FmgLib.MauiMarkup
8.8.8
See the version list below for details.
dotnet add package FmgLib.MauiMarkup --version 8.8.8
NuGet\Install-Package FmgLib.MauiMarkup -Version 8.8.8
<PackageReference Include="FmgLib.MauiMarkup" Version="8.8.8" />
paket add FmgLib.MauiMarkup --version 8.8.8
#r "nuget: FmgLib.MauiMarkup, 8.8.8"
// Install FmgLib.MauiMarkup as a Cake Addin #addin nuget:?package=FmgLib.MauiMarkup&version=8.8.8 // Install FmgLib.MauiMarkup as a Cake Tool #tool nuget:?package=FmgLib.MauiMarkup&version=8.8.8
FmgLib.MauiMarkup
Free .NET Libraries by FmgLib.MauiMakrup
NuGet Package | Link | Repo Info |
---|---|---|
FmgLib.MauiMarkup |
||
FmgLib.MauiMarkup.Template |
- |
<br>
FmgLib.MauiMarkup is a specialized library crafted for .NET MAUI. This library allows you to code directly in C# without the necessity of employing XAML language. It provides developers with a straightforward and flexible approach to building user interfaces using C# code. With FmgLib.MauiMarkup, you can now develop application interfaces in a code-focused manner, avoiding the complexities of dealing with XAML files. This library accelerates your development process while enabling you to write more readable and manageable code.
FmgLib.MauiMarkup provides extension methods for all properties provided for a View on the XAML side.
<br> <br>
<details> <summary><b>Getting Started<b></summary>
<br> <br>
Creating a new FmgLib.MauiMarkup project from CLI
FmgLib provides a project template to start a new project with FmgLib.MauiMarkup.
Install latest templates from NuGet:
dotnet new install FmgLib.MauiMarkup.Template
Create a new project:
dotnet new fmglib-mauimarkup-app -o my-new-project
<br>
Existing Projects
Install the FmgLib.MauiMarkup NuGet package to your MAUI application.
dotnet add package FmgLib.MauiMarkup
<br> </details>
<details> <summary><b>XAML to FmgLib.MauiMarkup(C#)<b></summary>
<br> <br> If we were to write XAML code for the Image class, it would look like this:
<Image
Source="dotnet_bot.png"
HeightRequest="100"
WidthRequest="150"
Grid.Row="0"
Grid.Column="1"
Grid.RowSpan="2"
Opacity=".8" />
The C# equivalent with the help of FmgLib.MauiMarkup would be as follows:
new Image()
.Source("dotnet_bot.png")
.Row(0)
.Column(1)
.RowSpan(2)
.SizeRequest(150,100)
.Opacity(.8)
Similarly, we can see this for other Views. Let's write a few sample codes as an example:
new Label()
.Text("fmglib.mauimarkup")
.FontSize(12)
.Row(1)
.TextColor(Colors.Green)
.FontAttributes(FontAttributes.Bold)
.Margin(new Thickness(5,3,0,5))
this
.BackgroundImageSource("background.jpg")
.Content(
new StackLayout()
.Center()
.Children(
new ActivityIndicator()
.IsRunning(true)
.HeightRequest(70)
.WidthRequest(70)
.Center()
.InvokeOnElement(ai => ai.Loaded += CheckLogin(sender, e))
)
);
<br> </details>
<details> <summary><b>How to assign object references<b></summary>
<br>
<br>
There are two main ways to assign objects in FmgLib.MauiMarkup
:
- using the
Assign
method,
The first example uses the Assign
method to assign a label object to a variable named label. This is done using the following code:
new Label().Assign(out var label);
new Entry().Assign(out var entry);
Or
Button btnOk;
new Button()
.Assign(out btnOk);
<br> </details>
<details> <summary><b>Attached properties<b></summary>
<br>
<br>
Attached properties are properties that are defined on a type but are intended to be used with instances of other types. In FmgLib.MauiMarkup
, attached properties are matched with attached property fluent methods, allowing you to set their values in a more readable and fluent manner.
For example, if you want to set the AbsoluteLayout.LayoutBounds
attached property on a Border object, you would create an instance of Border and then use the AbsoluteLayoutBounds
fluent method to set its value, like this:
new Border().AbsoluteLayoutBounds(new Rect(100, 100, 200, 200));
This would set the AbsoluteLayout.LayoutBounds
attached property to the specified rectangle value on the Border
object.
Attached properties list
Maui bağlı özelliği | FmgLib.MauiMarkup metodu |
---|---|
FlyoutBase.ContextFlyout |
ContextFlyout() |
Grid.Column |
Column() |
Grid.Row |
Row() |
Grid.ColumnSpan |
ColumnSpan() |
Grid.RowSpan |
RowSpan() |
Grid.ColumnSpan +Grid.RowSpan |
Span(column, row) |
VisualStateManager.VisualStateGroups |
VisualStateGroups() |
RadioButtonGroup.GroupName |
RadioButtonGroupGroupName() |
RadioButtonGroup.SelectedValue |
RadioButtonGroupSelectedValue() |
AbsoluteLayout.LayoutFlags |
AbsoluteLayoutFlags() |
AbsoluteLayout.LayoutBounds |
AbsoluteLayoutBounds() |
BindableLayout.EmptyView |
BindableLayoutEmptyView() |
BindableLayout.EmptyViewTemplate |
BindableLayoutEmptyViewTemplate() |
BindableLayout.ItemsSource |
BindableLayoutItemsSource() |
BindableLayout.ItemTemplate |
BindableLayoutItemTemplate() |
BindableLayout.TemplateSelector |
BindableItemTemplateSelector() |
Shell.PresentationMode |
ShellPresentationMode() |
Shell.BackgroundColor |
ShellBackgroundColor() |
Shell.ForegroundColor |
ShellForegroundColor() |
Shell.TitleColor |
ShellTitleColor() |
Shell.DisabledColor |
ShellDisabledColor() |
Shell.UnselectedColor |
ShellUnselectedColor() |
Shell.NavBarHasShadow |
ShellNavBarHasShadow() |
Shell.NavBarIsVisible |
ShellNavBarIsVisible() |
Shell.TitleView |
ShellTitleView() |
Shell.TabBarBackgroundColor |
ShellTabBarBackgroundColor() |
Shell.TabBarForegroundColor |
ShellTabBarForegroundColor() |
Shell.TabBarTitleColor |
ShellTabBarTitleColor() |
Shell.TabBarDisabledColor |
ShellTabBarDisabledColor() |
Shell.TabBarUnselectedColor |
ShellTabBarUnselectedColor() |
Shell.TabBarIsVisible |
ShellTabBarIsVisible() |
Shell.FlyoutBackdrop |
ShellFlyoutBackdrop() |
Shell.FlyoutBehavior |
ShellFlyoutBehavior() |
Shell.FlyoutHeight |
ShellFlyoutHeight() |
Shell.FlyoutWidth |
ShellFlyoutWidth() |
Shell.FlyoutItemIsVisible |
ShellFlyoutItemIsVisible() |
Shell.BackButtonBehavior |
ShellBackButtonBehavior() |
Shell.ItemTemplate |
ShellItemTemplate() |
Shell.MenuItemTemplate |
ShellMenuItemTemplate() |
Shell.SearchHandler |
ShellSearchHandler() |
NavigationPage.HasNavigationBar |
NavigationPageHasNavigationBar() |
NavigationPage.BackButtonTitle |
NavigationPageBackButtonTitle() |
NavigationPage.HasBackButton |
NavigationPageHasBackButton() |
NavigationPage.IconColor |
NavigationPageIconColor() |
NavigationPage.TitleIconImageSource |
NavigationPageTitleIconImageSource() |
NavigationPage.TitleView |
NavigationPageTitleView() |
SemanticProperties.Hint |
SemanticHint() |
SemanticProperties.Description |
SemanticDescription() |
SemanticProperties.HeadingLevel |
SemanticHeadingLevel() |
AutomationProperties.ExcludedWithChildren |
AutomationExcludedWithChildren() |
AutomationProperties.IsInAccessibleTree |
AutomationIsInAccessibleTree() |
AutomationProperties.Name |
AutomationName() |
AutomationProperties.HelpText |
AutomationHelpText() |
AutomationProperties.LabeledBy |
AutomationLabeledBy() |
ToolTipProperties.Text |
ToolTipPropertiesText() |
</details> <details> <summary><b>Behaviors<b></summary>
<br>
<br>
In FmgLib.MauiMarkup
, you can add functionality to user interface controls using behaviors. Behaviors allow you to add functionality to controls without having to subclass them.
