MonoGame.ShaderEffects 1.0.0

There is a newer version of this package available.
See the version list below for details.
dotnet add package MonoGame.ShaderEffects --version 1.0.0                
NuGet\Install-Package MonoGame.ShaderEffects -Version 1.0.0                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="MonoGame.ShaderEffects" Version="1.0.0" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add MonoGame.ShaderEffects --version 1.0.0                
#r "nuget: MonoGame.ShaderEffects, 1.0.0"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install MonoGame.ShaderEffects as a Cake Addin
#addin nuget:?package=MonoGame.ShaderEffects&version=1.0.0

// Install MonoGame.ShaderEffects as a Cake Tool
#tool nuget:?package=MonoGame.ShaderEffects&version=1.0.0                

MonoGame.GlowEffect

<b>MonoGame.ShaderEffects</b> is a library to generate effects with Shaders.

Shader Effects

Stroke Effect

https://github.com/DaniloPeres/MonoGame.StrokeEffect

Glow Effect

https://github.com/DaniloPeres/MonoGame.GlowEffect

Gray Scale Effect

Example:

var textureGrayScale = ShaderEffects.ApplyGrayScaleEffect(myTexture, GraphicsDevice);

Circle Effect

Parameter Type Description
diameter int The diameter of the circle in pixels

Example:

int circleDiameter = 150;
var myCircle = ShaderEffects.CreateCircle(circleDiameter, GraphicsDevice);

Cut off by angle

Parameter Type Description
src Texture2D The original Texture2D
angleCutOff float The angle to be removed from the image in 360 degrees
angleStart float The angle to start the image in 360 degrees

Example 1:

float angleCutOff = 90f;
float angleStart = 0f;
var myCircularImageCut = ShaderEffects.ApplyCutOffByAngleEffect(myTexture, angleCutOff, angleStart, GraphicsDevice);

Example 2:

float angleCutOff = 235f;
float angleStart = 235f;
var myCircularImageCut = ShaderEffects.ApplyCutOffByAngleEffect(myTexture, angleCutOff, angleStart, GraphicsDevice);

License

MIT

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 was computed. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (1)

Showing the top 1 NuGet packages that depend on MonoGame.ShaderEffects:

Package Downloads
MonoGame.GameManager

MonoGame.GameManager is a library to manage the game components that you will use during the creation of your game.

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Version Downloads Last updated
1.0.3 139 9/5/2024
1.0.2 855 12/28/2021
1.0.1 346 5/2/2021
1.0.0 299 4/13/2021