RetroSharp.Sdk.Frontend 0.0.463

There is a newer version of this package available.
See the version list below for details.
dotnet add package RetroSharp.Sdk.Frontend --version 0.0.463
                    
NuGet\Install-Package RetroSharp.Sdk.Frontend -Version 0.0.463
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="RetroSharp.Sdk.Frontend" Version="0.0.463" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="RetroSharp.Sdk.Frontend" Version="0.0.463" />
                    
Directory.Packages.props
<PackageReference Include="RetroSharp.Sdk.Frontend" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add RetroSharp.Sdk.Frontend --version 0.0.463
                    
#r "nuget: RetroSharp.Sdk.Frontend, 0.0.463"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package RetroSharp.Sdk.Frontend@0.0.463
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=RetroSharp.Sdk.Frontend&version=0.0.463
                    
Install as a Cake Addin
#tool nuget:?package=RetroSharp.Sdk.Frontend&version=0.0.463
                    
Install as a Cake Tool

Package Description

Product Compatible and additional computed target framework versions.
.NET net10.0 is compatible.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (2)

Showing the top 2 NuGet packages that depend on RetroSharp.Sdk.Frontend:

Package Downloads
RetroSharp.NES

Package Description

RetroSharp.GameBoy

Package Description

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
0.0.465 0 8/13/2026
0.0.464 0 8/13/2026
0.0.463 0 8/13/2026
0.0.462 0 8/12/2026
0.0.461 6 8/12/2026
0.0.460 8 8/12/2026
0.0.459 5 8/12/2026
0.0.458 28 8/12/2026
0.0.457 35 8/12/2026
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0.0.455 41 8/12/2026
0.0.454 43 8/12/2026
0.0.453 48 8/11/2026
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0.0.451 53 8/11/2026
0.0.450 56 8/11/2026
0.0.449 58 8/11/2026
0.0.448 68 8/10/2026
0.0.447 66 8/10/2026
0.0.446 82 8/10/2026
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# Changelog 0.0.463

## Changes (initial history)

- Language: enforce ref for caller-visible aggregate mutation (#626) (`5daced9`)
- Language: migrate aggregate mutation to explicit ref (#606) (`4e219a5`)
- Language: define the inline codegen promise (#623) (`2328c6e`)
- Language: add explicit ref aggregate mutation (#622) (`1d8e0f9`)
- Language: declare actor pools and enemy definitions (#620) (`fc1d739`)
- Language: type remaining runner resources (#619) (`283500e`)
- Fix Push Box clear fanfare playback on NES and Game Boy (#618) (`8a06588`)
- Track Push Box ROMs and play clear fanfare once (#616) (`d02af1e`)
- feat: enable banked NES BGM in Push Box (#611) (#615) (`eafe281`)
- NES: play oversized BGM sequences across banked PRG (#614) (`b8ade8a`)
- feat: implement typed Sprite resource declarations (#602) (#613) (`dfc2b5f`)
- docs: define typed resource declaration contract (#601) (#609) (`88c6c97`)
- feat: import plugin assets into ROM tables (#599) (`baa0254`)
- Actor Framework: own contact and defeated lifecycle (#598) (`10d7858`)
- fix(nes): scope DPCM relocation per music asset (#597) (`24c01f8`)
- feat: expand Push Box levels, audio, and PNG assets (#594) (`fd12b9a`)
- push-box: use authored hero and stage sprites (#593) (`68bd845`)
- feat(samples): enlarge push-box graphics (#592) (`4e4a327`)
- feat: add cross-target Push Box sample (#591) (`fe6080b`)
- fix: reduce runner jump frame drops (#590) (`f3aa49a`)
- docs: bound narrow fact lookups (`9c2c9d2`)
- Fix #582: make offscreen actor lifecycle coherent (#589) (`861536e`)
- Refactor runner horizontal motion ownership (#585) (`1e5743a`)
- Fix #581: use target-native runner spawn window (#587) (`7fd979a`)
- docs: correct repository agent instructions (`a6dc247`)
- feat: add native Tiled background animations (#583) (`2e21c8b`)
- #579: revive multiple runner Goombas (#580) (`4e7b5a1`)
- #576: publish MMC3 packed OAM through DMA (#578) (`7b80235`)
- #573: outline NES spawn activation (#575) (`2bd9c57`)
- #571: report binding NES capacity constraints (#574) (`051de55`)
- #535: model MMC3 PRG bank mode in NES test CPU (#570) (`ada1976`)
- #553: detect duplicated target-neutral logic between Game Boy and NES (#569) (`803da15`)
- #547: add architecture test guarding ROM builders against owning runtime identifiers (#567) (`4e05ba2`)
- #552: share target-neutral WorldPack/PackedCamera types in Core.Sdk (#565) (`0f7a7f4`)
- #554: replace contiguous packed-camera slot switch tables with Start + slot (#564) (`baaf48d`)
- #546: return NES ROM builder labels to their owning runtime types (#563) (`1609185`)
- #544: document where RetroSharp language validation actually lives (#562) (`41eb3dd`)
- #545: return Game Boy WorldPack labels to their owning runtime types (#560) (`a5ccb4e`)
- #551: unificar la geometría target-neutral de los importadores Tiled (#559) (`a38c0cb`)
- #550: unify symbol serialization and WorldPack inspection in Core (#558) (`ec04035`)
- #548: decompose CliRunner.Run into named types (#557) (`4cf108b`)
- #549: unify GB/NES SDK stream readers into a shared Core.Sdk reader (#556) (`fb0f5f3`)
- #543: remove dead RetroSharp.SemanticAnalysis project (#555) (`8e12b36`)
- runner: stop the wall from charging the speed meter (#538) (`7fc8491`)
- Fix #505: preserve runner motion momentum across blocked steps and in air (#537) (`5405fc4`)
- #509 D2: make the banked-execution bank observer able to fail (#534) (`34ad401`)
- #509 D2: guard that NES interrupt handlers stay fixed-resident and bank-neutral (#533) (`2eed06d`)
- #529: report NES PRG capacity and phase placement from a build (#532) (`ebb0a3a`)
- NES: guard that banked phase growth propagates forward only (#509 C4) (#531) (`8333c28`)
- #514: measure the frame-time cost and byte payoff of outlining hot functions (#530) (`cd66b9e`)