rbfx.Urho3DNet 0.0.3.1-alpha

rbfx game engine package for C#

This is a prerelease version of rbfx.Urho3DNet.
Install-Package rbfx.Urho3DNet -Version 0.0.3.1-alpha
dotnet add package rbfx.Urho3DNet --version 0.0.3.1-alpha
<PackageReference Include="rbfx.Urho3DNet" Version="0.0.3.1-alpha" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add rbfx.Urho3DNet --version 0.0.3.1-alpha
The NuGet Team does not provide support for this client. Please contact its maintainers for support.

rbfx-logo

Windows Linux MacOS Web Android

rbfx is a free lightweight, cross-platform 2D and 3D game engine implemented in C++ and released under the MIT license. Greatly inspired by OGRE and Horde3D.

This project is a fork of urho3d.github.io.

License

Licensed under the MIT license, see LICENSE for details.

Features overview

  • Multiple rendering API support
    • Direct3D9
    • Direct3D11
    • OpenGL 2.0 or 3.2
    • OpenGL ES 2.0 or 3.0
    • WebGL
  • HLSL or GLSL shaders + caching of HLSL bytecode
  • Configurable rendering pipeline with default implementations of
    • Forward
    • Light pre-pass
    • Deferred
  • Component based scene model
  • Skeletal (with hardware skinning), vertex morph and node animation
  • Automatic instancing on SM3 capable hardware
  • Point, spot and directional lights
  • Shadow mapping for all light types
    • Cascaded shadow maps for directional lights
    • Normal offset adjustment in addition to depth bias
  • Particle rendering
  • Geomipmapped terrain
  • Static and skinned decals
  • Auxiliary view rendering (reflections etc.)
  • Geometry, material & animation LOD
  • Software rasterized occlusion culling
  • Post-processing
  • HDR rendering and PBR rendering
  • 2D sprites and particles that integrate into the 3D scene
  • Task-based multithreading
  • Hierarchical performance profiler
  • Scene and object load/save in binary, XML and JSON formats
  • Keyframe animation of object attributes
  • Background loading of resources
  • Keyboard, mouse, joystick and touch input (if available)
  • Cross-platform support using SDL 2.0
  • Physics using Bullet
  • 2D physics using Box2D
  • Scripting using C#
  • Networking using SLikeNet + possibility to make HTTP requests
  • Pathfinding and crowd simulation using Recast/Detour
  • Inverse kinematics
  • Image loading using stb_image + DDS / KTX / PVR compressed texture support + WEBP image format support
  • 2D and ā€œ3Dā€ audio playback, Ogg Vorbis support using stb_vorbis + WAV format support
  • TrueType font rendering using FreeType
  • Unicode string support
  • Inbuilt UI, localization
  • WYSIWYG scene editor and UI-layout editor implemented with undo & redo capabilities and hot code reload
  • Model/scene/animation/material import from formats supported by Open Asset Import Library
  • Alternative model/animation import from OGRE mesh.xml and skeleton.xml files
  • Supported IDEs: Visual Studio, Xcode, Eclipse, CodeBlocks, CodeLite, QtCreator, CLion
  • Supported compiler toolchains: MSVC, GCC, Clang, MinGW, and their cross-compiling derivatives
  • Supports both 32-bit and 64-bit build
  • Build as single external library (can be linked against statically or dynamically)
  • ImGui integration used in tools

Screenshots

editor

Dependencies

rbfx uses the following third-party libraries:

  • Box2D 2.3.2 WIP (http://box2d.org)
  • Bullet 2.86.1 (http://www.bulletphysics.org)
  • Civetweb 1.7 (https://github.com/civetweb/civetweb)
  • FreeType 2.8 (https://www.freetype.org)
  • GLEW 1.13.0 (http://glew.sourceforge.net)
  • SLikeNet (https://github.com/SLikeSoft/SLikeNet)
  • libcpuid 0.4.0+ (https://github.com/anrieff/libcpuid)
  • LZ4 1.7.5 (https://github.com/lz4/lz4)
  • MojoShader (https://icculus.org/mojoshader)
  • Open Asset Import Library 4.1.0 (http://assimp.sourceforge.net)
  • pugixml 1.9 (http://pugixml.org)
  • rapidjson 1.1.0 (https://github.com/miloyip/rapidjson)
  • Recast/Detour (https://github.com/recastnavigation/recastnavigation)
  • SDL 2.0.7 (https://www.libsdl.org)
  • StanHull (https://codesuppository.blogspot.com/2006/03/john-ratcliffs-code-suppository-blog.html)
  • stb_image 2.18 (https://nothings.org)
  • stb_image_write 1.08 (https://nothings.org)
  • stb_rect_pack 0.11 (https://nothings.org)
  • stb_textedit 1.9 (https://nothings.org)
  • stb_truetype 1.15 (https://nothings.org)
  • stb_vorbis 1.13b (https://nothings.org)
  • WebP (https://chromium.googlesource.com/webm/libwebp)
  • imgui 1.70 (https://github.com/ocornut/imgui/tree/docking)
  • tracy (https://bitbucket.org/wolfpld/tracy/)
  • nativefiledialog (https://github.com/mlabbe/nativefiledialog)
  • IconFontCppHeaders (https://github.com/juliettef/IconFontCppHeaders)
  • ImGuizmo 1.61 (https://github.com/CedricGuillemet/ImGuizmo)
  • cr (https://github.com/fungos/cr)
  • crunch (https://github.com/Unity-Technologies/crunch/)
  • CLI11 v1.5.1 (https://github.com/CLIUtils/CLI11/)
  • fmt 4.1.0 (http://fmtlib.net)
  • spdlog 1.3.1 (https://github.com/gabime/spdlog)
  • EASTL 3.13.04 (https://github.com/electronicarts/EASTL/)
  • SWIG 4.0 (http://swig.org/)

rbfx optionally uses the following external third-party libraries:

  • Mono (http://www.mono-project.com/download/stable/)












rbfx-logo

Windows Linux MacOS Web Android

rbfx is a free lightweight, cross-platform 2D and 3D game engine implemented in C++ and released under the MIT license. Greatly inspired by OGRE and Horde3D.

