RetroSharp.Core 0.0.391

There is a newer version of this package available.
See the version list below for details.
dotnet add package RetroSharp.Core --version 0.0.391
                    
NuGet\Install-Package RetroSharp.Core -Version 0.0.391
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="RetroSharp.Core" Version="0.0.391" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="RetroSharp.Core" Version="0.0.391" />
                    
Directory.Packages.props
<PackageReference Include="RetroSharp.Core" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add RetroSharp.Core --version 0.0.391
                    
#r "nuget: RetroSharp.Core, 0.0.391"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package RetroSharp.Core@0.0.391
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=RetroSharp.Core&version=0.0.391
                    
Install as a Cake Addin
#tool nuget:?package=RetroSharp.Core&version=0.0.391
                    
Install as a Cake Tool

Package Description

Product Compatible and additional computed target framework versions.
.NET net10.0 is compatible.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
  • net10.0

    • No dependencies.

NuGet packages (7)

Showing the top 5 NuGet packages that depend on RetroSharp.Core:

Package Downloads
RetroSharp.Parser

Package Description

RetroSharp.SemanticAnalysis

Package Description

RetroSharp.Parser.Model

Package Description

RetroSharp.GameBoy

Package Description

RetroSharp.NES

Package Description

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
0.0.392 0 7/31/2026
0.0.391 0 7/31/2026
0.0.390 0 7/31/2026
0.0.389 0 7/31/2026
0.0.388 0 7/31/2026
0.0.387 0 7/31/2026
0.0.386 44 7/30/2026
0.0.385 40 7/30/2026
0.0.384 45 7/30/2026
0.0.383 51 7/30/2026
0.0.382 54 7/30/2026
0.0.381 50 7/30/2026
0.0.380 66 7/29/2026
0.0.379 76 7/28/2026
0.0.378 69 7/28/2026
0.0.377 67 7/28/2026
0.0.376 97 7/28/2026
0.0.375 140 7/27/2026
0.0.374 146 7/27/2026
0.0.373 156 7/27/2026
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# Changelog 0.0.391

## Changes (initial history)

- Update runner stage collision (#490) (`025d220`)
- Update runner stage map (#489) (`9eb86b0`)
- Decouple runner from stable validation contracts (#488) (`c918286`)
- feat: load Tiled world maps directly from TMX (#487) (`330512f`)
- Eliminate NES WorldPack gameplay stalls (#485) (`e468b8d`)
- Runner: allow SMB3-style midair reversal (#484) (`d8e5525`)
- Export MCP debugger symbols for GB and NES (#483) (`783b5a2`)
- Add stable one-way-platform runtime coverage (#439) (#482) (`73aa518`)
- samples: feature-name the diagonal streaming sample title (#481) (`ed20c70`)
- test: reduce brittleness (exact pins -> tolerances) and split RomCompiler monoliths (#480) (`3b27f65`)
- docs: debloat agent context root (dedup startup pair + rename orphan glossary) (#479) (`a8bf687`)
- fix(nes): amortize packed column prefetch (#478) (`e943797`)
- docs: break perceptual-acceptance deadlock and de-duplicate agent guidance (#472) (`e623215`)
- chore(tools): reduce Python bloat to managed-.NET-first tooling (#471) (`76a48e8`)
- docs: prioritize perceptual gameplay acceptance (#469) (`e27e002`)
- Add SMB3-style acceleration to the runner (#468) (`2d26bc9`)
- chore(samples): regenerate Game Boy ROMs (#467) (`a67c152`)
- fix(gb): smooth diagonal camera scrolling (#466) (`c758ced`)
- fix: prefetch diagonal camera stream edges (#465) (`1694215`)
- chore: clarify tiled sample identities (`5164a8b`)
- docs: testing strategy (RED-first) + context-overflow curation (#464) (`17577db`)
- RPH-6.3: certify runner cadence as not reproduced (#463) (`529d43d`)
- Bound agent validation and retire multi-emulator gates (#462) (`fa71884`)
- RPH-6.2: establish authoritative Game Boy runner cadence observation (#461) (`ac86494`)
- AEX-1.1: provision state labels before migration writes (#459) (`09a8329`)
- RPH-6.1: add a deterministic Game Boy runner cadence detector (#457) (`c853574`)
- AEX-1: make agent issue contracts and claims machine-checkable (#456) (`e45e6bb`)
- chore: reduce agent and test maintenance friction (#443) (`aa7a342`)
- Fix Game Boy diagonal camera scroll stutter with column prefetch (#442) (`fc60725`)
- docs and tests: finish fluidity acceptance sync, remove missed byte-exact gates (#441) (`7b70ad9`)
- RPH-7: return the runner to a safe authored spawn after an out-of-world fall (#440) (`b707c75`)
- Reorient runner acceptance to gameplay fluidity over byte-exact ROMs (#438) (`058ab0b`)
- NFS-2.1: make stale-to-fresh publication atomic (#423) (`83526c2`)
- NFS-1.3: harden the NES physical runner gate (#422) (`dd94ce2`)
- NFS-1.2: unify retained OAM emission and cost (#421) (`21c2c47`)
- NFS-1.1: correct NES validation timing (#420) (`a376525`)
- NFS-0: define NES frame scheduling roadmap (#412) (`f60e863`)
- Deepen the NES physical frame scheduler (#411) (`0d8eb37`)
- RPH-5: restore tracked GB runner B-speed cadence (#407) (`f612a7e`)
- GCP-3.2: prove joint GB/NES cadence acceptance (#405) (`599d2af`)
- GCP-3.1: report initial CPU work diagnostics (`117a48b`)
- GCP-2.3: bound NES struct-array addressing (#401) (`7ccfb12`)
- GCP-2.1: record retained OAM phase contract (#400) (`7065ff6`)
- AF-5.10: index wide spawn activation by camera (#398) (`5730cc5`)
- GCP-2.2: bound Game Boy struct-array addressing (#397) (`2baa440`)
- GCP-1.1: emit constant-cost ROM spawn record lookups (#396) (`99c4b2c`)
- GCP-0.2: accept target CPU-work contract (#393) (`efd7153`)
- GCP-0.1: freeze generated-code performance baseline (#392) (`6f5d0f9`)
- docs: link generated code performance issue graph (#391) (`fe7513a`)
- docs: add generated code performance roadmap (#386) (`a705a75`)