Stormancer.Server.Plugins.Steam 4.2.1.36-pre

This is a prerelease version of Stormancer.Server.Plugins.Steam.
There is a newer prerelease version of this package available.
See the version list below for details.
dotnet add package Stormancer.Server.Plugins.Steam --version 4.2.1.36-pre                
NuGet\Install-Package Stormancer.Server.Plugins.Steam -Version 4.2.1.36-pre                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Stormancer.Server.Plugins.Steam" Version="4.2.1.36-pre" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Stormancer.Server.Plugins.Steam --version 4.2.1.36-pre                
#r "nuget: Stormancer.Server.Plugins.Steam, 4.2.1.36-pre"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Stormancer.Server.Plugins.Steam as a Cake Addin
#addin nuget:?package=Stormancer.Server.Plugins.Steam&version=4.2.1.36-pre&prerelease

// Install Stormancer.Server.Plugins.Steam as a Cake Tool
#tool nuget:?package=Stormancer.Server.Plugins.Steam&version=4.2.1.36-pre&prerelease                

Steam

Server Application

Secrets

Get base URI from script arguments

# Get BaseUri
if ($args.count -lt 1)
{
    echo "Missing Uri argument"
    return 1
}
$baseUri = $args[0]

Steam Api Key

Format : 32 hexadecimal characters.

Invoke-RestMethod -Method Put -Uri "$baseUri/_secrets/[GameOrPublisherAccount]/secrets/steam_apiKey" -ContentType "text/plain" -InFile "$PSScriptRoot\Secrets\steam_apiKey.txt"

[GameOrPublisherAccount] should be replaced by the Game or Publisher Stormancer account.

Steam Lobby metadata bearer token key

Use it when you want to enable joining Stormancer parties from Steam lobby invitations.

Format : 32 bytes (binary)

$steamBearerTokenPath = "$PSScriptRoot\Secrets\steam_lobbyMetadataBearerTokenKey"
if (-not(Test-path "$steamBearerTokenPath" -PathType leaf))
{
    dotnet tool run stormancer manage secrets generate --output "$steamBearerTokenPath" --size 32
}
Invoke-RestMethod -Method Put -Uri "$baseUri/_secrets/[GameOrPublisherAccount]/secrets/steam_lobbyMetadataBearerTokenKey" -ContentType "application/octet-stream" -InFile "$steamBearerTokenPath"

[GameOrPublisherAccount] should be replaced by the Game or Publisher Stormancer account.

<span style="color:red">BE CAREFUL, The key will be created randomly and overwritten by the script if it doesn't exist, so don't forget to backup it on first setup!</span>

Party configuration

Setup the party using a party creation event handler :

public class PartyEventHandler : IPartyEventHandler
{
    public Task OnCreatingParty(PartyCreationContext ctx)
    {
        ctx.PartyRequest.ServerSettings
            .ShouldCreatePlatformLobby(true)
            .MaxMembers(2)
            .SteamLobbyType(LobbyType.FriendsOnly);

        return Task.CompletedTask;
    }
}

Friends integration

The steam plugin adds the Steam friends to the list of friends provided by the Friends plugin. Steam friends not added to the crossplatform friends list of the application are added with the steam tags. If they have accounts in the application, they userId is set to their app user ids, and to steam-{steamId} if it's not the case.

If they don't have an account in the application, additional data is available in the friend object customData field, in json, with the following format:

{
"steam":{
   "steamId":"xxxx",
   "personaName":"Bob",
   "avatar":"https://avatarUrl"
    }
}

C++ client

Plugin configuration

By default steam.hpp includes steam_api.h. This behavior can be disabled by setting STORM_NOINCLUDE_STEAM. To use a different include path to steam_api.h, set STORM_STEAM_INCLUDE.

Configuration keys:

	/// <summary>
    /// Keys to use in Configuration::additionalParameters map to customize the Steam plugin behavior.
    /// </summary>
    namespace ConfigurationKeys
    {
        /// <summary>
        /// Enable Steam authentication.
        /// If disabled, the Steam plugin will not be considered for authentication.
        /// Default is "true".
        /// Use "false" to disable.
        /// </summary>
        constexpr const char* AuthenticationEnabled = "steam.authentication.enabled";

        /// <summary>
        /// The lobbyID the client should connect on authentication. 
        /// Automatic connection to a Steam lobby on successful authentication should occur when the game has been launched by a lobby invitation.
        /// You can get the LobbyID by searching the "+connect_lobby" parameter in the command line arguments (argv).
        /// </summary>
        constexpr const char* ConnectLobby = "steam.connectLobby";

        /// <summary>
        /// Should Stormancer initialize the Steam API library.
        /// Default is "true".
        /// Use "false" to disable.
        /// </summary>
        constexpr const char* SteamApiInitialize = "steam.steamApi.initialize";

        /// <summary>
        /// Should Stormancer run Steam Api callbacks.
        /// Default is "true".
        /// Use "false" to disable.
        /// </summary>
        constexpr const char* SteamApiRunCallbacks = "steam.steamApi.runCallbacks";
    }

