returned for Tags:"vertex"
Provides helpers for working with vertex definitions. Use VertexElementAttribute to annotate your custom vertex types, and then use VertexDefinitionBuilder to create arrays of VertexElement to instruct MonoGame how to read your vertices.
Forked from the popular Nuclex Framework.
Classes and functions for working with graphs.
Shields.Graphs is a .NET library of functional graph algorithms.
Provides an implementation of Graph Theory graph G = (V, E), that can generate its DOT notation, which can be used for rendering the graph.
.NET standard polynomial-time algorithm to create a set of smallest polygons (or cycles) from any given set of 2D floating point lines
Fast 2D Lighting Engine for the XNA Framework.
A .NET Standard library which provides classes for working with vertices, edges and graphs.
Dijkstra Algorithm Toolset For .NET
With this toolset you can calculate the shortest path from one vertex to another vertex via edges within a graph.
ImVader is a framework for working with graphs. It provides implementation of common graph algorithms: BFS, DFS, Dijkstra and Floyd-Worshell algorithms, topological sort, computing strong components, finding minimum cuts and others.