (1)

Showing the top 1 popular GitHub repositories that depend on AdamsLair.Duality.Backend.DefaultOpenTK:

Repository Stars
AdamsLair/duality
a 2D Game Development Framework
Version Downloads Last updated
4.0.0-alpha2 359 6/12/2020
4.0.0-alpha1 268 6/12/2020
4.0.0-alpha0 246 6/12/2020
3.2.0 4,545 10/11/2019
3.1.3 650 10/4/2019
3.1.2 409 10/4/2019
3.1.1 916 7/28/2019
3.1.0 831 5/30/2019
3.0.3 436 5/26/2019
3.0.2 621 5/4/2019
3.0.1 1,080 2/5/2019
3.0.0 1,112 12/7/2018
2.0.22 2,016 5/22/2018
2.0.21 1,837 1/27/2018
2.0.20 940 1/13/2018
2.0.19 3,674 4/20/2017
2.0.18 1,223 3/10/2017
2.0.17 1,167 2/12/2017
2.0.16 995 1/25/2017
2.0.15 1,061 12/30/2016
2.0.14 890 12/26/2016
2.0.13 833 12/22/2016
2.0.12 1,056 12/2/2016
2.0.11 1,078 11/13/2016
2.0.10 1,386 9/17/2016
2.0.9 1,657 6/29/2016
2.0.8 833 6/29/2016
2.0.7 2,321 3/5/2016
2.0.6 1,069 2/18/2016
2.0.5 1,182 2/7/2016
2.0.4 1,207 1/16/2016
2.0.3 1,937 11/1/2015
2.0.2 895 11/1/2015
2.0.1 1,099 10/26/2015
2.0.0 1,057 10/19/2015

Added Support for Setting Hardware Cursors
#ADD: It is now possible to adjust the hardware cursor on the game window through `INativeWindow`.