FW1FontWrapper is a font wrapper library for drawing text using Direct3D 11. It uses DirectWrite for formatting, text layout, and glyph caching, exposing basic DirectWrite text functionality for use with a D3D11 render target. The library is written in C++, and either compiles to a DLL or can be...
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PInvoke API (methods, interfaces, structures and constants) imported from Windows Graphics APIs. Currently supports Windows Imaging Component (WIC), DirectWrite (full), Direct2D (partial), and Direct3D (DXGI only).
dx.h is a modern C++ library that aims to simplify DirectX-related development in C++.
It's designed to make DirectX programming elegant and fun without sacrificing performance. There's no documentation yet, but a growing collection of samples should get you started. It focuses on Direct2D but...
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Interop Code for .NET : DXGI, WIC, DirectX 9 to 12, Direct2D, Direct Write, Direct Composition, Media Foundation, WASAPI, CodecAPI, GDI, Spatial Audio, DVD, Windows Media Player, UWP DXInterop, etc.
Interop Code for .NET : DXGI, WIC, DirectX 9 to 12, Direct2D, Direct Write, Direct Composition, Media Foundation, WASAPI, CodecAPI, GDI, Spatial Audio, DVD, Windows Media Player, UWP DXInterop, etc.