You can add a behavior to a control by using the Behaviors
method and passing in an instance of the behavior class. For example:
new Entry().Text("Click Item")
.Behaviors(new YourCustomBehaviors());
<br> </details> <details> <summary><b>Binding Converters<b></summary>
<br>
<br>
This code is an example of how to use binding converters in FmgLib.MauiMarkup
.
A CollectionView
is defined and for each item in the MyNumbers
list, a label is created with text equal to the value of the item. The BackgroundColor
property of the label is bound to the item using the Convert
method, which takes in a function that converts the value of the item (an integer) to a color. In this case, the function checks if the number is even or odd, and returns either Colors.Green
or Colors.Yellow
based on the result.
public class CustomPage : ContentPage
{
public List<int> MyNumbers = new List<int> { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 };
public CustomPage()
{
this
.Content(
new VerticalStackLayout()
Children(
new CollectionView()
.ItemsSource(MyNumbers)
.ItemTemplate(() =>
new Label()
.FontSize(30)
.Text(e => e.Path("."))
.TextColor(Colors.Gray)
.BackgroundColor(e => e
.Path(".")
.Convert((int n) => n % 2 == 0 ? Colors.Green : Colors.Yellow)
)
)
)
);
}
}
<br> </details>
<details> <summary><b>Event handlers<b></summary>
<br>
<br>
In Maui, you can add functionality to user interface controls by handling events. For each EventHandler
in a FmgLib.MauiMarkup
class, a fluent helper method is generated to make it easier to attach an event handler to the control.
For example, in the case of the Clicked
event handler in the Button
class, two fluent methods are generated:
OnClicked(Button sender)
OnClicked(object sender, EventArgs e)
Here's an example of how you can use the fluent helper method OnClicked
to handle the Clicked
event on a Button
control:
using FmgLib.MauiMarkup;
public class ExamPage : ContentPage
{
int count = 0;
public ExamPage()
{
this
.Content(
new VerticalStackLayout()
.Children(
...
new Button()
.Text("Click me")
.OnClicked(OnCounterClicked),
...
)
);
}
private void OnCounterClicked(Button sender)
{
count++;
sender.Text = $"Clicked {count} ";
sender.Text += count == 1 ? "time" : "times";
}
}
Or, you can use an inline function to handle the event:
new Button()
.Text("Click me")
.OnClicked(button =>
{
count++;
button.Text = $"Clicked {count} ";
button.Text += count == 1 ? "time" : "times";
})
This makes it easy to attach event handlers to controls in a concise and readable way.
<br> </details>
<details> <summary><b>Gesture Recognizers<b></summary>
<br> <br> The following gesture recognizers are available:
TapGestureRecognizer
PanGestureRecognizer
PointerGestureRecognizer
Tap Gesture Recognizer
The TapGestureRecognizer
class is used to detect tap gestures on a view. You can specify the number of taps required using the NumberOfTapsRequired
property.
Here's an example of using the TapGestureRecognizer to detect a double-tap gesture on an image:
new StackLayout()
.Children(
new Label()
.Text("Tap 2 times on the image")
.Assign(out var label),
new Image()
.Source("dotnet_bot.png")
.Assign(out var image)
.SizeRequest(100,100)
.GestureRecognizers(new GestureRecognizer[]
{
new TapGestureRecognizer()
.NumberOfTapsRequired(2)
.OnTapped((e, args) =>
{
label.Text = "You tapped 2 times";
})
})
)
Pan Gesture Recognizer
The PanGestureRecognizer
class is used to detect pan gestures on a view. You can use the OnPanUpdated
method to handle the pan gesture event and update the position of the view.
Here's an example of using the PanGestureRecognizer
to move an image on the screen:
public class PanGesturePage : ContentPage
{
double x, y;
public PanGesturePage()
{
this
.Content(
new Grid()
.Children(
new Image()
.Source("dotnet_bot.png")
.Assign(out var image)
.SizeRequest(100,100)
.GestureRecognizers(new GestureRecognizer[]
{
new PanGestureRecognizer()
.OnPanUpdated((e, args) =>
{
switch (args.StatusType)
{
case GestureStatus.Running:
image.TranslationX = x + args.TotalX;
image.TranslationY = y + args.TotalY;
break;
case GestureStatus.Completed:
x = image.TranslationX;
y = image.TranslationY;
break;
}
})
})
)
);
}
}
Pointer Gesture Recognizer
The PointerGestureRecognizer
class is used to detect pointer events such as entering, exiting, and moving on a view. You can use the OnPointerEntered
, OnPointerExited
, and OnPointerMoved
methods to handle these events and update the view accordingly.
Here's an example of using the PointerGestureRecognizer
to display the position of a pointer on an image:
public class PointerGesturePage : ContentPage
{
public PointerGesturePage()
{
this
.Content(
new StackLayout()
.Center()
.Children(
new Label().Assign(out var label).FontSize(20),
new Label().Assign(out var enterExitLabel).FontSize(20).TextColor(Colors.Blue),
new Image()
.Source("dotnet_bot.png")
.Assign(out var image)
.SizeRequest(300,300)
.GestureRecognizers(new GestureRecognizer[]
{
new PointerGestureRecognizer()
.OnPointerEntered((e, args) =>
{
enterExitLabel.Text = "Entered";
})
.OnPointerExited((e, args) =>
{
enterExitLabel.Text = "Exited";
})
.OnPointerMoved((e, args) =>
{
var pos = args.GetPosition(relativeTo: image).Value;
label.Text = $"point: {pos.X}, {pos.Y}";
})
})
)
};
}
}
<br> </details>
<details> <summary><b>Gradients<b></summary>
<br>
<br>
FmgLib.MauiMarkup
provides a way to create visual effects using gradient brushes in curly braces. There are two defined types of gradient brushes:
- LinearGradientBrush
- RadialGradientBrush.
Example
Here is an example of a Border
element with a LinearGradientBrush
as its background. The gradient effect goes from the top-left corner to the bottom-right corner.
new Border()
.Background(
new LinearGradientBrush()
.StartPoint(new Point(0,0))
.EndPoint(new Point(1,1))
.GradientStops(
new List<GradientStop>(){
new GradientStop(Colors.Yellow, 0.0),
new GradientStop(Colors.Red, 0.25),
new GradientStop(Colors.Blue, 0.75),
new GradientStop(Colors.LimeGreen, 1.0)
}
)
)
<br> </details>
<details> <summary><b>Grid Definition<b></summary>
<br>
<br>
The Grid
element allows you to create complex, multi-row and multi-column layout using Row and Column definitions. You can define the number and size of the rows and columns using the RowDefinitions
and ColumnDefinitions
methods, respectively.
You can set the position of a child element within the grid using the Row()
, Column()
, ColumnSpan()
, and RowSpan()
methods. These methods match the attached properties Grid.Row
, Grid.Column
, Grid.ColumnSpan
, and Grid.RowSpan
, respectively.
