Using a sprite sheet (or texture atlas) increases your game's performance while also reducing the amount of memory.
This library includes a loader and sprite renderer to load animations and sprites from a sprite sheet created with TexturePacker.
A tutorial with full source code about how to create sprite sheets is available from https://www.codeandweb.com/texturepacker/tutorials/how-to-create-sprite-sheets-and-animations-with-monogame
The tutorial contains additional modules like an animation manager for simple playback of animated sprites.
Install-Package TexturePacker-MonoGameLoader -Version 1.0.4
dotnet add package TexturePacker-MonoGameLoader --version 1.0.4
<PackageReference Include="TexturePacker-MonoGameLoader" Version="1.0.4" />
paket add TexturePacker-MonoGameLoader --version 1.0.4
Update for MonoGame 3.6 and Visual Studio 2017
This package has no dependencies.