NAudio.Core
3.2.0
Prefix Reserved
See the version list below for details.
dotnet add package NAudio.Core --version 3.2.0
NuGet\Install-Package NAudio.Core -Version 3.2.0
<PackageReference Include="NAudio.Core" Version="3.2.0" />
<PackageVersion Include="NAudio.Core" Version="3.2.0" />
<PackageReference Include="NAudio.Core" />
paket add NAudio.Core --version 3.2.0
#r "nuget: NAudio.Core, 3.2.0"
#:package NAudio.Core@3.2.0
#addin nuget:?package=NAudio.Core&version=3.2.0
#tool nuget:?package=NAudio.Core&version=3.2.0
NAudio.Core
The cross-platform core of NAudio. Contains everything that is independent of the underlying audio API, so it targets plain net9.0 and can be used on Windows, Linux, and macOS.
What's included
WaveStream,IWaveProvider,ISampleProviderand associated base classesWaveFormatand format-conversion helpers- WAV, AIFF, and raw file readers and writers (
WaveFileReader,WaveFileWriter,AiffFileReader, …) - Sample providers for mixing, panning, volume, fade in/out, offset/skip/take, mono↔stereo conversion
- Resampling (
WdlResamplingSampleProvider) and pitch shifting (SmbPitchShiftingSampleProvider) - Signal generators, envelope generators, a BiQuad filter, and an FFT
- G.711 (µ-law / a-law) codecs
When to use it
Reference NAudio.Core directly when you want to read, write, or manipulate audio on non-Windows targets, or when you are assembling your own combination of platform packages (NAudio.Wasapi, NAudio.WinMM, NAudio.Asio, …) and don't want the full NAudio meta-package.
See the NAudio documentation site for tutorials and the full API reference, or the GitHub repository for full documentation.
License
MIT.
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net9.0 is compatible. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
-
net9.0
- System.Numerics.Tensors (>= 9.0.0)
NuGet packages (97)
Showing the top 5 NuGet packages that depend on NAudio.Core:
| Package | Downloads |
|---|---|
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NAudio
NAudio is an open source .NET audio library — playback and recording, file readers and writers, MIDI, DSP and effects, plus the core Windows audio backends (WASAPI, Media Foundation and WinMM). ASIO, DMO/DirectSound and WinForms support are separate packages. |
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NAudio.Wasapi
WASAPI playback and capture (including loopback and process loopback) and Media Foundation codecs for the NAudio audio library. Windows-only at runtime. |
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NAudio.WinMM
winmm.dll-based Windows audio APIs (WaveOut, WaveIn, MidiIn, MidiOut, ACM) for the NAudio audio library. |
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NAudio.Midi
Cross-platform MIDI file reading and writing, MIDI message types, and SMPTE timing for the NAudio audio library. On Windows, also provides WinRT (Windows.Devices.Midi) live MIDI input and output. |
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NAudio.Asio
ASIO driver support for the NAudio audio library — low-latency multichannel playback and capture via ASIO SDK. |
GitHub repositories (57)
Showing the top 20 popular GitHub repositories that depend on NAudio.Core:
| Repository | Stars |
|---|---|
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AssetRipper/AssetRipper
GUI application to analyze game files
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openutau/OpenUtau
Open singing synthesis platform / Open source UTAU successor
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Azure-Samples/cognitive-services-speech-sdk
Sample code for the Microsoft Cognitive Services Speech SDK
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SciSharp/BotSharp
AI Multi-Agent Framework in .NET
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moom825/xeno-rat
Xeno-RAT is an open-source remote access tool (RAT) developed in C#, providing a comprehensive set of features for remote system management. Has features such as HVNC, live microphone, reverse proxy, and much much more!
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CXWorld/CapFrameX
Frametime capture and analysis tool
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b-editor/beutl
Cross-platform video editing (compositing) software.
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lastbattle/Harepacker-resurrected
All in one .wz file/map editor for MapleStory game files
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vchelaru/FlatRedBall
Cross-platform 2D game engine focused on ultimate productivity built in .NET
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Helion-Engine/Helion
A modern fast paced Doom FPS engine
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ciribob/DCS-SimpleRadioStandalone
An open source Stand alone Radio for DCS integrating with all clickable cockpits and FC3 Aircraft
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akon47/ScreenRecorder
⏺️ A simple recording program with the ability to record screens and audio on your computer.
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malaybaku/VMagicMirror
VRM Software for Windows to move avatar with minimal devices.
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Kinovea/Kinovea
Video solution for sport analysis. Capture, inspect, compare, annotate and measure technical performances.
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Richasy/Rodel.Agent
支持主流在线 AI 服务的应用
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octgn/OCTGN
Online Card and Tabletop Gaming Network
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RupertAvery/PSXPackager
A utility to convert Playstation disc images in various formats to PBP format and back
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vocoder712/OpenUtauMobile
OpenUtau Mobile 是一个面向移动端的开源免费歌声合成软件; OpenUtau Mobile is a free and open-source singing voice synthesis software for mobile devices.