Row and column definition
Defining the number and size of rows and columns is done using the RowDefinitions
and ColumnDefinitions
methods, respectively. These methods take a lambda function that defines the properties for the row or column.
In the following example, you're defining a Grid
element with four rows and two columns:
new Grid()
.RowDefinitions(e => e.Star(2).Star(0.5, count: 3)))
.ColumnDefinitions(e => e.Absolute(100).Star())
.Children(
...
)
Here's what the code is doing:
The RowDefinitions
method is defining four rows with different sizes. The first row takes up 2 stars, which means it will take up twice as much vertical space as any other row in the Grid. The second, third, and fourth rows each take up 0.5 stars. The count parameter is optional and specifies how many rows of the same size should be added to the Grid. In this case, it adds 3 rows of size 0.5 stars.
The ColumnDefinitions
method is defining two columns. The first column is set to a fixed width of 100 pixels using the Absolute
method, and the second column takes up the remaining space using the Star
method.
Example
Here is a full example of a grid definition:
new Grid()
.RowDefinitions(e => e.Star(2).Star())
.ColumnDefinitions(e => e.Absolute(200).Star()))
.Children(
new BoxView().Color(Colors.Green),
new Label().Text("Column 0, Row 0"),
new BoxView().Color(Colors.Blue).Column(1).Row(0),
new Label().Text("Column 1, Row 0").Column(1).Row(0),
new BoxView().Color(Colors.Teal).Column(0).Row(1),
new Label().Text("Column 0, Row 1").Column(0).Row(1),
new BoxView().Color(Colors.Purple).Column(1).Row(1),
new Label().Text("Column 1, Row 1").Column(1).Row(1),
)
<br> </details>
<details> <summary><b>ITextAlignment interface extension methods<b></summary>
<br> <br>
In FmgLib.MauiMarkup
, all classes that implement the ITextAlignment
interface get the following extension methods:
TextCenterHorizontal
TextCenterVertical
TextCenter
TextLeft
TextRight
TextBottom
TextBottomLeft
TextBottomRight
TextTop
TextTopLeft
TextTopRight
TextTopCenter
TextBottomCenter
TextCenterLeft
TextCenterRight
AlignText
Usage
To use the extension methods, create a Label
object (or any object that implements ITextAlignment
), and call the desired method:
new Label().TextCenter()
This example centers the text both horizontally and vertically within the label's containing element.
<br> </details>
<details> <summary><b>Layout options<b></summary>
In FmgLib.MauiMarkup
, you can layout every view in their container using the following extension methods:
CenterHorizontal
CenterVertical
Center
AlignLeft
AlignRight
AlignTop
AlignTopLeft
AlignTopRight
AlignBottom
AlignBottomLeft
AlignBottomRight
FillHorizontally
FillVertically
FillBothDirections
AlignTopCenter
AlignTopFill
AlignBottomCenter
AlignBottomFill
AlignCenterLeft
AlignCenterRight
AlignCenterFill
AlignFillLeft
AlignFillRight
AlignFillCenter
AlignLayout
Usage
To use the layout options, create a container view , add the view you want to layout to the container, and call the desired method:
new StackLayout()
.Children(
new Label().Text("Hello, World!").Center()
)
This example centers a Label inside a StackLayout
container. You can use the same method with other container views, and with any view that you want to lay out within its containing element.
</details>
<details> <summary><b>Menus in FmgLib.MauiMarkup<b></summary>
<br> <br>
Context menu
Here is an example of creating a context menu for an image. The context menu has options for copying and pasting, and also for changing the background color of a grid.
new Grid()
.Assign(out var grid)
.Children(
new Image()
.Source("dotnet_bot.png")
.ContextFlyout(new MenuFlyout()
{
new MenuFlyoutItem()
.Text("Copy")
.OnClicked(e => Console.WriteLine("Copy")),
new MenuFlyoutItem()
.Text("Paste")
.OnClicked(e => Console.WriteLine("Paste")),
new MenuFlyoutSubItem()
{
new MenuFlyoutItem()
.Text("Blue")
.OnClicked(e => grid.BackgroundColor = Colors.Blue),
new MenuFlyoutItem()
.Text("Red")
.OnClicked(e => grid.BackgroundColor = Colors.Red),
new MenuFlyoutItem()
.Text("Black")
.OnClicked(e => grid.BackgroundColor = Colors.Black)
}
.Text("Background color")
}
)
)
Menu bar
Here is an example of creating a menu bar for a ContentPage
. The menu bar has three options: My Menu, Edit, and Theme.
public class MenuPage : ContentPage
{
public MenuPage()
{
this.MenuBarItems(new MenuBarItem[]
{
new MenuBarItem()
{
new MenuFlyoutItem()
.Text("Exit")
.OnClicked(e => Application.Current.Quit()),
}
.Text("My Menu"),
new MenuBarItem()
{
new MenuFlyoutItem()
.Text("Copy")
.OnClicked(e => Console.WriteLine("Copy"))
.KeyboardAccelerators(
new KeyboardAccelerator()
.Key("C")
.Modifiers(KeyboardAcceleratorModifiers.Ctrl)
),
new MenuFlyoutItem()
.Text("Paste")
.OnClicked(e => Console.WriteLine("Paste"))
.KeyboardAccelerators(
new KeyboardAccelerator()
.Key("V")
.Modifiers(KeyboardAcceleratorModifiers.Ctrl)
),
}
.Text("Edit"),
new MenuBarItem()
{
new MenuFlyoutItem()
.Text("Blue")
.OnClicked(e => this.BackgroundColor = Colors.Blue),
...
}
.Text("Theme")
});
...
}
}
<br> </details>
<details> <summary><b>Properties and Fluent Methods<b></summary>
<br>
<br>
FmgLib.MauiMarkup
provides a convenient way to set properties for UI elements by matching properties with fluent helper methods. This makes it easier and more readable to define the interface of your application.
Here is an example of using fluent methods to set properties on a Label
:
new Label()
.Text("This is a test")
.Padding(20)
.FontSize(30)
.Center())
FmgLib.MauiMarkup
also provides a way to set property values based on device idiom, platform, or app theme. Here is an example of setting the font size and text color of a Label
based on the current device or theme:
new Label()
.Text("Hello")
.FontSize(e => e.OnDesktop(80).OnPhone(30).Default(50))
.TextColor(e => e.OnLight(Colors.Black).OnDark(Colors.Teal))
<br> </details>
<details> <summary><b>Property Bindings<b></summary>
<br>
<br>
FmgLib.MauiMarkup
provides a simple way to bind properties of an element to a source, so that when the source changes, the property changes as well. You can bind a property by using the fluent method e.g. Text()
, TextColor()
etc. and then using lambda call the method Path()
to specify the property you want to bind to.
public class SimpleBindings : ContentPage
{
public SimpleBindings()
{
this.Content(
new StackLayout()
Children(
new Slider()
.Assign(out var slider)
.Minimum(1)
.Maximum(20),
new Label()
.Text(e => e.Path("Value").Source(slider).StringFormat("Slider value: {0}"))
.FontSize(28)
)
);
}
}
In this example, the text property of the label is bound to the Value
property of a Slider
element named slider
. When the value of the slider changes, the text of the label will automatically update to reflect the new value.
You can also bind a property to an object that is not part of the visual tree. This is useful when you have a separate data source, such as a model or a view model, that you want to bind to a visual element.
<br> </details>
<details> <summary><b>Property MultiBinding<b></summary>
<br> <br> You can easily use multibinding with FmgLib.MauiMarkup. You can add as many BindingBases as you want with the e.Bindings(...) method.
