Stormancer.Server.Plugins.Steam 4.2.1.5-pre

This is a prerelease version of Stormancer.Server.Plugins.Steam.
There is a newer prerelease version of this package available.
See the version list below for details.
dotnet add package Stormancer.Server.Plugins.Steam --version 4.2.1.5-pre
NuGet\Install-Package Stormancer.Server.Plugins.Steam -Version 4.2.1.5-pre
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Stormancer.Server.Plugins.Steam" Version="4.2.1.5-pre" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Stormancer.Server.Plugins.Steam --version 4.2.1.5-pre
#r "nuget: Stormancer.Server.Plugins.Steam, 4.2.1.5-pre"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Stormancer.Server.Plugins.Steam as a Cake Addin
#addin nuget:?package=Stormancer.Server.Plugins.Steam&version=4.2.1.5-pre&prerelease

// Install Stormancer.Server.Plugins.Steam as a Cake Tool
#tool nuget:?package=Stormancer.Server.Plugins.Steam&version=4.2.1.5-pre&prerelease

Steam

Server Application

Secrets

Get base URI from script arguments

# Get BaseUri
if ($args.count -lt 1)
{
    echo "Missing Uri argument"
    return 1
}
$baseUri = $args[0]

Steam Api Key

Format : 32 hexadecimal characters.

Invoke-RestMethod -Method Put -Uri "$baseUri/_secrets/[GameOrPublisherAccount]/secrets/steam_apiKey" -ContentType "text/plain" -InFile "$PSScriptRoot\Secrets\steam_apiKey.txt"

[GameOrPublisherAccount] should be replaced by the Game or Publisher Stormancer account.

Steam Lobby metadata bearer token key

Use it when you want to enable joining Stormancer parties from Steam lobby invitations.

Format : 32 bytes (binary)

$steamBearerTokenPath = "$PSScriptRoot\Secrets\steam_lobbyMetadataBearerTokenKey"
if (-not(Test-path "$steamBearerTokenPath" -PathType leaf))
{
    dotnet tool run stormancer manage secrets generate --output "$steamBearerTokenPath" --size 32
}
Invoke-RestMethod -Method Put -Uri "$baseUri/_secrets/[GameOrPublisherAccount]/secrets/steam_lobbyMetadataBearerTokenKey" -ContentType "application/octet-stream" -InFile "$steamBearerTokenPath"

[GameOrPublisherAccount] should be replaced by the Game or Publisher Stormancer account.

<span style="color:red">BE CAREFUL, The key will be created randomly and overwritten by the script if it doesn't exist, so don't forget to backup it on first setup!</span>

Party configuration

Setup the party using a party creation event handler :

public class PartyEventHandler : IPartyEventHandler
{
    public Task OnCreatingParty(PartyCreationContext ctx)
    {
        ctx.PartyRequest.ServerSettings
            .ShouldCreatePlatformLobby(true)
            .MaxMembers(2)
            .SteamLobbyType(LobbyType.FriendsOnly);

        return Task.CompletedTask;
    }
}

C++ client

Plugin configuration

By default steam.hpp includes steam_api.h. This behavior can be disabled by setting STORM_NOINCLUDE_STEAM. To use a different include path to steam_api.h, set STORM_STEAM_INCLUDE.

Configuration keys:

	/// <summary>
    /// Keys to use in Configuration::additionalParameters map to customize the Steam plugin behavior.
    /// </summary>
    namespace ConfigurationKeys
    {
        /// <summary>
        /// Enable Steam authentication.
        /// If disabled, the Steam plugin will not be considered for authentication.
        /// Default is "true".
        /// Use "false" to disable.
        /// </summary>
        constexpr const char* AuthenticationEnabled = "steam.authentication.enabled";

        /// <summary>
        /// The lobbyID the client should connect on authentication. 
        /// Automatic connection to a Steam lobby on successful authentication should occur when the game has been launched by a lobby invitation.
        /// You can get the LobbyID by searching the "+connect_lobby" parameter in the command line arguments (argv).
        /// </summary>
        constexpr const char* ConnectLobby = "steam.connectLobby";

        /// <summary>
        /// Should Stormancer initialize the Steam API library.
        /// Default is "true".
        /// Use "false" to disable.
        /// </summary>
        constexpr const char* SteamApiInitialize = "steam.steamApi.initialize";

        /// <summary>
        /// Should Stormancer run Steam Api callbacks.
        /// Default is "true".
        /// Use "false" to disable.
        /// </summary>
        constexpr const char* SteamApiRunCallbacks = "steam.steamApi.runCallbacks";
    }

