sdl2.nuget
2.30.5
See the version list below for details.
dotnet add package sdl2.nuget --version 2.30.5
NuGet\Install-Package sdl2.nuget -Version 2.30.5
<PackageReference Include="sdl2.nuget" Version="2.30.5" />
paket add sdl2.nuget --version 2.30.5
#r "nuget: sdl2.nuget, 2.30.5"
// Install sdl2.nuget as a Cake Addin #addin nuget:?package=sdl2.nuget&version=2.30.5 // Install sdl2.nuget as a Cake Tool #tool nuget:?package=sdl2.nuget&version=2.30.5
Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.
SDL officially supports Windows, Mac OS X, Linux, iOS, and Android. Support for other platforms may be found in the source code.
SDL is written in C, works natively with C++, and there are bindings available for several other languages, including C# and Python.
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Is this package outdated? Report here: https://github.com/kosmotema/sdl2-nuget
Product | Versions Compatible and additional computed target framework versions. |
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native | native is compatible. |
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- sdl2.nuget.redist (>= 2.30.5)
NuGet packages (6)
Showing the top 5 NuGet packages that depend on sdl2.nuget:
Package | Downloads |
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sdl2_ttf.nuget
Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games. SDL officially supports Windows, Mac OS X, Linux, iOS, and Android. Support for other platforms may be found in the source code. SDL is written in C, works natively with C++, and there are bindings available for several other languages, including C# and Python. --- Is this package outdated? Report here: https://github.com/kosmotema/sdl2-nuget |
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sdl2_image.nuget
Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games. SDL officially supports Windows, Mac OS X, Linux, iOS, and Android. Support for other platforms may be found in the source code. SDL is written in C, works natively with C++, and there are bindings available for several other languages, including C# and Python. --- Is this package outdated? Report here: https://github.com/kosmotema/sdl2-nuget |
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sdl2_mixer.nuget
Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games. SDL officially supports Windows, Mac OS X, Linux, iOS, and Android. Support for other platforms may be found in the source code. SDL is written in C, works natively with C++, and there are bindings available for several other languages, including C# and Python. --- Is this package outdated? Report here: https://github.com/kosmotema/sdl2-nuget |
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Dina.Framework
Dina is a framework in SDL2/C++ inspired by Love2D and MonoGame. |
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sdl2_net.nuget
Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games. SDL officially supports Windows, Mac OS X, Linux, iOS, and Android. Support for other platforms may be found in the source code. SDL is written in C, works natively with C++, and there are bindings available for several other languages, including C# and Python. --- Is this package outdated? Report here: https://github.com/kosmotema/sdl2-nuget |
GitHub repositories (1)
Showing the top 1 popular GitHub repositories that depend on sdl2.nuget:
Repository | Stars |
---|---|
soywiz-archive/cspspemu
C# PSP Emulator (.NET Core 3.1)
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Version | Downloads | Last updated |
---|---|---|
2.30.9 | 473 | 11/7/2024 |
2.30.8 | 1,085 | 10/12/2024 |
2.30.7 | 705 | 9/1/2024 |
2.30.6 | 99 | 9/1/2024 |
2.30.5 | 112 | 9/1/2024 |
2.30.4 | 101 | 9/1/2024 |
2.30.3 | 1,325 | 6/8/2024 |
2.30.2 | 2,004 | 4/6/2024 |
2.30.1 | 354 | 4/6/2024 |
2.30.0 | 2,944 | 2/5/2024 |
2.29.2-prerelease | 1,779 | 1/23/2024 |
2.28.5 | 20,445 | 11/11/2023 |
2.28.4 | 7,154 | 10/11/2023 |
2.28.3 | 4,159 | 9/4/2023 |
2.28.2 | 4,465 | 8/5/2023 |
2.28.1 | 4,571 | 7/1/2023 |
2.28.0 | 4,000 | 6/28/2023 |
2.26.5 | 5,295 | 4/9/2023 |
2.26.4 | 4,077 | 3/23/2023 |
2.26.3 | 4,909 | 2/22/2023 |
2.26.2 | 4,100 | 2/1/2023 |
2.26.1 | 27,600 | 12/6/2022 |
2.26.0 | 3,628 | 12/6/2022 |
2.24.2 | 4,678 | 11/8/2022 |
2.24.1 | 4,261 | 11/8/2022 |
2.24.0 | 4,269 | 11/8/2022 |
2.0.22 | 5,802 | 4/27/2022 |
2.0.20 | 53,756 | 1/16/2022 |
2.0.18 | 5,880 | 12/7/2021 |
2.0.16 | 9,511 | 8/19/2021 |
2.0.14 | 19,636 | 1/4/2021 |
2.0.12 | 11,376 | 4/6/2020 |
2.0.10 | 13,114 | 7/30/2019 |
2.0.9 | 16,016 | 11/9/2018 |
2.0.8.2 | 7,526 | 9/22/2018 |
2.0.8.1 | 6,403 | 9/20/2018 |
2.0.8 | 11,755 | 8/3/2018 |
This is a stable bugfix release, with the following changes:
* Respect SDL_HINT_RENDER_DRIVER when creating an accelerated window surface
* Clean up any accelerated renderer in SDL_DestroyWindowSurface()
* Disable low level USB controller support on Android by default (can be enabled by setting "SDL_ENV.SDL_JOYSTICK_HIDAPI" metadata to "1" in AndroidManifest.xml)
* Fixed USB permissions dialog on Android 14
* Fixed controller mapping matching when one entry has a CRC specified and another doesn't
* Enable joystick support on FreeBSD when building using CMake
* Reduced input latency when using an fcitx IME on Linux
* Fixed graphical corruption on Raspberry Pi
* Fixed crash when using an unstable sort function in SDL_qsort (you shouldn't do this, but at least it won't crash)