Doprez.Stride 1.2.1

There is a newer version of this package available.
See the version list below for details.
dotnet add package Doprez.Stride --version 1.2.1                
NuGet\Install-Package Doprez.Stride -Version 1.2.1                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Doprez.Stride" Version="1.2.1" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Doprez.Stride --version 1.2.1                
#r "nuget: Doprez.Stride, 1.2.1"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Doprez.Stride as a Cake Addin
#addin nuget:?package=Doprez.Stride&version=1.2.1

// Install Doprez.Stride as a Cake Tool
#tool nuget:?package=Doprez.Stride&version=1.2.1                

Doprez.Stride

A bundle of Stride related libraries

Build Status

CircleCI

Examples

Player Controller Example

public class PlayerController : SyncScript
{
	[DataMember(0)]
	public Keys ForwardKey { get; set; }
	[DataMember(1)]
	public Keys BackwardKey { get; set; }
	[DataMember(2)]
	public Keys RightKey { get; set; }
	[DataMember(3)]
	public Keys LeftKey { get; set; }
	[DataMember(100)]
	public Keys Interact { get; set; }
	[DataMember(200)]
	public Keys JumpKey { get; set; }

	private PlayerMover _playerMover;
	private Raycast _raycast;

	public override void Start()
	{
		_playerMover = Entity.GetComponent<PlayerMover>();
		_raycast = Entity.GetComponent<Raycast>();
		Input.Mouse.LockPosition(true);
	}

	public override void Update()
	{
		MovePlayer();
		RotateCamera();
		Jump();
		PlayerRaycast();
	}

	private void MovePlayer()
	{
		Vector2 movement = Vector2.Zero;

		if (Input.IsKeyDown(ForwardKey))
		{
			movement.Y += 1;
		}
		if (Input.IsKeyDown(BackwardKey))
		{
			movement.Y -= 1;
		}
		if (Input.IsKeyDown(RightKey))
		{
			movement.X += 1;
		}
		if (Input.IsKeyDown(LeftKey))
		{
			movement.X -= 1;
		}
		_playerMover.MovePlayer(movement);
	}

	private void RotateCamera()
	{
		_playerMover.UpdateCameraRotation(Input.Mouse.Delta * 100);
	}

	private void Jump()
	{
		if (Input.IsKeyPressed(JumpKey))
		{
			_playerMover.Jump();
		}
	}

	//Example of the Raycast Component usage to store a HitResult in the result variable
	private void PlayerRaycast()
	{
		if (Input.IsKeyPressed(Interact))
		{
			var result = _raycast.RayCast(_playerMover.CameraPivot);
		}
	}
}

Helpful Extensions

EntityComponent

DestroyEntity() provides a quick way to remove an entity from the scene. GetYAngleToTarget(OtherEntity) get the angle to the target entity. GetComponent() similar to Unity. Unlike Strides default Get() this one will also be able to grab non EntityComponent classes like Interfaces. GetComponents() similar to Unity. Unlike Strides default Get() this one will also be able to grab non EntityComponent classes like Interfaces as an IEnumerable. WorldPosition() a faster way to get the world position

ModelComponent

GetMeshHeight() will get the Y height of a model.

ScriptComponent

DeltaTime() a faster way to get delta time.

PhysicsComponent

All a WIP as they dont seem to consitantly work

Product Compatible and additional computed target framework versions.
.NET net6.0 is compatible.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (1)

Showing the top 1 NuGet packages that depend on Doprez.Stride:

Package Downloads
Doprez.Stride.AI

AI libraries to be used within Stride games

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
3.0.0 207 12/15/2023
2.1.0 143 9/21/2023
2.0.0 147 7/12/2023
1.2.5 175 4/21/2023
1.2.4 221 4/12/2023
1.2.3 151 4/5/2023
1.2.2 194 3/27/2023
1.2.1 199 3/10/2023
1.2.0 216 3/1/2023
1.1.2 211 2/25/2023
1.1.1 277 2/9/2023
1.1.0 241 2/8/2023
1.0.9 371 1/27/2023
1.0.8 430 9/5/2022
1.0.7 400 9/4/2022
1.0.6 411 8/29/2022
1.0.5 401 8/29/2022
1.0.4 433 8/15/2022
1.0.3 421 8/14/2022
1.0.2 400 8/14/2022
1.0.1 423 8/14/2022
1.0.0 427 8/13/2022