Example usage is as follows:
public partial class MainPage : ContentPage, IFmgLibHotReload
{
private readonly MainPageViewModel viewModel;
public MainPage()
{
viewModel = new MainPageViewModel();
this.InitializeHotReload();
}
public void Build()
{
this
.BindingContext(viewModel)
.Content(
new VerticalStackLayout()
.Spacing(20)
.Children(
new CheckBox()
.IsChecked(e =>
e.Bindings(
new Binding().Path("Employee.IsOver16"),
new Binding().Path("Employee.HasPassedTest"),
new Binding().Path("Employee.IsSuspended").Converter(new InverterConverter())
)
.Converter(new AllTrueMultiConverter())
.FallbackValue("Is Error.")
.TargetNullValue("Is Null.")
),
new Label()
.Text(e =>
e.Bindings(
new Binding().Path("Employee.Id"),
new Binding().Path("Employee.Name"),
new Binding().Path("Employee.IsSuspended")
)
.StringFormat("{0} : {1} : {2}")
.FallbackValue("Is Error.")
.TargetNullValue("Is Null.")
)
)
);
}
}
<br> </details>
<details> <summary><b>Shell Application<b></summary>
<br> <br> Here's an example of a simple shell-based application:
using FmgLib.MauiMarkup;
public partial class App : Application
{
public App()
{
this.MainPage(
new Shell()
.ItemTemplate(() => new ShellItemTemplate())
.Resources(new ResourceDictionary().MergedDictionaries(AppStyles.Default))
.Items(
new FlyoutItem()
.FlyoutDisplayOptions(FlyoutDisplayOptions.AsMultipleItems)
.Items(
new Tab()
.Title("Main")
.Items(
new ShellContent()
.Title("Hello Page")
.ContentTemplate(new HelloWorldPage()),
new ShellContent()
.Title("ExamplePage")
.ContentTemplate(new ExamplePage()),
),
new ShellContent()
.Title("Grid")
.ContentTemplate(new GridPage()),
...
)
)
);
}
}
You can customize the appearance of the FlyoutItem
by defining a custom content view and setting the ItemTemplate
property on the Shell
element.
Here's an example of defining the appearance of a FlyoutItem
:
public class ShellItemTemplate : ContentView
{
public ShellItemTemplate()
{
this
.Content(
new Grid()
.ColumnDefinitions(e => e.Star(0.2).Star(0.8))
.Children(
new Image()
.Source(e => e.Path("FlyoutIcon"))
.Margin(5)
.HeightRequest(45),
new Label()
.GridColumn(1)
.Text(e => e.Path("Title"))
.FontSize(20)
.FontAttributes(FontAttributes.Italic)
.CenterVertically()
)
);
}
}
<br> </details>
<details> <summary><b>Application Styling<b></summary>
<br>
<br>
FmgLib.MauiMarkup
provides a way to define the styles of elements using the Style<T>
class. Here's an example of how to define the style of a button:
new Style<Button>(e => e
.TextColor(e => e.OnLight(Colors.White).OnDark(AppColors.Primary))
.BackgroundColor(e => e.OnLight(AppColors.Primary).OnDark(Colors.White))
.FontFamily("OpenSansRegular")
.FontSize(14)
.CornerRadius(8)
.Padding(new Thickness(14,10))
.MinimumHeightRequest(44)
.MinimumWidthRequest(44))
In the example, the properties of a button are set using fluent extension methods.
You can also use different values depending on the app theme, device idiom, or platform:
Additionally, you can define visual states for elements:
new Style<Button>(e => e...)
{
...
new VisualState<Button> (VisualStateEnum.VisualElement.Normal, e => e
.TextColor(e => e.OnLight(Colors.White).OnDark(AppColors.Primary))
.BackgroundColor(e => e.OnLight(AppColors.Primary).OnDark(Colors.White))),
new VisualState<Button> (VisualStateEnum.VisualElement.Disabled, e => e
.TextColor(e => e.OnLight(AppColors.Gray950).OnDark(AppColors.Gray200))
.BackgroundColor(e => e.OnLight(AppColors.Gray200).OnDark(AppColors.Gray600))),
},
You can also use visual states to define animations:
new Style<Button>(e => e...)
{
...
new VisualState<Button>(VisualStates.Button.Normal, e => e
.FontSize(33)
.TextColor(AppColors.Gray200))
{
async button => {
await button.RotateTo(0); // create animation inside VisualState
}
},
new VisualState<Button>(VisualStates.Button.Disabled, e => e
.FontSize(20)
.TextColor(AppColors.Gray600))
{
async button => {
await button.RotateTo(180);
}
},
}
Finally, all defined styles can be placed in a ResourceDictionary
:
new ResourceDictionary
{
...
new Style<Button>(e => e
.TextColor(e => e.OnLight(Colors.White).OnDark(AppColors.Primary))
.BackgroundColor(e => e.OnLight(AppColors.Primary).OnDark(Colors.White))
.FontFamily("OpenSansRegular")
.FontSize(14)
.CornerRadius(8)
.Padding(new Thickness(14,10))
.MinimumHeightRequest(44)
.MinimumWidthRequest(44))
{
new VisualState<Button> (VisualStateEnum.VisualElement.Normal, e => e
.TextColor(e => e.OnLight(Colors.White).OnDark(AppColors.Primary))
.BackgroundColor(e => e.OnLight(AppColors.Primary).OnDark(Colors.White))),
new VisualState<Button> (VisualStateEnum.VisualElement.Disabled, e => e
.TextColor(e => e.OnLight(AppColors.Gray950).OnDark(AppColors.Gray200))
.BackgroundColor(e => e.OnLight(AppColors.Gray200).OnDark(AppColors.Gray600)))
},
new Style<Frame>(e => e
.HasShadow(false)
.BorderColor(e => e.OnLight(AppColors.Gray200).OnDark(AppColors.Gray950))
.CornerRadius(8)),
...
};
<br> </details>
<details> <summary><b>User defined extension methods<b></summary>
<br>
<br>
In FmgLib:mauiMarkup
, you can create your own extension methods by defining a static method within a static class.
Here's an example of extension methods that set a label font size:
public static T FontSize<T>(this T self,
double fontSize)
where T : Microsoft.Maui.Controls.Label
{
self.SetValue(Microsoft.Maui.Controls.Label.FontSizeProperty, fontSize);
return self;
}
public static T FontSize<T>(this T self, Func<PropertyContext<double>, IPropertyBuilder<double>> configure)
where T : Microsoft.Maui.Controls.Label
{
var context = new PropertyContext<double>(self, Microsoft.Maui.Controls.Label.FontSizeProperty);
configure(context).Build();
return self;
}
public static SettersContext<T> FontSize<T>(this SettersContext<T> self,
double fontSize)
where T : Microsoft.Maui.Controls.Label
{
self.XamlSetters.Add(new Setter { Property = Microsoft.Maui.Controls.Label.FontSizeProperty, Value = fontSize });
return self;
}
public static SettersContext<T> FontSize<T>(this SettersContext<T> self, Func<PropertySettersContext<double>, IPropertySettersBuilder<double>> configure)
where T : Microsoft.Maui.Controls.Label
{
var context = new PropertySettersContext<double>(self.XamlSetters, Microsoft.Maui.Controls.Label.FontSizeProperty);
configure(context).Build();
return self;
}
public static Task<bool> AnimateFontSizeTo<T>(this T self, double value, uint length = 250, Easing? easing = null)
where T : Microsoft.Maui.Controls.Label
{
double fromValue = self.FontSize;
var transform = (double t) => Transformations.DoubleTransform(fromValue, value, t);
var callback = (double actValue) => { self.FontSize = actValue; };
return Transformations.AnimateAsync<double>(self, "AnimateFontSizeTo", transform, callback, length, easing);
}
it allows you the following usage:
new Label().FontSize(28)
or:
new Label().FontSize(e => e.Path("MyFontSize").Source(myModel))
new Label().FontSize(e => e.OnPhone(30).OnTablet(50).Default(40))
or use it in a style context:
new Style<Label>(e => e
.FontSize(20)
.CenterVertically()
.CenterHorizontally())
or use in an animation context.
