NAudio.Core 3.3.0

Prefix Reserved
dotnet add package NAudio.Core --version 3.3.0
                    
NuGet\Install-Package NAudio.Core -Version 3.3.0
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="NAudio.Core" Version="3.3.0" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="NAudio.Core" Version="3.3.0" />
                    
Directory.Packages.props
<PackageReference Include="NAudio.Core" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add NAudio.Core --version 3.3.0
                    
#r "nuget: NAudio.Core, 3.3.0"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package NAudio.Core@3.3.0
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=NAudio.Core&version=3.3.0
                    
Install as a Cake Addin
#tool nuget:?package=NAudio.Core&version=3.3.0
                    
Install as a Cake Tool

NAudio.Core

Nuget

The cross-platform core of NAudio. Contains everything that is independent of the underlying audio API, so it targets plain net9.0 and can be used on Windows, Linux, and macOS.

What's included

  • WaveStream, IWaveProvider, ISampleProvider and associated base classes
  • WaveFormat and format-conversion helpers
  • WAV, AIFF, and raw file readers and writers (WaveFileReader, WaveFileWriter, AiffFileReader, …)
  • Sample providers for mixing, panning, volume, fade in/out, offset/skip/take, mono↔stereo conversion
  • Resampling (WdlResamplingSampleProvider) and pitch shifting (SmbPitchShiftingSampleProvider)
  • Signal generators, envelope generators, a BiQuad filter, and an FFT
  • G.711 (µ-law / a-law) codecs

When to use it

Reference NAudio.Core directly when you want to read, write, or manipulate audio on non-Windows targets, or when you are assembling your own combination of platform packages (NAudio.Wasapi, NAudio.WinMM, NAudio.Asio, …) and don't want the full NAudio meta-package.

See the NAudio documentation site for tutorials and the full API reference, or the GitHub repository for full documentation.

License

MIT.

Product Compatible and additional computed target framework versions.
.NET net9.0 is compatible.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 was computed.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (97)

Showing the top 5 NuGet packages that depend on NAudio.Core:

Package Downloads
NAudio

NAudio is an open source .NET audio library — playback and recording, file readers and writers, MIDI, DSP and effects, plus the core Windows audio backends (WASAPI, Media Foundation and WinMM). ASIO, DMO/DirectSound and WinForms support are separate packages.

NAudio.Wasapi

WASAPI playback and capture (including loopback and process loopback) and Media Foundation codecs for the NAudio audio library. Windows-only at runtime.

NAudio.WinMM

winmm.dll-based Windows audio APIs (WaveOut, WaveIn, MidiIn, MidiOut, ACM) for the NAudio audio library.

NAudio.Midi

Cross-platform MIDI file reading and writing, MIDI message types, and SMPTE timing for the NAudio audio library. On Windows, also provides WinRT (Windows.Devices.Midi) live MIDI input and output.

NAudio.Asio

ASIO driver support for the NAudio audio library — low-latency multichannel playback and capture via ASIO SDK.

GitHub repositories (57)

Showing the top 20 popular GitHub repositories that depend on NAudio.Core:

Repository Stars
AssetRipper/AssetRipper
GUI application to analyze game files
openutau/OpenUtau
Open singing synthesis platform / Open source UTAU successor
Azure-Samples/cognitive-services-speech-sdk
Sample code for the Microsoft Cognitive Services Speech SDK
SciSharp/BotSharp
AI Multi-Agent Framework in .NET
moom825/xeno-rat
Xeno-RAT is an open-source remote access tool (RAT) developed in C#, providing a comprehensive set of features for remote system management. Has features such as HVNC, live microphone, reverse proxy, and much much more!
CXWorld/CapFrameX
Frametime capture and analysis tool
b-editor/beutl
Cross-platform video editing (compositing) software.
lastbattle/Harepacker-resurrected
All in one .wz file/map editor for MapleStory game files
vchelaru/FlatRedBall
Cross-platform 2D game engine focused on ultimate productivity built in .NET
Helion-Engine/Helion
A modern fast paced Doom FPS engine
ciribob/DCS-SimpleRadioStandalone
An open source Stand alone Radio for DCS integrating with all clickable cockpits and FC3 Aircraft
akon47/ScreenRecorder
⏺️ A simple recording program with the ability to record screens and audio on your computer.
malaybaku/VMagicMirror
VRM Software for Windows to move avatar with minimal devices.
Kinovea/Kinovea
Video solution for sport analysis. Capture, inspect, compare, annotate and measure technical performances.
Richasy/Rodel.Agent
支持主流在线 AI 服务的应用
octgn/OCTGN
Online Card and Tabletop Gaming Network
RupertAvery/PSXPackager
A utility to convert Playstation disc images in various formats to PBP format and back
vocoder712/OpenUtauMobile
OpenUtau Mobile 是一个面向移动端的开源免费歌声合成软件; OpenUtau Mobile is a free and open-source singing voice synthesis software for mobile devices.
mhwlng/streamdeck-elite
Elgato Stream Deck plugin for Elite Dangerous
Kermalis/VGMusicStudio
🎵 A program that lets you listen to the music from popular video game formats. 🎵
Version Downloads Last Updated
3.3.0 11,178 10/19/2026
3.3.0-preview.1 152 10/17/2026
3.2.0 13,170 10/15/2026
3.2.0-preview.1 144 10/13/2026
3.1.1-preview.2 478 9/21/2026
3.1.1-preview.1 600 9/8/2026
3.1.0 159,555 9/7/2026
3.1.0-preview.2 190 9/5/2026
3.1.0-preview.1 155 9/4/2026
3.0.2-preview.2 789 8/27/2026
3.0.2-preview.1 468 8/20/2026
3.0.1 135,304 8/18/2026
3.0.1-preview.1 195 8/17/2026
3.0.0 12,828 8/15/2026
3.0.0-preview.20 1,047 8/8/2026
3.0.0-preview.19 1,289 7/25/2026
3.0.0-preview.18 2,126 7/16/2026
3.0.0-preview.17 667 7/11/2026
3.0.0-preview.16 716 7/1/2026
2.4.0 72,053 8/26/2026
Loading failed

A packaging and nullability release. The `NAudio` meta-package is now a single
`net9.0` package that brings the Windows backends (WinMM and WASAPI) to plain
`netX.0` projects, so a `net10.0` console app on Windows gets working MP3
decoding and playback rather than a cross-platform subset that threw
`NotSupportedException`. In exchange it no longer pulls in `NAudio.Asio`,
`NAudio.Dmo` or `NAudio.WinForms`, which must now be referenced directly if
used. `NAudio.WinMM`, `NAudio.Asio`, `NAudio.Dmo` and `NAudio.Vst3` likewise
now target plain `net9.0`.

Every NAudio package is now compiled with nullable reference types enabled.
This is a source-level change with no binary breaks, but projects with
nullable enabled may see new warnings, and a number of members that used to
throw `NullReferenceException` now throw `ObjectDisposedException` or
`InvalidOperationException` instead.

The fixes centre on `WasapiRecorder`/`WasapiCapture` restarting cleanly after
both successful and failed starts, buffer and handle lifetime bugs in the
winmm MIDI backend, and frame-aligned seeking in `MediaFoundationReader`.