This project is a fork of urho3d.github.io.

License

Licensed under the MIT license, see LICENSE for details.

Features overview

  • Multiple rendering API support
    • Direct3D9
    • Direct3D11
    • OpenGL 2.0 or 3.2
    • OpenGL ES 2.0 or 3.0
    • WebGL
  • HLSL or GLSL shaders + caching of HLSL bytecode
  • Configurable rendering pipeline with default implementations of
    • Forward
    • Light pre-pass
    • Deferred
  • Component based scene model
  • Skeletal (with hardware skinning), vertex morph and node animation
  • Automatic instancing on SM3 capable hardware
  • Point, spot and directional lights
  • Shadow mapping for all light types
    • Cascaded shadow maps for directional lights
    • Normal offset adjustment in addition to depth bias
  • Particle rendering
  • Geomipmapped terrain
  • Static and skinned decals
  • Auxiliary view rendering (reflections etc.)
  • Geometry, material & animation LOD
  • Software rasterized occlusion culling
  • Post-processing
  • HDR rendering and PBR rendering
  • 2D sprites and particles that integrate into the 3D scene
  • Task-based multithreading
  • Hierarchical performance profiler
  • Scene and object load/save in binary, XML and JSON formats
  • Keyframe animation of object attributes
  • Background loading of resources
  • Keyboard, mouse, joystick and touch input (if available)
  • Cross-platform support using SDL 2.0
  • Physics using Bullet
  • 2D physics using Box2D
  • Scripting using C#
  • Networking using SLikeNet + possibility to make HTTP requests
  • Pathfinding and crowd simulation using Recast/Detour
  • Inverse kinematics
  • Image loading using stb_image + DDS / KTX / PVR compressed texture support + WEBP image format support
  • 2D and ā€œ3Dā€ audio playback, Ogg Vorbis support using stb_vorbis + WAV format support
  • TrueType font rendering using FreeType
  • Unicode string support
  • Inbuilt UI, localization
  • WYSIWYG scene editor and UI-layout editor implemented with undo & redo capabilities and hot code reload
  • Model/scene/animation/material import from formats supported by Open Asset Import Library
  • Alternative model/animation import from OGRE mesh.xml and skeleton.xml files
  • Supported IDEs: Visual Studio, Xcode, Eclipse, CodeBlocks, CodeLite, QtCreator, CLion
  • Supported compiler toolchains: MSVC, GCC, Clang, MinGW, and their cross-compiling derivatives
  • Supports both 32-bit and 64-bit build
  • Build as single external library (can be linked against statically or dynamically)
  • ImGui integration used in tools

Screenshots

editor

Dependencies

rbfx uses the following third-party libraries:

  • Box2D 2.3.2 WIP (http://box2d.org)
  • Bullet 2.86.1 (http://www.bulletphysics.org)
  • Civetweb 1.7 (https://github.com/civetweb/civetweb)
  • FreeType 2.8 (https://www.freetype.org)
  • GLEW 1.13.0 (http://glew.sourceforge.net)
  • SLikeNet (https://github.com/SLikeSoft/SLikeNet)
  • libcpuid 0.4.0+ (https://github.com/anrieff/libcpuid)
  • LZ4 1.7.5 (https://github.com/lz4/lz4)
  • MojoShader (https://icculus.org/mojoshader)
  • Open Asset Import Library 4.1.0 (http://assimp.sourceforge.net)
  • pugixml 1.9 (http://pugixml.org)
  • rapidjson 1.1.0 (https://github.com/miloyip/rapidjson)
  • Recast/Detour (https://github.com/recastnavigation/recastnavigation)
  • SDL 2.0.7 (https://www.libsdl.org)
  • StanHull (https://codesuppository.blogspot.com/2006/03/john-ratcliffs-code-suppository-blog.html)
  • stb_image 2.18 (https://nothings.org)
  • stb_image_write 1.08 (https://nothings.org)
  • stb_rect_pack 0.11 (https://nothings.org)
  • stb_textedit 1.9 (https://nothings.org)
  • stb_truetype 1.15 (https://nothings.org)
  • stb_vorbis 1.13b (https://nothings.org)
  • WebP (https://chromium.googlesource.com/webm/libwebp)
  • imgui 1.70 (https://github.com/ocornut/imgui/tree/docking)
  • tracy (https://bitbucket.org/wolfpld/tracy/)
  • nativefiledialog (https://github.com/mlabbe/nativefiledialog)
  • IconFontCppHeaders (https://github.com/juliettef/IconFontCppHeaders)
  • ImGuizmo 1.61 (https://github.com/CedricGuillemet/ImGuizmo)
  • cr (https://github.com/fungos/cr)
  • crunch (https://github.com/Unity-Technologies/crunch/)
  • CLI11 v1.5.1 (https://github.com/CLIUtils/CLI11/)
  • fmt 4.1.0 (http://fmtlib.net)
  • spdlog 1.3.1 (https://github.com/gabime/spdlog)
  • EASTL 3.13.04 (https://github.com/electronicarts/EASTL/)
  • SWIG 4.0 (http://swig.org/)

rbfx optionally uses the following external third-party libraries:

  • Mono (http://www.mono-project.com/download/stable/)












NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version History

Version Downloads Last updated
0.0.3.1-alpha 131 4/27/2020
0.0.3-alpha 112 4/26/2020
0.0.1-alpha 237 3/7/2019