<br> </details>
<details> <summary><b>Triggers<b></summary>
<br> <br> Triggers allow you to set properties in response to certain conditions or events.
Property Triggers
A property trigger sets a property in response to a change in the value of another property.
Here is an example of using a property trigger to change the background color and text color of an Entry
element when it gets focused:
using FmgLib:mauiMarkup;
public class PropertyTriggerPage : ContentPage
{
public PropertyTriggerPage()
{
this
.Resources(
new ResourceDictionary
{
new Style<Entry>
{
Entry.BackgroundColorProperty.Set(Colors.Black),
Entry.TextColorProperty.Set(Colors.White),
new Trigger(typeof(Entry))
.Property(Entry.IsFocusedProperty)
.Value(true)
.Setters(
new Setters<Entry>(e => e
.BackgroundColor(Colors.Yellow)
.TextColor(Colors.Black))
),
}
}
)
.Content(
new StackLayout()
.Children(
new Entry().Text("Enter name"),
new Entry().Text("Enter password"),
new Entry().Text("Enter address")
)
);
}
}
Data Triggers
A data trigger sets a property in response to a change in the value of a data source.
Here is an example of using a data trigger to disable a button if the text length of an Entry
element is zero:
this.Content(new StackLayout()
.Children(
new Entry().Assign(out var entry).Text("Enter text..."),
new Button()
.Text("Save")
.Triggers(
new DataTrigger(typeof(Button))
.Binding(e => e.Path("Text.Length").Source(entry))
.Value(0)
.Setters(new Setters<Entry>(e => e.IsEnabled(false)))
),
)
)
Event Triggers
An event trigger sets a property in response to an event.
Here is an example of using an event trigger to validate the input of an Entry
element as a number:
this
.Content(new StackLayout()
.Children(
new Entry()
.Assign(out var entry)
.Text("Enter text...")
.Triggers(
new EventTrigger()
.Event("TextChanged")
.Actions(new NumericValidationTriggerAction())
)
)
)
And here is the definition of the NumericValidationTriggerAction
class:
public class NumericValidationTriggerAction : TriggerAction<Entry>
{
protected override void Invoke(Entry entry)
{
double result;
bool isValid = Double.TryParse(entry.Text, out result);
entry.TextColor = isValid ? Colors.Black : Colors.Red;
}
}
And here is the definition of the NumericValidationTriggerAction
class:
public class NumericValidationTriggerAction : TriggerAction<Entry>
{
protected override void Invoke(Entry entry)
{
double result;
bool isValid = Double.TryParse(entry.Text, out result);
entry.TextColor = isValid ? Colors.Black : Colors.Red;
}
}
<br> </details>
<details> <summary><b>.NET built-in Hot-Reload<b></summary>
<br> <br> Additionally, the FmgLib.MauiMarkup library includes hot reload support to make the development process faster and more efficient.
If you want to enhance your page with fast reload, your page needs to implement the IFmgLibHotReload interface. Then, you should trigger the this.InitializeHotReload(); function within the constructor.
And you can write your design code inside the Build()
method to enhance it with fast reload.
Example usage is as follows:
public partial class ExamplePage : ContentPage, IFmgLibHotReload
{
public ExamplePage()
{
this.InitializeHotReload();
}
public void Build()
{
this
.Content(
new Label()
.Text("FmgLib.MauiMarkup")
.CharacterSpacing(2)
.FontSize(30)
.FontAttributes(Italic)
.TextColor(Green)
.TextCenter()
);
}
}
<br> </details>
<details> <summary><b>Extensions for 3rd Party Controls<b></summary>
<br>
<br>
FmgLib.MauiMarkup library can also generate extension methods for controls from third-party libraries. To achieve this, you should utilize the MauiMarkupAttribute
provided by FmgLib.MauiMarkup.
Simply specify the control for which you want to create extension methods as [MauiMarkup(typeof(YourControl))]
.
The constructor method of the MauiMarkup()
attribute automatically generates extension methods for BindableProperties and Events found within the type provided as an argument. You can provide a minimum of 1 type inside the constructor method, and there is no maximum limit. Multiple MauiMarkup attributes can be added to a single class.
NOTE: Suppose that if a property inherited from base classes has been redefined with the new
keyword in the class where you want to create a Fluent Method, the name of the new Fluent Method will be PropertyName + New
.
For example, since the Background property in the SfAvatarView class is redefined with new
and is the same as the Background in VisualElement, to prevent errors, the Fluent Method name for the Background property of the SfAvatarView class will be BackgroundNew
.
Let's look at an example:
using FmgLib.MauiMarkup;
namespace GeneratedExam;
[MauiMarkup(typeof(ZXing.Net.Maui.Controls.BarcodeGeneratorView))]
public class MyBarcodeGeneratorView { }
[MauiMarkup(typeof(ZXing.Net.Maui.Controls.CameraView))]
public class MyCameraView { }
[MauiMarkup(typeof(ZXing.Net.Maui.Controls.CameraBarcodeReaderView))]
public class MyCameraBarcodeReaderView { }
[MauiMarkup(typeof(SkiaSharp.Extended.UI.Controls.SKLottieView))]
public class MySkLottieView { }
Or instead of dealing with it like this, it can be used like this:
using Microsoft.Extensions.Logging;
using FmgLib.MauiMarkup;
using SkiaSharp.Extended.UI.Controls;
using ZXing.Net.Maui.Controls;
using UraniumUI.Material.Controls;
namespace MauiApp1
{
[MauiMarkup(typeof(CameraView))]
[MauiMarkup(typeof(SKLottieView), typeof(SKFileLottieImageSource), typeof(DataGrid))]
[MauiMarkup(typeof(SKConfettiView), typeof(BarcodeGeneratorView),typeof(InputField),typeof(EditorField),typeof(TextField))]
public static class MauiProgram
{
public static MauiApp CreateMauiApp()
{
var builder = MauiApp.CreateBuilder();
builder
.UseMauiApp<App>()
.ConfigureFonts(fonts =>
{
fonts.AddFont("OpenSans-Regular.ttf", "OpenSansRegular");
fonts.AddFont("OpenSans-Semibold.ttf", "OpenSansSemibold");
});
#if DEBUG
builder.Logging.AddDebug();
#endif
return builder.Build();
}
}
}
CameraView class from ZXing.Net.Maui.Controls library:
using System;
using Microsoft.Maui.Controls;
using Microsoft.Maui.Graphics;
using System;
namespace ZXing.Net.Maui.Controls
{
public partial class CameraView : View, ICameraView
{
public event EventHandler<CameraFrameBufferEventArgs> FrameReady;
void ICameraFrameAnalyzer.FrameReady(CameraFrameBufferEventArgs e)
=> FrameReady?.Invoke(this, e);
public static readonly BindableProperty IsTorchOnProperty =
BindableProperty.Create(nameof(IsTorchOn), typeof(bool), typeof(CameraView), defaultValue: true);
public bool IsTorchOn
{
get => (bool)GetValue(IsTorchOnProperty);
set => SetValue(IsTorchOnProperty, value);
}
public static readonly BindableProperty CameraLocationProperty =
BindableProperty.Create(nameof(CameraLocation), typeof(CameraLocation), typeof(CameraView), defaultValue: CameraLocation.Rear);
public CameraLocation CameraLocation
