RetroSharp.GameBoy 0.0.489

dotnet add package RetroSharp.GameBoy --version 0.0.489
                    
NuGet\Install-Package RetroSharp.GameBoy -Version 0.0.489
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="RetroSharp.GameBoy" Version="0.0.489" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="RetroSharp.GameBoy" Version="0.0.489" />
                    
Directory.Packages.props
<PackageReference Include="RetroSharp.GameBoy" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add RetroSharp.GameBoy --version 0.0.489
                    
#r "nuget: RetroSharp.GameBoy, 0.0.489"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package RetroSharp.GameBoy@0.0.489
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=RetroSharp.GameBoy&version=0.0.489
                    
Install as a Cake Addin
#tool nuget:?package=RetroSharp.GameBoy&version=0.0.489
                    
Install as a Cake Tool

Package Description

Product Compatible and additional computed target framework versions.
.NET net10.0 is compatible.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
0.0.489 0 8/22/2026
0.0.488 0 8/22/2026
0.0.487 35 8/21/2026
0.0.486 34 8/21/2026
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0.0.483 63 8/20/2026
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0.0.477 97 8/15/2026
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0.0.473 96 8/14/2026
0.0.472 94 8/13/2026
0.0.471 92 8/13/2026
0.0.470 83 8/13/2026
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# Changelog 0.0.489

## Changes (initial history)

- Fix GB program-bank restoration for aggregate map reads (#664) (`7f0e99a`)
- Fix i8 signedness through helper substitution (#662) (`0d0e459`)
- Fix NES oversized hot-frame banking (#659) (#661) (`ccba238`)
- Fix Game Boy structural jumps across program banks (#660) (`b7f956d`)
- feat: add Snow Bros Jr music assets (`f9a00a9`)
- Snow Bros Jr: migrate enemies to Actor Framework (#657) (`5374323`)
- fix: validate actor scanline budgets individually (#654) (`c559c67`)
- fix: stabilize actor fixed-pool lowering (#652) (`4259058`)
- fix: restore Snow Bros Jr two-enemy gameplay (#651) (`a244078`)
- fix: restore Snow Bros Jr snowball presentations (#650) (`a82ecf3`)
- NES: lower long compound boolean branches safely (#649) (`cea6422`)
- AF-642: Scale Snow Bros Jr to four enemies (#648) (`fa37ab6`)
- AF-641: add four-slot fixed collection canary (#646) (`43789f1`)
- AF-644: Publish custom fixed-slot lifecycle through Place/Despawn (#645) (`7f7a32e`)
- Language: support indexed aggregate ref arguments (#643) (`58c0a6b`)
- feat: polish Snow Bros Jr combat interactions (#638) (`8425b78`)
- feat: animate Snow Bros Jr sprites (#636) (`bf3048c`)
- feat: add crescent snow shot to Snow Bros Jr (#635) (`2725e18`)
- feat: add cross-target Snow Bros Jr sample (#634) (`2980680`)
- World activation C5: Add portable multi-stage canary (#633) (`f97b366`)
- World activation C3: Add bounded NES adapter (#632) (`b838c48`)
- World activation C2: Add bounded Game Boy adapter (#631) (`7db6b94`)
- World activation: bind actor state to world handles (#630) (`3683b0d`)
- World activation: add shared lifecycle tracer (#629) (`5d2d81d`)
- Frontend: preserve declarations across reconstruction (#612) (#628) (`ef96be0`)
- Language: honor inline as a hard NES promise (#621) (#627) (`304e3b6`)
- Language: enforce ref for caller-visible aggregate mutation (#626) (`5daced9`)
- Language: migrate aggregate mutation to explicit ref (#606) (`4e219a5`)
- Language: define the inline codegen promise (#623) (`2328c6e`)
- Language: add explicit ref aggregate mutation (#622) (`1d8e0f9`)
- Language: declare actor pools and enemy definitions (#620) (`fc1d739`)
- Language: type remaining runner resources (#619) (`283500e`)
- Fix Push Box clear fanfare playback on NES and Game Boy (#618) (`8a06588`)
- Track Push Box ROMs and play clear fanfare once (#616) (`d02af1e`)
- feat: enable banked NES BGM in Push Box (#611) (#615) (`eafe281`)
- NES: play oversized BGM sequences across banked PRG (#614) (`b8ade8a`)
- feat: implement typed Sprite resource declarations (#602) (#613) (`dfc2b5f`)
- docs: define typed resource declaration contract (#601) (#609) (`88c6c97`)
- feat: import plugin assets into ROM tables (#599) (`baa0254`)
- Actor Framework: own contact and defeated lifecycle (#598) (`10d7858`)
- fix(nes): scope DPCM relocation per music asset (#597) (`24c01f8`)
- feat: expand Push Box levels, audio, and PNG assets (#594) (`fd12b9a`)
- push-box: use authored hero and stage sprites (#593) (`68bd845`)
- feat(samples): enlarge push-box graphics (#592) (`4e4a327`)
- feat: add cross-target Push Box sample (#591) (`fe6080b`)
- fix: reduce runner jump frame drops (#590) (`f3aa49a`)
- docs: bound narrow fact lookups (`9c2c9d2`)
- Fix #582: make offscreen actor lifecycle coherent (#589) (`861536e`)
- Refactor runner horizontal motion ownership (#585) (`1e5743a`)
- Fix #581: use target-native runner spawn window (#587) (`7fd979a`)