sdl2.nuget 2.30.5

There is a newer version of this package available.
See the version list below for details.
dotnet add package sdl2.nuget --version 2.30.5                
NuGet\Install-Package sdl2.nuget -Version 2.30.5                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="sdl2.nuget" Version="2.30.5" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add sdl2.nuget --version 2.30.5                
#r "nuget: sdl2.nuget, 2.30.5"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install sdl2.nuget as a Cake Addin
#addin nuget:?package=sdl2.nuget&version=2.30.5

// Install sdl2.nuget as a Cake Tool
#tool nuget:?package=sdl2.nuget&version=2.30.5                

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

SDL officially supports Windows, Mac OS X, Linux, iOS, and Android. Support for other platforms may be found in the source code.

SDL is written in C, works natively with C++, and there are bindings available for several other languages, including C# and Python.

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Is this package outdated? Report here: https://github.com/kosmotema/sdl2-nuget

Product Compatible and additional computed target framework versions.
native native is compatible. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (6)

Showing the top 5 NuGet packages that depend on sdl2.nuget:

Package Downloads
sdl2_ttf.nuget

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games. SDL officially supports Windows, Mac OS X, Linux, iOS, and Android. Support for other platforms may be found in the source code. SDL is written in C, works natively with C++, and there are bindings available for several other languages, including C# and Python. --- Is this package outdated? Report here: https://github.com/kosmotema/sdl2-nuget

sdl2_image.nuget

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games. SDL officially supports Windows, Mac OS X, Linux, iOS, and Android. Support for other platforms may be found in the source code. SDL is written in C, works natively with C++, and there are bindings available for several other languages, including C# and Python. --- Is this package outdated? Report here: https://github.com/kosmotema/sdl2-nuget

sdl2_mixer.nuget

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games. SDL officially supports Windows, Mac OS X, Linux, iOS, and Android. Support for other platforms may be found in the source code. SDL is written in C, works natively with C++, and there are bindings available for several other languages, including C# and Python. --- Is this package outdated? Report here: https://github.com/kosmotema/sdl2-nuget

Dina.Framework

Dina is a framework in SDL2/C++ inspired by Love2D and MonoGame.

sdl2_net.nuget

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games. SDL officially supports Windows, Mac OS X, Linux, iOS, and Android. Support for other platforms may be found in the source code. SDL is written in C, works natively with C++, and there are bindings available for several other languages, including C# and Python. --- Is this package outdated? Report here: https://github.com/kosmotema/sdl2-nuget

GitHub repositories (1)

Showing the top 1 popular GitHub repositories that depend on sdl2.nuget:

Repository Stars
soywiz-archive/cspspemu
C# PSP Emulator (.NET Core 3.1)
Version Downloads Last updated
2.30.9 473 11/7/2024
2.30.8 1,085 10/12/2024
2.30.7 705 9/1/2024
2.30.6 99 9/1/2024
2.30.5 112 9/1/2024
2.30.4 101 9/1/2024
2.30.3 1,325 6/8/2024
2.30.2 2,004 4/6/2024
2.30.1 354 4/6/2024
2.30.0 2,944 2/5/2024
2.29.2-prerelease 1,779 1/23/2024
2.28.5 20,445 11/11/2023
2.28.4 7,154 10/11/2023
2.28.3 4,159 9/4/2023
2.28.2 4,465 8/5/2023
2.28.1 4,571 7/1/2023
2.28.0 4,000 6/28/2023
2.26.5 5,295 4/9/2023
2.26.4 4,077 3/23/2023
2.26.3 4,909 2/22/2023
2.26.2 4,100 2/1/2023
2.26.1 27,600 12/6/2022
2.26.0 3,628 12/6/2022
2.24.2 4,678 11/8/2022
2.24.1 4,261 11/8/2022
2.24.0 4,269 11/8/2022
2.0.22 5,802 4/27/2022
2.0.20 53,756 1/16/2022
2.0.18 5,880 12/7/2021
2.0.16 9,511 8/19/2021
2.0.14 19,636 1/4/2021
2.0.12 11,376 4/6/2020
2.0.10 13,114 7/30/2019
2.0.9 16,016 11/9/2018
2.0.8.2 7,526 9/22/2018
2.0.8.1 6,403 9/20/2018
2.0.8 11,755 8/3/2018

This is a stable bugfix release, with the following changes:
* Respect SDL_HINT_RENDER_DRIVER when creating an accelerated window surface
* Clean up any accelerated renderer in SDL_DestroyWindowSurface()
* Disable low level USB controller support on Android by default (can be enabled by setting "SDL_ENV.SDL_JOYSTICK_HIDAPI" metadata to "1" in AndroidManifest.xml)
* Fixed USB permissions dialog on Android 14
* Fixed controller mapping matching when one entry has a CRC specified and another doesn't
* Enable joystick support on FreeBSD when building using CMake
* Reduced input latency when using an fcitx IME on Linux
* Fixed graphical corruption on Raspberry Pi
* Fixed crash when using an unstable sort function in SDL_qsort (you shouldn't do this, but at least it won't crash)