{
get => (CameraLocation)GetValue(CameraLocationProperty);
set => SetValue(CameraLocationProperty, value);
}
public void AutoFocus()
=> StrongHandler?.Invoke(nameof(AutoFocus), null);
public void Focus(Point point)
=> StrongHandler?.Invoke(nameof(Focus), point);
CameraViewHandler StrongHandler
=> Handler as CameraViewHandler;
}
}
The CameraViewExtension class created using the MauiMarkup attribute will be as follows:
//
// <auto-generated-fmglib-mauimarkup-generator />
//
namespace FmgLib.MauiMarkup;
public static partial class CameraViewExtension
{
public static T CameraLocation<T>(this T self,
ZXing.Net.Maui.CameraLocation cameraLocation)
where T : ZXing.Net.Maui.Controls.CameraView
{
self.SetValue(ZXing.Net.Maui.Controls.CameraView.CameraLocationProperty, cameraLocation);
return self;
}
public static T CameraLocation<T>(this T self, Func<PropertyContext<ZXing.Net.Maui.CameraLocation>, IPropertyBuilder<ZXing.Net.Maui.CameraLocation>> configure)
where T : ZXing.Net.Maui.Controls.CameraView
{
var context = new PropertyContext<ZXing.Net.Maui.CameraLocation>(self, ZXing.Net.Maui.Controls.CameraView.CameraLocationProperty);
configure(context).Build();
return self;
}
public static SettersContext<T> CameraLocation<T>(this SettersContext<T> self,
ZXing.Net.Maui.CameraLocation cameraLocation)
where T : ZXing.Net.Maui.Controls.CameraView
{
self.XamlSetters.Add(new Setter { Property = ZXing.Net.Maui.Controls.CameraView.CameraLocationProperty, Value = cameraLocation });
return self;
}
public static SettersContext<T> CameraLocation<T>(this SettersContext<T> self, Func<PropertySettersContext<ZXing.Net.Maui.CameraLocation>, IPropertySettersBuilder<ZXing.Net.Maui.CameraLocation>> configure)
where T : ZXing.Net.Maui.Controls.CameraView
{
var context = new PropertySettersContext<ZXing.Net.Maui.CameraLocation>(self.XamlSetters, ZXing.Net.Maui.Controls.CameraView.CameraLocationProperty);
configure(context).Build();
return self;
}
public static T IsTorchOn<T>(this T self,
bool isTorchOn)
where T : ZXing.Net.Maui.Controls.CameraView
{
self.SetValue(ZXing.Net.Maui.Controls.CameraView.IsTorchOnProperty, isTorchOn);
return self;
}
public static T IsTorchOn<T>(this T self, Func<PropertyContext<bool>, IPropertyBuilder<bool>> configure)
where T : ZXing.Net.Maui.Controls.CameraView
{
var context = new PropertyContext<bool>(self, ZXing.Net.Maui.Controls.CameraView.IsTorchOnProperty);
configure(context).Build();
return self;
}
public static SettersContext<T> IsTorchOn<T>(this SettersContext<T> self,
bool isTorchOn)
where T : ZXing.Net.Maui.Controls.CameraView
{
self.XamlSetters.Add(new Setter { Property = ZXing.Net.Maui.Controls.CameraView.IsTorchOnProperty, Value = isTorchOn });
return self;
}
public static SettersContext<T> IsTorchOn<T>(this SettersContext<T> self, Func<PropertySettersContext<bool>, IPropertySettersBuilder<bool>> configure)
where T : ZXing.Net.Maui.Controls.CameraView
{
var context = new PropertySettersContext<bool>(self.XamlSetters, ZXing.Net.Maui.Controls.CameraView.IsTorchOnProperty);
configure(context).Build();
return self;
}
public static T OnFrameReady<T>(this T self, System.EventHandler<ZXing.Net.Maui.CameraFrameBufferEventArgs> handler)
where T : ZXing.Net.Maui.Controls.CameraView
{
self.FrameReady += handler;
return self;
}
public static T OnFrameReady<T>(this T self, System.Action<T> action)
where T : ZXing.Net.Maui.Controls.CameraView
{
self.FrameReady += (o, arg) => action(self);
return self;
}
}
For example, let's write the sample code for the TextField and SKLottieView Controls:
new TextField()
.Title("Password")
.TitleColor(Colors.LightGray)
.AccentColor(Colors.CadetBlue)
.TextColor(Colors.White)
.IsPassword(true),
new SKLottieView()
.Source(new SKFileLottieImageSource().File("iconapp.json"))
.RepeatCount(-1)
.HeightRequest(250)
.WidthRequest(250)
With the MauiMarkupAttachedPropAttribute, you can easily create extension methods for AttachedProperties within Control classes from third-party libraries. The constructor's first parameter takes the type of the Control class, the second parameter takes the name of the AttachedProperty, the third parameter takes the value type that the AttachedProperty can accept, and the fourth parameter takes the type to which the AttachedProperty will be applied.
Example usage:
[MauiMarkupAttachedProp(typeof(InputKit.Shared.Controls.FormView), nameof(InputKit.Shared.Controls.FormView.IsSubmitButtonProperty), typeof(bool), typeof(Button))]
[MauiMarkup(typeof(InputKit.Shared.Controls.FormView))]
public class MyFormView { }
OR
using Microsoft.Extensions.Logging;
using FmgLib.MauiMarkup;
namespace MauiApp1
{
[MauiMarkupAttachedProp(typeof(InputKit.Shared.Controls.FormView), nameof(InputKit.Shared.Controls.FormView.IsSubmitButtonProperty), typeof(bool), typeof(Button))]
[MauiMarkup(typeof(InputKit.Shared.Controls.FormView))]
public static class MauiProgram
{
public static MauiApp CreateMauiApp()
{
var builder = MauiApp.CreateBuilder();
builder
.UseMauiApp<App>()
.ConfigureFonts(fonts =>
{
fonts.AddFont("OpenSans-Regular.ttf", "OpenSansRegular");
fonts.AddFont("OpenSans-Semibold.ttf", "OpenSansSemibold");
});
#if DEBUG
builder.Logging.AddDebug();
#endif
return builder.Build();
}
}
}
The usage of the AttachedProperty in the Button class will be as follows:
new Button()
.Text("Login")
.FontAttributes(Bold)
.FormViewIsSubmitButton(true)
<br> </details>
<details> <summary><b>Localization (Json File)<b></summary>
<br> <br> In the MauiProgram.cs file,
builder
.UseMauiApp<App>()
.UseMauiMarkupLocalization();
should be added.
In your main project you should have a language file of type json. The translation will be read from this file and imported. If you do not specify the path to the file(s) in the parameter (
builder
.UseMauiApp<App>()
.UseMauiMarkupLocalization();
//.UseMauiMarkupLocalization(defaultLang:"en-US"); // or
//.UseMauiMarkupLocalization(defaultLang:"en-US", "Loc1.json", "Loc2.json"); // or
), will look for a json file named Localization.json
in the home directory.
if you give one or more parameters like
builder
.UseMauiApp<App>()
.UseMauiMarkupLocalization(filePaths: "Localization1.json", "Localization2.json", "/Languages/Temp1.json");
it will read json files in given file paths.
The critical point here is to select Build Action: MauiAsset
for json files.
Proper json format:
{
"Hello": {
"tr-TR": "Merhaba Dünya!",
"en-US": "Hello World!"
},
"Msg": {
"tr-TR": "Deneme amaçlı yapılmıştır.",
"en-US": "It was made for testing purposes."
}
}
Instead of 'keyWord' keywords, you can use any word or phrase(s) you want. You don't have any Regex limitations.
You can also change the 'tr-TR' and 'en-US' language keys with words or sentences as you wish. But it is recommended to use expressions such as 'en-US', 'tr-TR', 'fr-FR'.