* **Breaking:** the `NAudio` meta-package is now a single `net9.0` package that pulls in `NAudio.Core`, `NAudio.Midi`, `NAudio.WinMM` and `NAudio.Wasapi` on every target framework. A plain `netX.0` project on Windows (e.g. a console app on `net10.0`) now gets `Mp3FileReader`, `WaveOut`, `WasapiPlayer` and an `AudioFileReader` that reads MP3, where previously it silently got a cross-platform subset that threw `NotSupportedException` (#1472). It **no longer includes `NAudio.Asio`, `NAudio.Dmo` or `NAudio.WinForms`**: add those packages if you use `AsioOut`/`AsioDevice`, `DirectSoundOut` or the DMO effects, or `WaveOutWindow`/`WaveInWindow`/the `NAudio.Gui` controls. `AudioFileReader` now chooses its Media Foundation/ACM paths at runtime, and off Windows its `NotSupportedException` messages point to `NAudio.SoundFile`. `NAudio.Extras` is now single-target `net9.0`, with `AudioPlaybackEngine` marked Windows-only (#1485)
* `NAudio.WinMM`, `NAudio.Asio`, `NAudio.Dmo` and `NAudio.Vst3` now target plain `net9.0` instead of `net9.0-windows`, matching `NAudio.Wasapi`. They remain Windows-only, enforced by `[SupportedOSPlatform("windows")]`, but can now be referenced directly from a plain `netX.0` project (calls show `CA1416` warnings unless guarded or the project is marked Windows-only) and built on Linux/macOS without `EnableWindowsTargeting`. No change for projects targeting `netX.0-windows` (#1482)
* **Nullable reference types in NAudio.Core** - `NAudio.Core` is now compiled with nullable reference types enabled, so its public API carries nullability annotations (e.g. `WaveFileReader.ReadNextSampleFrame` and `Mp3Frame.LoadFromStream` return nullable types, and `Mp3Frame.RawData` is `byte[]?` when a frame is read without its data). This is a source-level change only: there are no binary breaks, but projects with nullable enabled may see new warnings, and overrides of NAudio.Core virtual members may need matching annotations. `XingHeader.LoadXingHeader` now returns `null` for a frame read without its data instead of throwing. Thanks to @Seb-stian (#1452)
* **Nullable reference types in NAudio.Midi** - `NAudio.Midi` is now also compiled with nullable reference types enabled (e.g. `MidiInMessageEventArgs.MidiEvent` and `NoteOnEvent.OffEvent` are nullable). Source-level change only; projects with nullable enabled may see new warnings. `MidiEvent.ReadNextEvent` now throws `FormatException` instead of `NullReferenceException` for running status with no previous event, and `RawMetaEvent` treats null data as empty (#825)
* **Nullable reference types in NAudio.WinMM** - `NAudio.WinMM` is now compiled with nullable reference types enabled (e.g. `AcmDriver.FindByShortName` and `WaveCapabilitiesHelpers.GetNameFromGuid` return nullable types, and `AcmDriver.ShowFormatChooseDialog` has nullable `out` parameters). Source-level change only; projects with nullable enabled may see new warnings. `WaveOut.OutputWaveFormat` before `Init` now throws `InvalidOperationException`, `AcmStream` members throw `ObjectDisposedException` after dispose, and `GetNameFromGuid` returns null instead of throwing when the registry key is missing, where each previously threw `NullReferenceException` (#825)
* **Nullable reference types in NAudio.SoundFile and NAudio.Sampler** - both packages are now compiled with nullable reference types enabled (e.g. the `SoundFileTags` fields, `SoundFileWriterOptions.Tags` and `SoundFileException.Function` are nullable, and the `TryLoad` methods on `WaveSampleLoader` / `ISfzSampleLoader` mark `left` as non-null on success and `right` as null for mono). Source-level change only; projects with nullable enabled may see new warnings, and custom `ISfzSampleLoader` implementations may need matching annotations (#825)
* **Nullable reference types in NAudio.WinForms, NAudio.Alsa and NAudio.Extras** - these packages are now compiled with nullable reference types enabled (e.g. `WaveViewer.WaveStream`, `AlsaException.Function` and the control/device events are nullable). Source-level change only; projects with nullable enabled may see new warnings. `AlsaOut.OutputWaveFormat` and `WaveOutWindow.OutputWaveFormat` now throw `InvalidOperationException` before `Init` (previously null and `NullReferenceException` respectively), and `WaveOutWindow.Play` before `Init` throws `InvalidOperationException` instead of `NullReferenceException` (#825)
* **Nullable reference types in NAudio.Asio** - `NAudio.Asio` is now compiled with nullable reference types enabled (e.g. the optional `AsioPlaybackOptions.OutputChannels` / `AsioDuplexOptions.InputChannels`, the `AsioDevice`/`AsioOut` events and the `AsioDriverExt` callbacks are nullable; required option members such as `Source` and `Processor` stay non-nullable). Source-level change only; projects with nullable enabled may see new warnings. `AsioOut` members now throw `ObjectDisposedException` after `Dispose` and `AsioOut.OutputWaveFormat` throws `InvalidOperationException` when no playback source is initialised, where they previously threw `NullReferenceException` or returned null (#825)
