KinsonDigital.Velaptor
1.0.0-preview.38
Prefix Reserved
dotnet add package KinsonDigital.Velaptor --version 1.0.0-preview.38
NuGet\Install-Package KinsonDigital.Velaptor -Version 1.0.0-preview.38
<PackageReference Include="KinsonDigital.Velaptor" Version="1.0.0-preview.38" />
paket add KinsonDigital.Velaptor --version 1.0.0-preview.38
#r "nuget: KinsonDigital.Velaptor, 1.0.0-preview.38"
// Install KinsonDigital.Velaptor as a Cake Addin #addin nuget:?package=KinsonDigital.Velaptor&version=1.0.0-preview.38&prerelease // Install KinsonDigital.Velaptor as a Cake Tool #tool nuget:?package=KinsonDigital.Velaptor&version=1.0.0-preview.38&prerelease
Velaptor
!! NOTICE !!
This library is still under development and is not at v1.0.0 yet!! However, all major features are available, so we encourage you to use Velaptor and provide feedback. That is what open source is all about. 🥳
📖 About Velaptor 📖
⭐ Don't forget to give us a star! ⭐
Velaptor is a 2D game development framework written in modern C# that strives to be simple and easy to use. Game development can be difficult, which is one reason why Velaptor was developed. It takes care of all of the lower-level, more complicated things for creating a game, like playing sound, loading graphics, managing content, multi-platform, and dealing with input, just to name a few. This way, you can concentrate on developing your game or multi-media application.
✨ Features ✨
Cross-Platform
We strive for Velaptor to be cross-platform. We do this by using as many cross-platform dependencies as possible. If a cross-platform dependency cannot be found, then the appropriate platform-specific implementations will be used.
Easy To Use
One of the goals of this library is to make it easy to use. We aim to ensure consistent naming conventions, documentation, and first-class API usability.
Flexible Content Loading System
Velaptor can load texture atlas data for its rendering, as well as single images and sound content. The content loading system is flexible and has an API that can be extended to load custom content for your games.
Content Caching
Loaded content, such as images and sounds, is cached for better performance. Suppose the same content is attempting to be loaded from its source after it has already been loaded. In that case, it will be used from memory instead of reloading from disk. You can also load content by building your content loader.
📽️ Feature Demo 📽️
📃 Documentation and Resources 📃
Complete API documentation and tutorials can be found at docs.velaptor.io.Velaptoris powered by CASL and Silk.NET.
🙏🏼 Contributing 🙏🏼
Are you interested in contributing? If so, click here to learn how to contribute your time or here if you are interested in contributing your funds via a one-time or recurring donation.
🔧 Maintainers 🔧
Calvin Wilkinson (KinsonDigital GitHub Organization - Owner)
🚔 Licensing And Governance 🚔
This software is distributed under the very permissive MIT license, and all dependencies are distributed under MIT-compatible licenses. This project has adopted the code of conduct defined by the Contributor Covenant to clarify the expected behavior in our community.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net8.0 is compatible. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
-
net8.0
- FreeTypeSharp (>= 3.0.0)
- KinsonDigital.Carbonate (>= 1.0.0-preview.18)
- KinsonDigital.CASL (>= 1.0.0-preview.20)
- MP3Sharp (>= 1.0.5)
- Newtonsoft.Json (>= 13.0.3)
- Serilog (>= 4.0.1)
- Serilog.Sinks.Console (>= 6.0.0)
- Serilog.Sinks.File (>= 6.0.0)
- Silk.NET (>= 2.21.0)
- Silk.NET.OpenGL.Extensions.ImGui (>= 2.21.0)
- SimpleInjector (>= 5.5.0)
- SixLabors.ImageSharp (>= 3.1.5)
- System.IO.Abstractions (>= 21.0.29)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.