You can change the language of the system with the following statement: Translator.Instance.ChangeCulture(CultureInfo.GetCultureInfo("en-US"));
You can simply use
new Label()
.Text(e => e.Translate("Hello"))
.FontSize(32)
.CenterHorizontal()
.SemanticHeadingLevel(SemanticHeadingLevel.Level1),
new Label()
.Text(e => e.Translate("Msg"))
.FontSize(18)
.CenterHorizontal()
.SemanticDescription(e => e.Translate("Msg"))
.SemanticHeadingLevel(SemanticHeadingLevel.Level1),
new VerticalStackLayout()
.Center()
.Children(
new RadioButton()
.IsChecked(Translator.Instance.CurrentCulture.Name == "tr-TR")
.Content("tr-TR")
.OnCheckedChanged((sender, e) =>
{
Translator.Instance.ChangeCulture(CultureInfo.GetCultureInfo("tr-TR"));
}),
new RadioButton()
.IsChecked(Translator.Instance.CurrentCulture.Name == "en-US")
.Content("en-US")
.OnCheckedChanged((sender, e) =>
{
Translator.Instance.ChangeCulture(CultureInfo.GetCultureInfo("en-US"));
})
)
in the code.
<br> </details>
<details> <summary><b>Localization (Resx File)<b></summary>
<br> <br> In the MauiProgram.cs file,
builder
.UseMauiApp<App>()
.UseMauiMarkupLocalizationWithResx(AppResources.ResourceManager);
// .UseMauiMarkupLocalizationWithResx(AppResources.ResourceManager, "en-US"); // set default lang
should be added.
You should have source files with the extension resx in your project. The translation will be read from this file and imported.
Then, in MauiProgram.cs, pass your ResourceManager
value as a parameter to UseMauiMarkupLocalizationWithResx
.
You can also change the 'tr-TR' and 'en-US' language keys with words or sentences as you wish. But it is recommended to use expressions such as 'en-US', 'tr-TR', 'fr-FR'.
You can change the language of the system with the following statement: TranslatorResx.Instance.ChangeCulture(CultureInfo.GetCultureInfo("en-US"));
You can simply use
new Label()
.Text(e => e.TranslateResx("Hello"))
.FontSize(32)
.CenterHorizontal()
.SemanticHeadingLevel(SemanticHeadingLevel.Level1),
new Label()
.Text(e => e.TranslateResx(nameof(AppResource.Msg)))
.FontSize(18)
.CenterHorizontal()
.SemanticDescription(e => e.TranslateResx("Msg"))
.SemanticHeadingLevel(SemanticHeadingLevel.Level1),
new VerticalStackLayout()
.Center()
.Children(
new RadioButton()
.IsChecked(TranslatorResx.Instance.CurrentCulture.Name == "tr-TR")
.Content("tr-TR")
.OnCheckedChanged((sender, e) =>
{
TranslatorResx.Instance.ChangeCulture(CultureInfo.GetCultureInfo("tr-TR"));
}),
new RadioButton()
.IsChecked(TranslatorResx.Instance.CurrentCulture.Name == "en-US")
.Content("en-US")
.OnCheckedChanged((sender, e) =>
{
TranslatorResx.Instance.ChangeCulture(CultureInfo.GetCultureInfo("en-US"));
})
)
in the code.
<br> </details>
<details> <summary><b>General Example Code<b></summary>
<br> <br>
using Microsoft.Maui.Layouts;
using FmgLib.MauiMarkup;
namespace MyOrderApp.Views;
public partial class HomePage : BasePage<HomePageViewModel>
{
public HomePage(HomePageViewModel viewModel) : base(viewModel, "Home Page")
{
}
public override void Build()
{
this
.Content(
new VerticalStackLayout()
.Padding(10)
.Children(
new SearchBar()
.Placeholder("Ürünlerde Ara.")
.Margin(10)
.Assign(out var search)
.SearchCommand(BindingContext.SearchCommand)
.Bind(SearchBar.SearchCommandParameterProperty, "Text", source: search),
new Frame()
.CornerRadius(15)
.BackgroundColor(Colors.Blue)
.BorderColor(Colors.Blue)
.HeightRequest(150)
.Margin(15,7)
.Padding(0)
.Content(
new Grid()
.ColumnDefinitions(e => e.Star(5).Star(5))
.RowDefinitions(e => e.Star(5).Star(5))
.Children(
new Frame()
.Row(0)
.Column(0)
.Margin(0,20,0,0)
.Padding(0)
.CornerRadius(0)
.BackgroundColor(Colors.DarkBlue)
.BorderColor(Colors.DarkBlue)
.Content(
new Label()
.Text("%50 İndirim")
.TextColor(Colors.White)
.FontAttributes(FontAttributes.Bold)
.FontSize(20)
.Center()
),
new Label()
.Text("Tüm Unlu Mamüllerde her gün saat 21:00'dan sonra!")
.FontSize(12)
.Row(1)
.Column(0)
.TextColor(Colors.White)
.FontAttributes(FontAttributes.Italic)
.Margin(10,3,0,0),
new Image()
.Source("white_board.png")
.Row(0)
.Column(1)
.RowSpan(2)
.SizeRequest(150,100)
.Opacity(.8)
)
),
new Grid()
.ColumnDefinitions(e => e.Star(7).Star(3))
.FillHorizontal()
.Padding(10)
.Children(
new Label()
.Text("Son Ürünler")
.FontAttributes(FontAttributes.Bold)
.FontSize(18)
.CenterVertical()
.Column(0)
.AlignLeft(),
new Label()
.Text("Tümünü Gör")
.FontSize(15)
.CenterVertical()
.Column(1)
.AlignRight()
.TextDecorations(TextDecorations.Underline)
.GestureRecognizers(
new TapGestureRecognizer()
.Command(BindingContext.GotoAllProductsCommand)
)
),
new CollectionView()
.SelectionMode(SelectionMode.None)
.Bind(CollectionView.ItemsSourceProperty, "Products")
.ItemsLayout(new LinearItemsLayout(ItemsLayoutOrientation.Horizontal).ItemSpacing(10))
.EmptyView(
new VerticalStackLayout()
.Children(
new Label()
.Text("Kayıt Yoktur.")