* **Nullable reference types in NAudio.Dmo** - `NAudio.Dmo` is now compiled with nullable reference types enabled (e.g. `DirectSoundOut.PlaybackStopped` and `DirectSoundDeviceInfo.ModuleName` are nullable). Source-level change only; projects with nullable enabled may see new warnings. `DirectSoundOut.OutputWaveFormat` now throws `InvalidOperationException` before `Init` instead of returning null, and the `MediaObject` wrappers, `DmoResampler.MediaObject`, `WindowsMediaMp3Decoder.MediaObject` and `DmoOutputDataBuffer.MediaBuffer` throw `ObjectDisposedException` after `Dispose` instead of returning null or throwing `NullReferenceException` (#825)
* **Nullable reference types in NAudio.Wasapi (CoreAudioApi and MediaFoundation)** - the `NAudio.CoreAudioApi` and `NAudio.MediaFoundation` types are now annotated for nullable reference types (e.g. `AudioClient.TryGetAcousticEchoCancellationControl`, `MMDeviceEnumerator.TryGetDefaultAudioEndpoint`, `MfSourceReader.ReadSample`, `PropertyStoreProperty.Value` and `Part.AudioVolumeLevel`/`AudioMute`/`JackDescription` are nullable); `WasapiOut`, `WasapiCapture` and the other top-level classes follow in a separate change. Source-level change only; projects with nullable enabled may see new warnings. The CoreAudio and Media Foundation COM wrappers now throw `ObjectDisposedException` when used after `Dispose` instead of `NullReferenceException`, `AudioSessionManager.Sessions` throws `InvalidOperationException` instead of returning null when sessions are unavailable, and `AudioSessionControl.AudioMeterInformation` / `SimpleAudioVolume` throw `NotSupportedException` instead of returning null if the session does not expose those interfaces (#825)
* **Nullable reference types in NAudio.Wasapi (playback, capture and Media Foundation classes)** - `WasapiOut`, `WasapiCapture`, `WasapiPlayer`, `WasapiRecorder`, their builders and `MediaFoundationReader`/`StreamMediaFoundationReader`/`MediaFoundationEncoder` are now annotated too, completing NAudio.Wasapi (e.g. `WasapiPlayer`/`WasapiRecorder.DeviceId` and `DeviceFriendlyName`, `LowLatencyUnavailableReason`, `WasapiRecorder.AcousticEchoCancellationControl`, `WasapiPlayer.GetSupportedExclusiveFormat`, `MediaFoundationEncoder.SelectMediaType` and the playback/recording events are nullable). Source-level change only; projects with nullable enabled may see new warnings. The WASAPI classes now throw `ObjectDisposedException` when used after `Dispose`, and report `InvalidOperationException` instead of `NullReferenceException` through `PlaybackStopped` when playback is started without `Init` (#825)
* **Nullable reference types in NAudio.MacOS** - `NAudio.MacOS` is now compiled with nullable reference types enabled (e.g. `AudioSystemObject.DefaultInputDevice`/`DefaultOutputDevice`, the `ConvertUIDToDevice`-style lookups, `AudioObject.Owner`, `AudioDevice.Icon`, `ExtendedAudioFileReaderSettings.OutputFormat`, `ExtendedAudioFileWriterSettings.FileType`/`ProvidingFormat` and the player, recorder and property-listener events are nullable). Source-level change only; projects with nullable enabled may see new warnings. Object-list properties such as `AudioSystemObject.Devices` now skip unknown object IDs instead of returning null entries, the parameterless `CoreAudioPlayer`/`CoreAudioRecorder` constructors throw `InvalidOperationException` instead of `ArgumentNullException` when there is no default device, and `ExtendedAudioFileWriter` captures `ProvidingFormat` when created rather than re-reading the settings object on every write (#825)
* Fixed `WasapiRecorder` and `WasapiCapture` failing with `AUDCLNT_E_ALREADY_INITIALIZED` when restarted after a start that failed late in initialization (e.g. no AEC reference control); the original error is now reported again (#1493)
* Fixed `WasapiRecorder` and `WasapiCapture` being left in the `Starting` state when initialization throws, so later `StartRecording` calls failed with `"Already recording"`. (#1490)
* Fixed `WasapiRecorder` not able to re-start after successfully stopping the recorder. (#1479)
* Fixed several buffer and handle lifetime bugs in the winmm MIDI backend: `MidiOut.SendBuffer` no longer frees a sysex buffer while the driver may still own it, `MidiIn` now stops input before resetting it, and neither class calls into winmm with a handle it never opened. `MidiOut.SendBuffer` now blocks until the driver releases the buffer and throws `MmException` if the send fails (#1478)
* Fixed `MediaFoundationReader` reporting a `Position` that was not a whole number of frames after seeking a compressed file (e.g. MP3 or AAC), up to a frame before the requested position, and a `Length` that could include a partial frame. Seeks now round down to a frame boundary and land exactly on it (#1488)