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mhwlng/streamdeck-elite
Elgato Stream Deck plugin for Elite Dangerous
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Kermalis/VGMusicStudio
🎵 A program that lets you listen to the music from popular video game formats. 🎵
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| Version | Downloads | Last Updated |
|---|---|---|
| 3.3.0 | 11,178 | 10/19/2026 |
| 3.3.0-preview.1 | 152 | 10/17/2026 |
| 3.2.0 | 13,170 | 10/15/2026 |
| 3.2.0-preview.1 | 144 | 10/13/2026 |
| 3.1.1-preview.2 | 478 | 9/21/2026 |
| 3.1.1-preview.1 | 600 | 9/8/2026 |
| 3.1.0 | 159,555 | 9/7/2026 |
| 3.1.0-preview.2 | 190 | 9/5/2026 |
| 3.1.0-preview.1 | 155 | 9/4/2026 |
| 3.0.2-preview.2 | 789 | 8/27/2026 |
| 3.0.2-preview.1 | 468 | 8/20/2026 |
| 3.0.1 | 135,304 | 8/18/2026 |
| 3.0.1-preview.1 | 195 | 8/17/2026 |
| 3.0.0 | 12,828 | 8/15/2026 |
| 3.0.0-preview.20 | 1,047 | 8/8/2026 |
| 3.0.0-preview.19 | 1,289 | 7/25/2026 |
| 3.0.0-preview.18 | 2,126 | 7/16/2026 |
| 3.0.0-preview.17 | 667 | 7/11/2026 |
| 3.0.0-preview.16 | 716 | 7/1/2026 |
| 2.4.0 | 72,053 | 8/26/2026 |
A feature and tidy-up release. Its headline is a first preview of macOS
support: the new `NAudio.MacOS` package wraps Core Audio for playback and
recording, Extended Audio File Services for reading and writing compressed
formats, and AudioConverter for resampling. It ships pre-release only while its
API settles, alongside the stable versions of the other packages. VB.NET users
also get base classes and a guide that keep the NAudio 2 array-based `Read`
signature.
Several legacy APIs that have modern replacements are now `[Obsolete]`, to be
removed in the next major version. The
fixes include `DirectSoundOut`, which failed every playback in 3.1.0, and
`WasapiPlayer`/`WasapiOut` getting stuck in the `Playing` state after a source
error.
* **macOS support (preview)** - A new wrappers library is added wrapping macOS native API's for playback/recording, reading/writing files and resampling audio. The `NAudio.MacOS` package ships pre-release only (`X.Y.Z-preview.N`) while its API settles, so it stays pre-release alongside stable releases of the other packages. Special thanks to @mdcdi1315 (#1325) for the work and the tests. For more information, see the [design](Docs/Architecture/MacOSWrappersDesign.md) doc that describes the decisions that helped shape the wrappers. (#1398)
* **VB.NET support** - Added `SampleProviderBase` and `WaveProviderBase`, base classes that keep the NAudio 2 `Read(buffer, offset, count)` signature for languages that cannot name a `Span<T>` in a method signature, and a [Using NAudio from VB.NET](Docs/UsingNAudioFromVB.md) guide covering playback, recording and custom providers from VB (#1426)
* Deprecated legacy APIs that have modern replacements: `Wave16ToFloatProvider`, `WaveFloatTo16Provider` and `Wave32To16Stream` (use `ToSampleProvider()` / `ToWaveProvider16()`), `IgnoreDisposeStream` (no longer needed), `ByteArrayExtensions` (use the BCL), `MidiMessage` (use the typed MIDI events), `ResamplerDmoStream`/`DmoResampler` (use `MediaFoundationResampler` or `WdlResamplingSampleProvider`), `DmoEffectWaveProvider` and the `Dmo*` effects (use `NAudio.Effects`), `AsioOut`'s recording path (use `AsioDevice`), `WaveFilter`, and `ProgressLog`. Added `AsioOut.IsSupported()` and deprecated the lowercase `isSupported()` (#1466)
* Deprecated `WaveFileReader.ReadNextSampleFrame` in favour of `ToSampleProvider()`, which supports more formats and doesn't allocate an array per sample frame (#1465)
* Reduced allocations when reading and writing WAV files, added `ReadOnlySpan<byte>` overloads of `WaveFileWriter.AddChunk` and `ChunkIdentifier.ChunkIdentifierToInt32`, and fixed `WaveChunks.GetData` leaving the stream position changed when a read fails. `ChunkIdentifierToInt32` now throws `ArgumentOutOfRangeException` for identifiers that aren't four bytes (#1457)
* Fixed `DirectSoundOut` failing every playback with `DirectSoundException 0x80004001` (or an `ArgumentException` for a format with extra data, e.g. one read from a WAV by `WaveFileReader`): the secondary buffer's `WAVEFORMATEX` was still a GCHandle-pinned `WaveFormat` instance — a site missed in the #1432 marshalling conversion, since `WaveFormat` no longer carries `[StructLayout]` — and now marshals via `WaveFormat.MarshalToPtr` (#1456)
* Fixed `WasapiPlayer` and `WasapiOut` being stranded in the `Playing` state, unable to play again, when the source's `Read` threw or the source ended before the first buffer was filled (#1442)
* Fixed `WaveFileWriter.WriteSample` and `WriteSamples(short[])` throwing for plain (non-extensible) 32-bit integer PCM formats (#1463)
* `WaveFileReader.ReadNextSampleFrame` now throws `InvalidDataException` for a WAV header with an invalid channel count or bit depth (#1464)
* Changed the `WaveStream.CurrentTime` setter to clamp to the bounds of the stream, and corrected the XML documentation for the core audio interfaces (#1441)
* Reworked the macOS `CoreAudioPlayer` and `CoreAudioRecorder` non-interleaved path, used for devices that expose one mono stream per channel; the recorder now also drains buffered audio when stopped, and non-interleaved streams carrying more than one channel are rejected explicitly (preview) (#1461)
* `ExtendedAudioFileServicesReader.CurrentTime` and `TotalTime` on macOS now throw `ObjectDisposedException` after the reader is disposed, rather than a native exception (preview) (#1451)
* Refreshed the NuGet package icon, now rendered from the new SVG version of the NAudio logo as a sharper, square 256×256 PNG (#1467)
* Fixed the Help and About links in the AudioFileInspector, MidiFileConverter and MixDiff sample apps, which threw on .NET 9 instead of opening the help page or browser, and pointed the links and help pages at GitHub rather than CodePlex (#1469)