.TextColor(Colors.Red)
.FontAttributes(FontAttributes.Bold)
.FontSize(18)
)
.Center()
)
.ItemTemplate(() =>
new Frame()
.CornerRadius(15)
.BorderColor(Colors.LightGray)
.BackgroundColor(Colors.LightGray)
.MinimumHeightRequest(200)
.MaximumWidthRequest(200)
.Padding(5)
.Content(
new Grid()
.RowDefinitions(e => e.Star(1).Star(6).Star(2).Star(1))
.Padding(5)
.Children(
new Grid()
.Row(0)
.ColumnDefinitions(e => e.Star(6).Star(4))
.Children(
new ImageButton()
.Bind(ImageButton.SourceProperty, nameof(ProductVM.IsFavorite), converter: new BoolToFavoriteImageConverter())
.BackgroundColor(Colors.Transparent)
.AlignLeft()
.SizeRequest(30, 30)
.Command(BindingContext.ChangeFavoriteCommand)
.Bind(ImageButton.CommandParameterProperty, "."),
new Frame()
.CornerRadius(20)
.HeightRequest(25)
.WidthRequest(50)
.Padding(0)
.BackgroundColor(Colors.Red)
.BorderColor(Colors.Red)
.Column(1)
.Bind(Microsoft.Maui.Controls.Frame.IsVisibleProperty, nameof(ProductVM.IsDiscount))
.Content(
new Label()
.Bind(Label.TextProperty, nameof(ProductVM.DiscountRate))
.FontSize(11)
.FontAttributes(FontAttributes.Bold)
.TextColor(Colors.White)
.Center()
)
),
new Image()
.Bind(Image.SourceProperty, nameof(ProductVM.Image))
.SizeRequest(80,80)
.Row(1)
.CenterHorizontal(),
new VerticalStackLayout()
.Row(2)
.Children(
new Label()
.Bind(Label.TextProperty, nameof(ProductVM.Name))
.FontAttributes(FontAttributes.Bold)
.FontSize(11)
.AlignLeft()
.LineBreakMode(LineBreakMode.TailTruncation)
.FontAutoScalingEnabled(true),
new HorizontalStackLayout()
.Spacing(2)
.Children(
new Label()
.Bind(Label.TextProperty, nameof(ProductVM.Price))
.Bind(Label.TextDecorationsProperty, nameof(ProductVM.IsDiscount), converter: new BoolToTextDecorationConverter())
.Bind(Label.FontSizeProperty, nameof(ProductVM.IsDiscount), converter: new BoolToFontSizeConverter())
.FontAttributes(FontAttributes.Bold)
.CenterVertical(),
new Label()
.TextColor(Colors.Red)
.FontAttributes(FontAttributes.Bold)
.CenterVertical()
.Bind(Label.IsVisibleProperty, nameof(ProductVM.IsDiscount))
.Bind(Label.TextProperty, nameof(ProductVM.DiscountPrice)),
new Label()
.Text("/")
.FontSize(10)
.CenterVertical()
.TextColor(Colors.DarkSlateGray),
new Label()
.FontSize(10)
.CenterVertical()
.TextColor(Colors.DarkSlateGray)
.Bind(Label.TextProperty, nameof(ProductVM.Unit))
)
),
new Button()
.Row(3)
.Margin(new Thickness(0,5,0,0))
.Padding(0)
.Text("Sepete Ekle")
.BackgroundColor(Colors.Green)
.FontSize(12)
.FontAttributes(FontAttributes.Bold)
.CenterHorizontal()
.HeightRequest(35)
.WidthRequest(100)
.Command(BindingContext.AddProductBasketCommand)
.Bind(Button.CommandParameterProperty, ".")
)
)
),
new Grid()
.ColumnDefinitions(e => e.Star(7).Star(3))
.FillHorizontal()
.Padding(10)
.Children(
new Label()
.Text("Kategoriler")
.FontAttributes(FontAttributes.Bold)
.FontSize(18)
.CenterVertical()
.Column(0)
.AlignLeft(),
new Label()
.Text("Tümünü Gör")
.FontSize(15)
.CenterVertical()
.Column(1)
.AlignRight()
.TextDecorations(TextDecorations.Underline)
.GestureRecognizers(
new TapGestureRecognizer()
.Command(BindingContext.GotoAllCategoriesCommand)
)
),
new FlexLayout()
.ItemsSources(BindingContext.Categories)
.Assign(out var flex)
.Wrap(FlexWrap.Wrap)
.FlexBasis(FlexBasis.Auto)
.ItemTemplates(new DataTemplate(() =>
new Frame()
.CornerRadius(15)
.BorderColor(Colors.LightGray)
.BackgroundColor(Colors.LightGray)
.MinimumHeightRequest(30)
.WidthRequest(180)
.Padding(0)
.Margin(new Thickness(1,0,5,5))
.FlexBasis(FlexBasis.Auto)
.Content(
new Grid()
.ColumnDefinitions(e => e.Star(3).Star(7))
.Padding(5)
.Children(
new Image()
.Bind(Image.SourceProperty, nameof(SubCategoryVM.Icon))
.SizeRequest(30,30)
.Column(0)
.CenterVertical(),
new Label()
.Bind(Label.TextProperty, nameof(SubCategoryVM.Name))
.TextColor(Colors.CornflowerBlue)
.FontAttributes(FontAttributes.Bold)
.FontSize(12)
.Column(1)
.FontAutoScalingEnabled(true)
.CenterVertical()
)
)
))
)
.FillHorizontal()
);
}
}
</details>
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net8.0 is compatible. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
-
net8.0
- Microsoft.Maui.Controls (>= 8.0.21)
NuGet packages (1)
Showing the top 1 NuGet packages that depend on FmgLib.MauiMarkup:
Package | Downloads |
---|---|
FAFA.MAUI.Bootstrap
Basic library containing styles taken from web bootstrap components applied to .NET MAUI components. |
GitHub repositories
This package is not used by any popular GitHub repositories.
Version | Downloads | Last updated |
---|---|---|
8.8.9 | 192 | 12/14/2024 |
8.8.8 | 140 | 12/7/2024 |
8.8.7 | 180 | 11/25/2024 |
8.8.6 | 156 | 11/17/2024 |
8.8.5.1 | 211 | 10/21/2024 |
8.8.5 | 125 | 10/20/2024 |
8.8.4 | 277 | 10/19/2024 |
8.8.3 | 216 | 10/2/2024 |
8.8.2 | 128 | 9/27/2024 |
8.8.1 | 207 | 9/8/2024 |
8.8.0 | 144 | 8/30/2024 |
8.7.0 | 151 | 8/19/2024 |
8.6.7 | 136 | 8/17/2024 |
8.6.6 | 140 | 8/15/2024 |
8.6.5 | 128 | 8/15/2024 |
8.6.4 | 137 | 8/13/2024 |
8.6.3 | 129 | 8/5/2024 |
8.6.2 | 85 | 8/3/2024 |
8.6.1 | 119 | 7/27/2024 |
8.6.0 | 144 | 7/21/2024 |
8.5.1 | 101 | 7/20/2024 |
8.5.0 | 218 | 6/15/2024 |
8.4.2 | 111 | 6/6/2024 |
8.4.1 | 121 | 6/1/2024 |
8.4.0 | 108 | 5/31/2024 |
8.4.0-pre1.0.0 | 64 | 5/25/2024 |
8.3.1 | 121 | 5/21/2024 |
8.3.1-prev1.0.3 | 149 | 5/19/2024 |
8.3.1-prev1.0.2 | 62 | 5/17/2024 |
8.3.1-prev1.0.1 | 59 | 5/14/2024 |
8.3.1-prev1.0.0 | 57 | 5/13/2024 |
8.3.0 | 121 | 5/12/2024 |
8.3.0-prev1.0.1 | 61 | 5/11/2024 |
8.3.0-prev1.0.0 | 57 | 5/11/2024 |
8.2.3 | 123 | 5/11/2024 |
8.2.3-prev1.0.3 | 67 | 5/10/2024 |
8.2.3-prev1.0.2 | 60 | 5/10/2024 |
8.2.3-prev1.0.1 | 60 | 5/8/2024 |
8.2.3-prev1.0.0 | 75 | 5/6/2024 |
8.2.2 | 101 | 5/3/2024 |
8.2.1 | 66 | 5/2/2024 |
8.2.0 | 69 | 5/2/2024 |
8.1.0 | 129 | 4/17/2024 |
8.1.0-prev1.0.0 | 74 | 4/16/2024 |
8.0.20-prev1.0.2 | 71 | 4/15/2024 |
8.0.20-prev1.0.1 | 88 | 4/15/2024 |
8.0.20-prev1.0.0 | 98 | 4/15/2024 |
8.0.14 | 190 | 3/23/2024 |
8.0.7 | 245 | 2/23/2024 |
8.0.6.3 | 286 | 2/6/2024 |
8.0.6.2 | 302 | 1/25/2024 |
8.0.6.1 | 285 | 1/19/2024 |
8.0.6 | 341 | 1/19/2024 |
8.0.3.1 | 291 | 1/19/2024 |
8.0.3 | 304 | 1/19/2024 |
8.0.0 | 320 | 1/19/2024 |