Enable steam invitations on game launch

int main(int argc, char* argv[])
{
	auto config = Stormancer::Configuration::create(STORM_ENDPOINT, STORM_ACCOUNT, STORM_APPLICATION);
	for (int argi = 0; argi < argc; argi++)
	{
		config->processLaunchArguments.push_back(argv[argi]);
	}
}
Product Compatible and additional computed target framework versions.
.NET net8.0 is compatible.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
4.2.1.39-pre 64 10/15/2024
4.2.1.38-pre 71 10/3/2024
4.2.1.37-pre 69 9/30/2024
4.2.1.36-pre 75 9/30/2024
4.2.1.35-pre 65 9/30/2024
4.2.1.34-pre 69 9/26/2024
4.2.1.33-pre 74 9/26/2024
4.2.1.32-pre 70 9/26/2024
4.2.1.31-pre 91 9/9/2024
4.2.1.30-pre 88 8/29/2024
4.2.1.29-pre 69 7/26/2024
4.2.1.28-pre 79 7/24/2024
4.2.1.16-pre 94 7/9/2024
4.2.1.15-pre 65 7/3/2024
4.2.1.14-pre 84 6/10/2024
4.2.1.7-pre 76 5/30/2024
4.2.1.6-pre 99 5/28/2024
4.2.1.5-pre 106 5/6/2024
4.2.1.4-pre 119 4/11/2024
4.2.1.3-pre 108 4/9/2024
4.2.1.2-pre 106 4/8/2024
4.2.1.1-pre 104 4/8/2024
4.2.1-pre 89 3/13/2024
4.2.0.17-pre 88 3/11/2024
4.2.0.16-pre 116 2/22/2024
4.2.0.15-pre 192 11/15/2023
4.2.0.14-pre 97 11/12/2023
4.2.0.13-pre 140 10/24/2023
4.2.0.12-pre 127 10/20/2023
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4.2.0.5-pre 144 7/31/2023
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4.2.0.3-pre 150 6/27/2023
4.2.0.2-pre 128 6/26/2023
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4.1.5-pre 146 6/15/2023
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4.1.2.1-pre 149 5/3/2022
4.1.2-pre 195 4/14/2022
4.1.1.4-pre 175 3/15/2022
4.1.1.3-pre 167 2/28/2022
4.1.1.2 492 2/7/2022
4.1.1.1 471 2/1/2022
4.1.1.1-pre 189 1/28/2022
4.1.1 524 1/21/2022
4.1.0.17 475 1/21/2022
4.1.0.16 465 1/19/2022
4.1.0.16-pre 199 1/7/2022
4.1.0.15-pre 188 1/7/2022
4.1.0.14-pre 186 12/21/2021
4.1.0.13 311 12/15/2021
4.1.0.13-pre 235 10/28/2021
4.1.0.12-pre 254 10/21/2021
4.1.0.8-pre 248 10/18/2021
4.1.0.7-pre 252 10/18/2021
4.1.0.6 338 10/14/2021
4.1.0.6-pre 282 10/8/2021
4.1.0.5-pre 260 10/1/2021
4.1.0.4-pre 237 9/17/2021
4.1.0.3-pre 237 7/7/2021
4.1.0.2-pre 246 7/6/2021
4.1.0.1-pre 207 7/5/2021
4.0.5-pre 289 6/30/2021
4.0.4.2-pre 256 6/15/2021
4.0.4.1-pre 285 6/11/2021
4.0.4 398 5/23/2021
4.0.4-pre 239 5/3/2021
4.0.3 449 4/29/2021
4.0.2 386 3/1/2021
4.0.1.4-pre 226 2/11/2021
4.0.1.3-pre 197 2/11/2021
4.0.1.2-pre 208 2/11/2021
4.0.1.1-pre 277 2/10/2021
4.0.1-pre 240 2/10/2021
4.0.0.1 494 12/4/2020
3.0.5.4 477 10/20/2020
3.0.5.4-pre 396 9/8/2020
3.0.5.3-pre 285 8/20/2020
3.0.5.2-pre 301 8/20/2020
3.0.5.1-pre 347 8/19/2020
3.0.5-pre 366 8/13/2020
3.0.4-pre 423 6/29/2020
3.0.3-pre 328 6/5/2020
3.0.2.2 481 5/27/2020
3.0.2.2-pre 349 5/11/2020
3.0.2.1-pre 362 5/11/2020
3.0.2-pre 320 4/22/2020
3.0.1-pre 374 4/17/2020
3.0.0.2-pre 370 4/7/2020
3.0.0.1-pre 308 4/7/2020
3.0.0-pre 352 4/2/2020
2.1.0.2-pre 381 3/30/2020
2.1.0.1-pre 362 3/29/2020
2.1.0-pre 341 3/24/2020
2.0.0-pre 350 3/12/2020
1.2.1-pre 399 3/4/2020
1.2.0-pre 429 3/4/2020
1.1.0 511 2/21/2020
1.1.0-pre 360 2/22/2020
1.0.0 569 1/31/2020

Changed
*******
- Updated dependency to Users to support new abstraction lib.
- Performance optimizations.

Added
*****
- Added support for the new Steam Authentication tokens introduced with the Steamworks SDK 1.57. Supports both the new and old authentication protocol. Switch to the new protocol happens by adding a `version` field to the auth parameters with `v1` as the content.
- Added support for multiple appIds, the client advertises its appId when sending the authentication request. If no appId is set, it defaults to the appId provided in the server configuration (field `steam.appId`). Additional authorized appId are configured by setting the `steam.appIds` server configuration to a list of steam app ids.
- Added `defaultAuthProtocol` field to the steam auth config section. This enables developer to chose the default Steam auth protocol to use if the client doesn't provide it. Defaults to v0001, the oldest protocol. This can be useful if you use a modified steam.hpp in the game client that doesn't advertise its protocol version and doesn't use v0001.
- Added steam id to friends with a steam account.
- Fix https://github.com/Stormancer/plugins/issues/15

Fixed
*****
- When all steam players leave the party, cleanup lobby id to make sure that the next joining player create a new steam lobby.
- Fixed serialization issue when retrieving the owner of a steam lobby from a lobby member.
- Don't call Steam leave lobby web API on player leave lobby because it doesn't work with webAPI tokens.
- Prevent cancellations from being logged as errors in SteamPartyEventHandler.Joined
- Fixed

Changed
*******
- Do not emit an error log when the steam client miss some features.