MonoGame.ShaderEffects 1.0.3

dotnet add package MonoGame.ShaderEffects --version 1.0.3                
NuGet\Install-Package MonoGame.ShaderEffects -Version 1.0.3                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="MonoGame.ShaderEffects" Version="1.0.3" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add MonoGame.ShaderEffects --version 1.0.3                
#r "nuget: MonoGame.ShaderEffects, 1.0.3"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install MonoGame.ShaderEffects as a Cake Addin
#addin nuget:?package=MonoGame.ShaderEffects&version=1.0.3

// Install MonoGame.ShaderEffects as a Cake Tool
#tool nuget:?package=MonoGame.ShaderEffects&version=1.0.3                

MonoGame.ShaderEffects

<b>MonoGame.ShaderEffects</b> is a library to generate effects with Shaders.

Nuget package

There is a nuget package avaliable here https://www.nuget.org/packages/MonoGame.ShaderEffects/.

Examples

Shader Effects

Stroke Effect

https://github.com/DaniloPeres/MonoGame.StrokeEffect

Glow Effect

https://github.com/DaniloPeres/MonoGame.GlowEffect

Gray Scale Effect

Example:

var textureGrayScale = ShaderEffects.ApplyGrayScaleEffect(myTexture, GraphicsDevice);

Circle Effect

Parameter Type Description
diameter int The diameter of the circle in pixels

Example:

int circleDiameter = 150;
var myCircle = ShaderEffects.CreateCircle(circleDiameter, GraphicsDevice);

Rounded Rectangle Effect

Parameter Type Description
radius float The round the corners of an element's outer border edge
rectangleSize Point The size of the rectangle
color Color The color of the object

Example:

float radius = 30;
Point rectangleSize = new Point(150, 200);
Color color = Color.White;
var myRoundedRectangle = ShaderEffects.CreateRoudedRectangle(radius, rectangleSize, color, GraphicsDevice);

Cut off by angle

Parameter Type Description
src Texture2D The original Texture2D
angleCutOff float The angle to be removed from the image in 360 degrees
angleStart float The angle to start the image in 360 degrees

Example 1:

float angleCutOff = 90f;
float angleStart = 0f;
var myCircularImageCut = ShaderEffects.ApplyCutOffByAngleEffect(myTexture, angleCutOff, angleStart, GraphicsDevice);

Example 2:

float angleCutOff = 235f;
float angleStart = 235f;
var myCircularImageCut = ShaderEffects.ApplyCutOffByAngleEffect(myTexture, angleCutOff, angleStart, GraphicsDevice);

License

MIT

Product Compatible and additional computed target framework versions.
.NET net8.0 is compatible.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
  • net8.0

    • No dependencies.

NuGet packages (1)

Showing the top 1 NuGet packages that depend on MonoGame.ShaderEffects:

Package Downloads
MonoGame.GameManager

MonoGame.GameManager is a library to manage the game components that you will use during the creation of your game.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
1.0.3 139 9/5/2024
1.0.2 855 12/28/2021
1.0.1 346 5/2/2021
1.0.0 299 4/13/2021