Doprez.Stride 3.0.0

dotnet add package Doprez.Stride --version 3.0.0
NuGet\Install-Package Doprez.Stride -Version 3.0.0
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Doprez.Stride" Version="3.0.0" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Doprez.Stride --version 3.0.0
#r "nuget: Doprez.Stride, 3.0.0"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Doprez.Stride as a Cake Addin
#addin nuget:?package=Doprez.Stride&version=3.0.0

// Install Doprez.Stride as a Cake Tool
#tool nuget:?package=Doprez.Stride&version=3.0.0

Doprez.Stride

A bundle of Stride related libraries.

Build Status

CircleCI

Installation

Nuget method

  • Simple just ad the nuget package to your package!
  • this is limited to only extensions since Stride does not know how to read the ScriptComponents

Download method 1

  • Download the project
  • add the csproj as a reference to your game solution
  • done
  • sometimes multiple project references can cause reload issues in Gamestudio, if so use Download method 2.

Download method 2

  • Download the project
  • copy the folders (Components, Extensions, DoprezMath, Utilities and Interfaces) into a folder in your project, I usually name it Core.

Examples

Player Controller Example

public class PlayerController : SyncScript
{
	[DataMember(0)]
	public Keys ForwardKey { get; set; }
	[DataMember(1)]
	public Keys BackwardKey { get; set; }
	[DataMember(2)]
	public Keys RightKey { get; set; }
	[DataMember(3)]
	public Keys LeftKey { get; set; }
	[DataMember(100)]
	public Keys Interact { get; set; }
	[DataMember(200)]
	public Keys JumpKey { get; set; }

	private PlayerMover _playerMover;
	private Raycast _raycast;

	public override void Start()
	{
		_playerMover = Entity.GetComponent<PlayerMover>();
		_raycast = Entity.GetComponent<Raycast>();
		Input.Mouse.LockPosition(true);
	}

	public override void Update()
	{
		MovePlayer();
		RotateCamera();
		Jump();
		PlayerRaycast();
	}

	private void MovePlayer()
	{
		Vector2 movement = Vector2.Zero;

		if (Input.IsKeyDown(ForwardKey))
		{
			movement.Y += 1;
		}
		if (Input.IsKeyDown(BackwardKey))
		{
			movement.Y -= 1;
		}
		if (Input.IsKeyDown(RightKey))
		{
			movement.X += 1;
		}
		if (Input.IsKeyDown(LeftKey))
		{
			movement.X -= 1;
		}
		_playerMover.MovePlayer(movement);
	}

	private void RotateCamera()
	{
		_playerMover.UpdateCameraRotation(Input.Mouse.Delta * 100);
	}

	private void Jump()
	{
		if (Input.IsKeyPressed(JumpKey))
		{
			_playerMover.Jump();
		}
	}

	//Example of the Raycast Component usage to store a HitResult in the result variable
	private void PlayerRaycast()
	{
		if (Input.IsKeyPressed(Interact))
		{
			var result = _raycast.RayCast(_playerMover.CameraPivot);
		}
	}
}

Helpful Extensions

EntityComponent

  • DestroyEntity() provides a quick way to remove an entity from the scene.
  • GetYAngleToTarget(OtherEntity) get the angle to the target entity.
  • GetComponent() similar to Unity. Unlike Strides default Get() this one will also be able to grab non EntityComponent classes like Interfaces.
  • GetComponents() similar to Unity. Unlike Strides default Get() this one will also be able to grab non EntityComponent classes like Interfaces as an IEnumerable.
  • WorldPosition() an easier way to get the world position.

ModelComponent

  • GetMeshHeight() will get the Y height of a model.

ScriptComponent

  • DeltaTime() a faster way to get delta time.
  • GetCamera() Gets the camera with the name main in the Scene
  • GetCamera(string name) Gets the camera with a custom name in the Scene
  • GetFirstCamera() Gets the first camera available in the GraphicsCompositor

PhysicsComponent

  • All WIP as they dont seem to consitantly work.

Game

  • FPS() a quick way to get FPS
Product Compatible and additional computed target framework versions.
.NET net8.0 is compatible.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (1)

Showing the top 1 NuGet packages that depend on Doprez.Stride:

Package Downloads
Doprez.Stride.AI

AI libraries to be used within Stride games

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
3.0.0 192 12/15/2023
2.1.0 134 9/21/2023
2.0.0 143 7/12/2023
1.2.5 171 4/21/2023
1.2.4 215 4/12/2023
1.2.3 148 4/5/2023
1.2.2 184 3/27/2023
1.2.1 196 3/10/2023
1.2.0 211 3/1/2023
1.1.2 205 2/25/2023
1.1.1 266 2/9/2023
1.1.0 238 2/8/2023
1.0.9 358 1/27/2023
1.0.8 428 9/5/2022
1.0.7 392 9/4/2022
1.0.6 409 8/29/2022
1.0.5 400 8/29/2022
1.0.4 432 8/15/2022
1.0.3 420 8/14/2022
1.0.2 393 8/14/2022
1.0.1 422 8/14/2022
1.0.0 426 8/13/2022