Sedulous.OpenGL.Bindings 2023.6.80136

There is a newer version of this package available.
See the version list below for details.
dotnet add package Sedulous.OpenGL.Bindings --version 2023.6.80136                
NuGet\Install-Package Sedulous.OpenGL.Bindings -Version 2023.6.80136                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Sedulous.OpenGL.Bindings" Version="2023.6.80136" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Sedulous.OpenGL.Bindings --version 2023.6.80136                
#r "nuget: Sedulous.OpenGL.Bindings, 2023.6.80136"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Sedulous.OpenGL.Bindings as a Cake Addin
#addin nuget:?package=Sedulous.OpenGL.Bindings&version=2023.6.80136

// Install Sedulous.OpenGL.Bindings as a Cake Tool
#tool nuget:?package=Sedulous.OpenGL.Bindings&version=2023.6.80136                

The Sedulous Framework is a .NET game development framework written in C#. This package contains Sedulous's OpenGL bindings library, which is required by the OpenGL implementation of the Sedulous graphics subsystem.

Quick start guides for development using the Sedulous Framework are available on the project's wiki at https://github.com/jayrulez/sedulous/wiki

Additional licensing information is available at https://github.com/jayrulez/sedulous/wiki/licenses

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.1 is compatible. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (1)

Showing the top 1 NuGet packages that depend on Sedulous.OpenGL.Bindings:

Package Downloads
Sedulous.OpenGL

The Sedulous Framework is a .NET game development framework written in C#. This package contains the OpenGL implementation of the Framework's graphics subsystem. Quick start guides for development using the Sedulous Framework are available on the project's wiki at https://github.com/jayrulez/sedulous/wiki Additional licensing information is available at https://github.com/jayrulez/sedulous/wiki/licenses

GitHub repositories

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Version Downloads Last updated
2023.6.221039 208 6/22/2023
2023.6.100410 176 6/10/2023
2023.6.90326 192 6/9/2023
2023.6.80249 220 6/8/2023
2023.6.80213 213 6/8/2023
2023.6.80136 206 6/8/2023
2023.6.71708 205 6/7/2023
2022.10.192005 677 10/20/2022
2022.10.191338 682 10/19/2022
2022.10.19 644 10/19/2022
2022.10.0 645 10/19/2022