sdl2.nuget 2.24.2

dotnet add package sdl2.nuget --version 2.24.2
NuGet\Install-Package sdl2.nuget -Version 2.24.2
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="sdl2.nuget" Version="2.24.2" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add sdl2.nuget --version 2.24.2
#r "nuget: sdl2.nuget, 2.24.2"
#r directive can be used in F# Interactive, C# scripting and .NET Interactive. Copy this into the interactive tool or source code of the script to reference the package.
// Install sdl2.nuget as a Cake Addin
#addin nuget:?package=sdl2.nuget&version=2.24.2

// Install sdl2.nuget as a Cake Tool
#tool nuget:?package=sdl2.nuget&version=2.24.2

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

SDL officially supports Windows, Mac OS X, Linux, iOS, and Android. Support for other platforms may be found in the source code.

SDL is written in C, works natively with C++, and there are bindings available for several other languages, including C# and Python.

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Is this package outdated? Report here: https://github.com/kosmotema/sdl2-nuget

Product Versions
native native
Compatible target framework(s)
Additional computed target framework(s)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (5)

Showing the top 5 NuGet packages that depend on sdl2.nuget:

Package Downloads
sdl2_image.nuget

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games. SDL officially supports Windows, Mac OS X, Linux, iOS, and Android. Support for other platforms may be found in the source code. SDL is written in C, works natively with C++, and there are bindings available for several other languages, including C# and Python. --- Is this package outdated? Report here: https://github.com/kosmotema/sdl2-nuget

sdl2_ttf.nuget

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games. SDL officially supports Windows, Mac OS X, Linux, iOS, and Android. Support for other platforms may be found in the source code. SDL is written in C, works natively with C++, and there are bindings available for several other languages, including C# and Python. --- Is this package outdated? Report here: https://github.com/kosmotema/sdl2-nuget

sdl2_mixer.nuget

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games. SDL officially supports Windows, Mac OS X, Linux, iOS, and Android. Support for other platforms may be found in the source code. SDL is written in C, works natively with C++, and there are bindings available for several other languages, including C# and Python. --- Is this package outdated? Report here: https://github.com/kosmotema/sdl2-nuget

Dina.Framework

Dina is a framework in SDL2/C++ inspired by Love2D and MonoGame.

sdl2_net.nuget

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games. SDL officially supports Windows, Mac OS X, Linux, iOS, and Android. Support for other platforms may be found in the source code. SDL is written in C, works natively with C++, and there are bindings available for several other languages, including C# and Python. --- Is this package outdated? Report here: https://github.com/kosmotema/sdl2-nuget

GitHub repositories (1)

Showing the top 1 popular GitHub repositories that depend on sdl2.nuget:

Repository Stars
cspspemu/cspspemu
C# PSP Emulator (.NET Core 3.1)
Version Downloads Last updated
2.24.2 298 11/8/2022
2.24.1 78 11/8/2022
2.24.0 78 11/8/2022
2.0.22 1,783 4/27/2022
2.0.20 22,310 1/16/2022
2.0.18 1,186 12/7/2021
2.0.16 2,868 8/19/2021
2.0.14 13,086 1/4/2021
2.0.12 6,806 4/6/2020
2.0.10 8,730 7/30/2019
2.0.9 10,121 11/9/2018
2.0.8.2 3,115 9/22/2018
2.0.8.1 1,357 9/20/2018
2.0.8 2,682 8/3/2018

This is a stable bugfix release, with the following changes:

Windows
* Only check to see if the ICC profile changes when the display changes or we gain focus
* Fixed window resize handing when using the D3D12 renderer
* Fixed Xbox controller detection on Windows XP

macOS
* Fixed long delay in SDL_CloseAudioDevice()

Linux
* Fixed crash in Wayland_HasScreenKeyboardSupport()

FreeBSD
* Fixed building without GNU sort, but warn that dynamic libraries won't be found

Emscripten
* Fixed infinite recursion related to mutexes on startup

OS/2
* Fixes and improvements to SDL_LoadObject() functionality