See the version list below for details.
dotnet add package TexturePacker-MonoGameLoader --version 1.0.3
NuGet\Install-Package TexturePacker-MonoGameLoader -Version 1.0.3
<PackageReference Include="TexturePacker-MonoGameLoader" Version="1.0.3" />
paket add TexturePacker-MonoGameLoader --version 1.0.3
#r "nuget: TexturePacker-MonoGameLoader, 1.0.3"
// Install TexturePacker-MonoGameLoader as a Cake Addin #addin nuget:?package=TexturePacker-MonoGameLoader&version=1.0.3 // Install TexturePacker-MonoGameLoader as a Cake Tool #tool nuget:?package=TexturePacker-MonoGameLoader&version=1.0.3
TexturePacker (https://www.codeandweb.com/) is a very easy to use application for
creating Texture Atlases / Sprite Sheets. The idea is that you draw the
individual frames of animation for your game characters as separate image files
and then drag and drop them into TexturePacker – whereupon you end up with a
single image file and accompanying data file ready to load into your game.
Using a single sprite sheet is much more efficient than loading lots of
individual images in game development.
Now this maybe nothing new to a lot of people, however what you might not know,
is that the latest version of TexturePacker has an option for exporting the
sprite sheet and data file in a format targeted at MonoGame. The next step is
to then use this Nuget package in your MonoGame app in order to use the data
files created by TexturePacker to create your animations with just a few lines
See this tutorial for an example of how to use this Nuget with Visual Studio
(on Windows or MacOS) to build a cross-plattform desktop application:
This package has no dependencies.
This package is not used by any NuGet packages.
This package is not used by any popular GitHub repositories.
Update for MonoGame 3.6 and Visual Studio 2017