Enable steam invitations on game launch

int main(int argc, char* argv[])
{
	auto config = Stormancer::Configuration::create(STORM_ENDPOINT, STORM_ACCOUNT, STORM_APPLICATION);
	for (int argi = 0; argi < argc; argi++)
	{
		config->processLaunchArguments.push_back(argv[argi]);
	}
}
Product Compatible and additional computed target framework versions.
.NET net8.0 is compatible.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
4.2.1.14-pre 57 6/10/2024
4.2.1.7-pre 46 5/30/2024
4.2.1.6-pre 66 5/28/2024
4.2.1.5-pre 85 5/6/2024
4.2.1.4-pre 80 4/11/2024
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4.2.1-pre 57 3/13/2024
4.2.0.17-pre 55 3/11/2024
4.2.0.16-pre 75 2/22/2024
4.2.0.15-pre 157 11/15/2023
4.2.0.14-pre 60 11/12/2023
4.2.0.13-pre 114 10/24/2023
4.2.0.12-pre 104 10/20/2023
4.2.0.11-pre 101 9/29/2023
4.2.0.10-pre 101 9/6/2023
4.2.0.9-pre 89 8/30/2023
4.2.0.8-pre 98 8/30/2023
4.2.0.7-pre 93 8/21/2023
4.2.0.6-pre 152 8/2/2023
4.2.0.5-pre 123 7/31/2023
4.2.0.4-pre 104 7/28/2023
4.2.0.3-pre 126 6/27/2023
4.2.0.2-pre 104 6/26/2023
4.2.0.1-pre 108 6/26/2023
4.2.0-pre 97 6/21/2023
4.1.5-pre 125 6/15/2023
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4.1.4 210 5/9/2023
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4.1.3.2-pre 133 4/5/2023
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4.1.2.4-pre 181 7/1/2022
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4.1.2.2-pre 140 5/4/2022
4.1.2.1-pre 126 5/3/2022
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4.1.1.3-pre 144 2/28/2022
4.1.1.2 467 2/7/2022
4.1.1.1 448 2/1/2022
4.1.1.1-pre 167 1/28/2022
4.1.1 495 1/21/2022
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4.1.0.14-pre 167 12/21/2021
4.1.0.13 291 12/15/2021
4.1.0.13-pre 214 10/28/2021
4.1.0.12-pre 233 10/21/2021
4.1.0.8-pre 224 10/18/2021
4.1.0.7-pre 233 10/18/2021
4.1.0.6 316 10/14/2021
4.1.0.6-pre 260 10/8/2021
4.1.0.5-pre 233 10/1/2021
4.1.0.4-pre 219 9/17/2021
4.1.0.3-pre 217 7/7/2021
4.1.0.2-pre 223 7/6/2021
4.1.0.1-pre 198 7/5/2021
4.0.5-pre 266 6/30/2021
4.0.4.2-pre 231 6/15/2021
4.0.4.1-pre 265 6/11/2021
4.0.4 372 5/23/2021
4.0.4-pre 229 5/3/2021
4.0.3 424 4/29/2021
4.0.2 360 3/1/2021
4.0.1.4-pre 203 2/11/2021
4.0.1.3-pre 189 2/11/2021
4.0.1.2-pre 181 2/11/2021
4.0.1.1-pre 268 2/10/2021
4.0.1-pre 218 2/10/2021
4.0.0.1 483 12/4/2020
3.0.5.4 448 10/20/2020
3.0.5.4-pre 374 9/8/2020
3.0.5.3-pre 264 8/20/2020
3.0.5.2-pre 294 8/20/2020
3.0.5.1-pre 326 8/19/2020
3.0.5-pre 344 8/13/2020
3.0.4-pre 402 6/29/2020
3.0.3-pre 306 6/5/2020
3.0.2.2 459 5/27/2020
3.0.2.2-pre 327 5/11/2020
3.0.2.1-pre 339 5/11/2020
3.0.2-pre 310 4/22/2020
3.0.1-pre 352 4/17/2020
3.0.0.2-pre 348 4/7/2020
3.0.0.1-pre 287 4/7/2020
3.0.0-pre 330 4/2/2020
2.1.0.2-pre 359 3/30/2020
2.1.0.1-pre 340 3/29/2020
2.1.0-pre 319 3/24/2020
2.0.0-pre 326 3/12/2020
1.2.1-pre 393 3/4/2020
1.2.0-pre 406 3/4/2020
1.1.0 489 2/21/2020
1.1.0-pre 339 2/22/2020
1.0.0 561 1/31/2020

Changed
*******
- Updated dependency to Users to support new abstraction lib.
Added
*****
- Added support for the new Steam Authentication tokens introduced with the Steamworks SDK 1.57. Supports both the new and old authentication protocol. Switch to the new protocol happens by adding a `version` field to the auth parameters with `v1` as the content.
- Added support for multiple appIds, the client advertises its appId when sending the authentication request. If no appId is set, it defaults to the appId provided in the server configuration (field `steam.appId`). Additional authorized appId are configured by setting the `steam.appIds` server configuration to a list of steam app ids.
- Added `defaultAuthProtocol` field to the steam auth config section. This enables developer to chose the default Steam auth protocol to use if the client doesn't provide it. Defaults to v0001, the oldest protocol. This can be useful if you use a modified steam.hpp in the game client that doesn't advertise its protocol version and doesn't use v0001.
- Don't call Steam leave lobby web API on player leave lobby because it doesn't work with webAPI tokens.

Fixed
*****
- When all steam players leave the party, cleanup lobby id to make sure that the next joining player create a new steam lobby.

Changed
*******
- Do not emit an error log when the steam client miss some features.