Sedulous.OpenGL.Bindings
2022.10.0
See the version list below for details.
dotnet add package Sedulous.OpenGL.Bindings --version 2022.10.0
NuGet\Install-Package Sedulous.OpenGL.Bindings -Version 2022.10.0
<PackageReference Include="Sedulous.OpenGL.Bindings" Version="2022.10.0" />
paket add Sedulous.OpenGL.Bindings --version 2022.10.0
#r "nuget: Sedulous.OpenGL.Bindings, 2022.10.0"
// Install Sedulous.OpenGL.Bindings as a Cake Addin #addin nuget:?package=Sedulous.OpenGL.Bindings&version=2022.10.0 // Install Sedulous.OpenGL.Bindings as a Cake Tool #tool nuget:?package=Sedulous.OpenGL.Bindings&version=2022.10.0
The Sedulous Framework is a .NET game development framework written in C#. This package contains Sedulous's OpenGL bindings library, which is required by the OpenGL implementation of the Sedulous graphics subsystem.
Quick start guides for development using the Sedulous Framework are available on the project's wiki at https://github.com/jayrulez/sedulous/wiki
Additional licensing information is available at https://github.com/jayrulez/sedulous/wiki/licenses
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
.NET Core | netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
.NET Standard | netstandard2.1 is compatible. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen60 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETStandard 2.1
- Sedulous.Core (>= 2022.10.0)
NuGet packages (1)
Showing the top 1 NuGet packages that depend on Sedulous.OpenGL.Bindings:
Package | Downloads |
---|---|
Sedulous.OpenGL
The Sedulous Framework is a .NET game development framework written in C#. This package contains the OpenGL implementation of the Framework's graphics subsystem. Quick start guides for development using the Sedulous Framework are available on the project's wiki at https://github.com/jayrulez/sedulous/wiki Additional licensing information is available at https://github.com/jayrulez/sedulous/wiki/licenses |
GitHub repositories
This package is not used by any popular GitHub repositories.
Version | Downloads | Last updated |
---|---|---|
2023.6.221039 | 208 | 6/22/2023 |
2023.6.100410 | 176 | 6/10/2023 |
2023.6.90326 | 192 | 6/9/2023 |
2023.6.80249 | 220 | 6/8/2023 |
2023.6.80213 | 213 | 6/8/2023 |
2023.6.80136 | 206 | 6/8/2023 |
2023.6.71708 | 205 | 6/7/2023 |
2022.10.192005 | 677 | 10/20/2022 |
2022.10.191338 | 682 | 10/19/2022 |
2022.10.19 | 644 | 10/19/2022 |
2022.10.0 | 645 | 10/19/2022 |