OpenTK.Compute 4.9.4

Prefix Reserved
There is a newer prerelease version of this package available.
See the version list below for details.
dotnet add package OpenTK.Compute --version 4.9.4
                    
NuGet\Install-Package OpenTK.Compute -Version 4.9.4
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="OpenTK.Compute" Version="4.9.4" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="OpenTK.Compute" Version="4.9.4" />
                    
Directory.Packages.props
<PackageReference Include="OpenTK.Compute" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add OpenTK.Compute --version 4.9.4
                    
#r "nuget: OpenTK.Compute, 4.9.4"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#addin nuget:?package=OpenTK.Compute&version=4.9.4
                    
Install OpenTK.Compute as a Cake Addin
#tool nuget:?package=OpenTK.Compute&version=4.9.4
                    
Install OpenTK.Compute as a Cake Tool

OpenTK.Compute

OpenCL Compute Bindings for dotnet from the Khronos OpenCL C Library.

Read more about how to use OpenTK at: https://opentk.net/

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed. 
.NET Core netcoreapp3.1 is compatible. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
  • .NETCoreApp 3.1

    • No dependencies.

NuGet packages (1)

Showing the top 1 NuGet packages that depend on OpenTK.Compute:

Package Downloads
OpenTK

The Open Toolkit is set of fast, low-level C# bindings for OpenGL, OpenGL ES, OpenAL and OpenCL. It runs on all major platforms and powers hundreds of apps, games and scientific research. It provides bindings for GLFW windowing, input and a game loop, and is the perfect start for your own game engine. OpenTK comes with simple and easy to follow tutorials for learning *modern* OpenGL. These are written by the community and represent all of the best practices to get you started. Learn how to use OpenTK here: https://opentk.net/learn/index.html Sample projects that accompany the tutorial can be found here: https://github.com/opentk/LearnOpenTK We have a very active discord server, if you need help, want to help, or are just curious, come join us! https://discord.gg/6HqD48s

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
5.0.0-pre.13 4,522 11/11/2024
5.0.0-pre.12 1,759 9/25/2024
5.0.0-pre.11 1,375 8/9/2024
5.0.0-pre.10 4,553 3/7/2024
5.0.0-pre.9 3,024 10/16/2023
5.0.0-pre.8 16,187 10/28/2022
5.0.0-pre.7 9,076 4/19/2022
5.0.0-pre.6 4,237 6/16/2021
5.0.0-pre.5 559 5/29/2021
5.0.0-pre.4 487 5/22/2021
5.0.0-pre.3 8,555 3/10/2021
5.0.0-pre.2 370 3/9/2021
5.0.0-pre.1 845 3/8/2021
4.9.4 7,022 3/17/2025
4.9.3 24,221 12/10/2024
4.9.2 414 12/10/2024
4.9.1 2,133 12/2/2024
4.8.2 135,572 12/2/2023
4.8.1 22,362 9/27/2023
4.8.0 36,640 7/17/2023
4.7.7 62,728 2/23/2023
4.7.6 5,908 2/22/2023
4.7.5 81,084 9/8/2022
4.7.4 37,895 6/17/2022
4.7.3 5,299 6/17/2022
4.7.2 1,582,375 5/3/2022
4.7.1 29,820 2/17/2022
4.7.0 4,972 2/16/2022
4.6.7 79,008 9/13/2021
4.6.6 5,011 9/13/2021
4.6.5 4,813 9/13/2021
4.6.4 45,225 5/28/2021
4.6.3 17,339 3/27/2021
4.6.2 6,959 3/19/2021
4.6.1 6,738 3/19/2021
4.6.0 7,905 3/18/2021
4.5.0 80,686 2/14/2021
4.4.0 25,081 12/16/2020
4.3.0 133,794 11/21/2020
4.2.0 6,102 11/12/2020
4.1.0 7,485 11/6/2020
4.0.6 10,201 10/18/2020
4.0.5 5,571 10/18/2020
4.0.4 5,770 10/17/2020
4.0.3 5,794 10/14/2020
4.0.2 5,950 10/11/2020
4.0.1 7,013 10/6/2020
4.0.0 14,103 10/2/2020
4.0.0-pre9.10 535 10/1/2020
4.0.0-pre9.9 406 9/30/2020
4.0.0-pre9.8 422 9/29/2020

BREAKING: Made `Matrix3/4.CreateFromQuaternion` and `Matrix3x4/4x3.CreateFromQuaternion` produce idential results for non-normalized quaternions. (@NogginBops)
API: Add explicit casts to and from `System.Numerics` types. (@DamienIsPoggers, @NogginBops)
API: Added `VectorN.Round/Ceiling/Floor/Truncate` element-wise functions. (@NogginBops)
API: Add `ShaderStorageBufferBinding`, `ShaderStorageBufferStart`, and `ShaderStorageBufferSize` to `GetIndexedPName`. (@NogginBops)
API: Add `MathHelper.RadToDeg(d)` and `MathHelper.DegToRad(d)` constants for conversion between radians and degrees. (@DamienIsPoggers)
API: Add support for the `ALC_SOFT_loopback` OpenAL extension through `OpenTK.Audio.OpenAL.ALC.Loopback`. (@NogginBops)
FIX: Update `OpenTK.redist.glfw` to GLFW 3.4 so that the GLFW 3.4 apis work properly. (@NogginBops)
FIX: Optimized `VectorN.this[int i]` and `MatrixN.this[int row, int col]` indexers. (@NogginBops)
FIX: Made `Color4.FromHsv` and `Color4.FromHsl` work correctly when hue is `1`. (@NogginBops)
FIX: Updated OpenAL `DllNotFoundException` exception message to mention having to install OpenAL. (@NogginBops)
FIX: The documentation for `NativeWindowSettings.RenderFrequency` now correctly refers to `UpdateFrequency` instead of `UpdateFrame`. (@NogginBops)