sdl2_mixer.nuget 2.8.0

dotnet add package sdl2_mixer.nuget --version 2.8.0                
NuGet\Install-Package sdl2_mixer.nuget -Version 2.8.0                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="sdl2_mixer.nuget" Version="2.8.0" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add sdl2_mixer.nuget --version 2.8.0                
#r "nuget: sdl2_mixer.nuget, 2.8.0"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install sdl2_mixer.nuget as a Cake Addin
#addin nuget:?package=sdl2_mixer.nuget&version=2.8.0

// Install sdl2_mixer.nuget as a Cake Tool
#tool nuget:?package=sdl2_mixer.nuget&version=2.8.0                

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

SDL officially supports Windows, Mac OS X, Linux, iOS, and Android. Support for other platforms may be found in the source code.

SDL is written in C, works natively with C++, and there are bindings available for several other languages, including C# and Python.

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Is this package outdated? Report here: https://github.com/kosmotema/sdl2-nuget

Product Compatible and additional computed target framework versions.
native native is compatible. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (2)

Showing the top 2 NuGet packages that depend on sdl2_mixer.nuget:

Package Downloads
Dina.Framework

Dina is a framework in SDL2/C++ inspired by Love2D and MonoGame.

Drizzle2D-SDL2

A Simple 2D Game Engine Made in C++ & SDL

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
2.8.0 1,104 1/23/2024
2.6.3 1,785 2/22/2023
2.6.2 580 11/8/2022
2.6.1 696 8/6/2022
2.6.0 595 7/13/2022
2.0.4 12,785 11/9/2018
2.0.2.2 2,241 9/22/2018
2.0.2.1 883 9/20/2018
2.0.2 1,098 8/3/2018

In addition to lots of bug fixes, here are the major changes in this release:
* Added support for loading wavpack sound files (https://www.wavpack.com/)
* Added support for loading classic console sound files using Game_Music_Emu (https://github.com/libgme/game-music-emu)
* Use minimp3 instead of dr_mp3 as the default backend for MP3 music
* Use libxmp instead of modplug as the default backend for MOD music
  To use libmodplug instead, configure using --enable-music-mod-modplug --disable-music-mod-xmp
* Added support for FLAC audio in Ogg containers
* Added Mix_PauseAudio() to pause and resume all audio playback
* Added Mix_GetNumTracks() and Mix_StartTrack() for managing tracks in GME files