OpenGL.Net 0.6.0-beta2

This is a prerelease version of OpenGL.Net.
There is a newer version of this package available.
See the version list below for details.
dotnet add package OpenGL.Net --version 0.6.0-beta2
NuGet\Install-Package OpenGL.Net -Version 0.6.0-beta2
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="OpenGL.Net" Version="0.6.0-beta2" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add OpenGL.Net --version 0.6.0-beta2
#r "nuget: OpenGL.Net, 0.6.0-beta2"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install OpenGL.Net as a Cake Addin
#addin nuget:?package=OpenGL.Net&version=0.6.0-beta2&prerelease

// Install OpenGL.Net as a Cake Tool
#tool nuget:?package=OpenGL.Net&version=0.6.0-beta2&prerelease

Modern OpenGL bindings for C#.

It supports OpenGL 4.6 and OpenGL ES 3.2 with relative extensions, OpenGL for Windows (WGL) with relative extensions, OpenGL for X11 1.4 (XGL) with relative extensions, Native Platform Interface 1.5 (EGL) with relative extensions, Broadcom VideoCore IV (Raspberry PI 2). Specifications updated to Aug 5, 2017.

No graphical toolkit integration is included in this package. UI backends are supported in separated packages (Windows.Forms, Xamarin.Forms, Broadcom VideoCore IV (Raspberry PI 2)).

Product Compatible and additional computed target framework versions.
.NET net6.0-android was computed.  net7.0-android was computed.  net8.0-android was computed. 
.NET Framework net35 is compatible.  net40 was computed.  net403 was computed.  net45 was computed.  net451 was computed.  net452 was computed.  net46 was computed.  net461 is compatible.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid is compatible. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (7)

Showing the top 5 NuGet packages that depend on OpenGL.Net:

Package Downloads
OpenGL.Net.WinForms

Modern OpenGL bindings for C#, System.Windows.Forms utilities. It includes an UserControl implementation that ease the OpenGL context creation using WinForms UI designers. It supports Windows and GNU/Linux.

OpenGL.Net.Xamarin.Android

Modern OpenGL bindings for C#, Xamarin.Android utilities. It includes an SurfaceView implementation that ease the OpenGL context creation on Android.

OpenGL.Net.VideoCore

Modern OpenGL bindings for C#, Broadcom VideoCore IV (Raspberry PI 2) utilities. It includes an simple window implementation that ease the OpenGL context creation.

OpenGL.Net.CoreUI

Modern OpenGL bindings for C# - Native window utilities. Native window implementation for OpenGL.Net. The following platforms are supported: - Windows - Linux/X11 (not implemented yet) - Raspberry PI VC4 (not implemented yet)

Spout.NET

Spout.NET is a C# .NET Implementation for Spout2, A video frame sharing system.

GitHub repositories (3)

Showing the top 3 popular GitHub repositories that depend on OpenGL.Net:

Repository Stars
tooll3/t3
Tooll 3 is an open source software to create realtime motion graphics.
swharden/Csharp-Data-Visualization
Resources for visualizing data using C# and the .NET platform
Xyene/Emulator.NES
📺 Nintendo Entertainment System emulator written in C#.
Version Downloads Last updated
0.8.4 30,182 4/7/2019
0.7.1 11,505 12/15/2017
0.7.0 2,421 11/15/2017
0.6.1 3,489 9/26/2017
0.6.0 2,318 9/14/2017
0.6.0-beta3 1,664 8/26/2017
0.6.0-beta2 1,391 8/25/2017
0.6.0-beta1 1,621 8/16/2017
0.5.2 4,447 7/24/2017
0.5.1 2,737 5/30/2017
0.5.1-beta 1,152 5/17/2017
0.4.2 2,546 4/18/2017
0.4.1 1,793 4/16/2017
0.4.0 2,270 3/1/2017
0.3.2 3,165 11/5/2016
0.3.2-beta 1,392 11/5/2016
0.3.1-beta 1,322 11/5/2016
0.3.0-beta 1,287 11/5/2016
0.2.2 2,469 8/28/2016
0.2.1 3,157 4/15/2016
0.2.0 1,807 3/25/2016
0.1.0 1,612 3/12/2016

* v0.6.0
- Licenced under MIT
- Support OpenGL 4.6
- Fixed multithreading support
- Specific target for Xamarin/MonoAndroid framework

* v0.5.2
- Documentation tagged with source reference page, for each member;
- Completed GL limits support class, automatically generated with gl.xml information;
- More coherent procedure loader (ensure priority: Core -> ARB -> EXT -> Vendor);
- Added extensions: WGL_ARB_create_context_no_error - GLX_ARB_create_context_no_error - GL_EXT_memory_object - GL_EXT_memory_object_fd - GL_EXT_memory_object_win32 - GL_EXT_semaphore - GL_EXT_semaphore_fd - GL_EXT_semaphore_win32 - GL_EXT_win32_keyed_mutex - GL_EXT_texture_storage (alias of GL_APPLE_texture_format_BGRA8888);
- Added OpenGL SC 2 API metadata, binding SC2 over other GL implementations;
- Un-aliased GL_CLIP_DISTANCE* enumerations from GL_CLIP_PLANE: they have different requirements;
- Added GL_DEPTH_STENCIL_ATTACHMENT in FramebufferAttachment enumeration;
- MemoryBarrier and MemoryBarrierByRegion uses MemoryBarrierMask enumeration;

* v0.5.1
- Added enumeration arguments and return types; (more will be);
- Renamed enumerations from ARB or EXT suffixes for core enumerations;
- Loads only the required commands for the current GL context; faster load times;
- Logging has a cleaner and extensible interface;
- EGL initialization event for passing custom arguments; other APIs may have their own event;
- Optional library initialization via environment variables;
- Updated specification (but with strong customization due enums);
- More documentation from GLES3.2 manual;
- Commands and enumerations are documented with multiple manuals;