AdamsLair.Duality.Backend.DefaultOpenTK 3.2.0

.NET Framework 4.5
There is a newer prerelease version of this package available.
See the version list below for details.
dotnet add package AdamsLair.Duality.Backend.DefaultOpenTK --version 3.2.0
NuGet\Install-Package AdamsLair.Duality.Backend.DefaultOpenTK -Version 3.2.0
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="AdamsLair.Duality.Backend.DefaultOpenTK" Version="3.2.0" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add AdamsLair.Duality.Backend.DefaultOpenTK --version 3.2.0
#r "nuget: AdamsLair.Duality.Backend.DefaultOpenTK, 3.2.0"
#r directive can be used in F# Interactive, C# scripting and .NET Interactive. Copy this into the interactive tool or source code of the script to reference the package.
// Install AdamsLair.Duality.Backend.DefaultOpenTK as a Cake Addin
#addin nuget:?package=AdamsLair.Duality.Backend.DefaultOpenTK&version=3.2.0

// Install AdamsLair.Duality.Backend.DefaultOpenTK as a Cake Tool
#tool nuget:?package=AdamsLair.Duality.Backend.DefaultOpenTK&version=3.2.0

The default audiovisual backend layer for Duality. It uses OpenGL and OpenAL, as provided by OpenTK.

Product Versions
.NET Framework net45 net451 net452 net46 net461 net462 net463 net47 net471 net472 net48 net481
Compatible target framework(s)
Additional computed target framework(s)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (1)

Showing the top 1 NuGet packages that depend on AdamsLair.Duality.Backend.DefaultOpenTK:

Package Downloads
AdamsLair.Duality.Editor.Backend.DefaultOpenTK

The default editor backend layer for Duality. It uses OpenGL WinForms controls to integrate game views with editor UI.

GitHub repositories (1)

Showing the top 1 popular GitHub repositories that depend on AdamsLair.Duality.Backend.DefaultOpenTK:

Repository Stars
AdamsLair/duality
a 2D Game Development Framework
Version Downloads Last updated
4.0.0-alpha2 430 6/12/2020
4.0.0-alpha1 324 6/12/2020
4.0.0-alpha0 304 6/12/2020
3.2.0 5,543 10/11/2019
3.1.3 921 10/4/2019
3.1.2 647 10/4/2019
3.1.1 1,174 7/28/2019
3.1.0 1,079 5/30/2019
3.0.3 621 5/26/2019
3.0.2 860 5/4/2019
3.0.1 1,321 2/5/2019
3.0.0 1,381 12/7/2018
2.0.22 2,266 5/22/2018
2.0.21 2,136 1/27/2018
2.0.20 1,240 1/13/2018
2.0.19 3,995 4/20/2017
2.0.18 1,459 3/10/2017
2.0.17 1,396 2/12/2017
2.0.16 1,227 1/25/2017
2.0.15 1,279 12/30/2016
2.0.14 1,120 12/26/2016
2.0.13 1,055 12/22/2016
2.0.12 1,297 12/2/2016
2.0.11 1,390 11/13/2016
2.0.10 1,842 9/17/2016
2.0.9 1,898 6/29/2016
2.0.8 1,068 6/29/2016
2.0.7 2,632 3/5/2016
2.0.6 1,329 2/18/2016
2.0.5 1,483 2/7/2016
2.0.4 1,478 1/16/2016
2.0.3 2,186 11/1/2015
2.0.2 1,143 11/1/2015
2.0.1 1,401 10/26/2015
2.0.0 1,375 10/19/2015

Added Support for Setting Hardware Cursors
#ADD: It is now possible to adjust the hardware cursor on the game window through `INativeWindow`.