Aspose.3D 17.11.0

There is a newer version of this package available.
See the version list below for details.
dotnet add package Aspose.3D --version 17.11.0
NuGet\Install-Package Aspose.3D -Version 17.11.0
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Aspose.3D" Version="17.11.0" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Aspose.3D --version 17.11.0
#r "nuget: Aspose.3D, 17.11.0"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Aspose.3D as a Cake Addin
#addin nuget:?package=Aspose.3D&version=17.11.0

// Install Aspose.3D as a Cake Tool
#tool nuget:?package=Aspose.3D&version=17.11.0

Aspose.3D is a class library for working with 3D files. It allows developers to create/manipulate/render 3D scene and work with FBX,STL,OBJ,3DS,U3D,DAE,PDF,DRC,GLTF files. It allows you to open files and manipulate the elements in the 3D scene, from line,mesh,nurbs curve, to more complex elements animation, and then export to FBX ASCII, FBX binary, STL ASCII, STL binary, Collada, Wavefront .obj, 3DS, PDF formats, glTF, glTF2, Google Draco.

Product Compatible and additional computed target framework versions.
.NET Framework net35 is compatible.  net40 is compatible.  net403 was computed.  net45 was computed.  net451 was computed.  net452 was computed.  net46 was computed.  net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
Compatible target framework(s)
Additional computed target framework(s)
Learn more about Target Frameworks and .NET Standard.

This package has no dependencies.

NuGet packages (3)

Showing the top 3 NuGet packages that depend on Aspose.3D:

Package Downloads
Aspose.Total

Aspose.Total for .NET is the most complete package of all .NET file format APIs offered by Aspose. It empowers developers to create, edit, render, print and convert between a wide range of popular document formats within any .NET, C#, ASP.NET and VB.NET applications.

Aspose.3D.Codec.SkiaSharp

This plugin allows you to use SkiaSharp's image codec to encode and decode textures.

nilnul.geometry._stereo_._LIB_

cubic/3dimension geometry

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
24.1.0 891 1/30/2024
23.12.0 2,370 12/28/2023
23.11.1 887 12/8/2023
23.11.0 2,578 11/29/2023
23.10.0 2,848 10/30/2023
23.9.0 4,662 9/27/2023
23.8.0 6,352 8/25/2023
23.7.0 5,598 7/26/2023
23.6.0 5,554 6/26/2023
23.5.0 4,577 5/26/2023
23.4.0 6,232 4/13/2023
23.3.0 6,197 3/16/2023
23.2.0 5,734 2/14/2023
23.1.0 8,597 1/18/2023
22.12.0 8,646 12/21/2022
22.11.0 8,842 11/17/2022
22.10.0 10,134 10/14/2022
22.9.0 6,615 9/9/2022
22.8.0 18,783 8/3/2022
22.7.0 6,736 7/8/2022
22.6.0 10,111 6/10/2022
22.5.0 11,099 5/9/2022
22.4.0 6,176 4/13/2022
22.3.0 13,392 3/4/2022
22.2.0 7,881 2/7/2022
22.1.0 8,819 1/5/2022
21.12.0 2,287 12/3/2021
21.11.0 7,675 11/11/2021
21.10.0 6,124 10/9/2021
21.9.0 11,733 9/6/2021
21.8.0 13,780 8/6/2021
21.7.0 10,288 7/5/2021
21.6.0 4,109 6/7/2021
21.5.0 8,402 5/6/2021
21.4.0 10,009 4/2/2021
21.3.0 6,871 3/4/2021
21.2.1 9,592 2/14/2021
21.2.0 1,493 2/7/2021
21.1.0 3,185 1/8/2021
20.12.2 3,433 12/10/2020
20.12.0 1,414 12/5/2020
20.11.0 7,204 11/3/2020
20.9.0 3,747 9/4/2020
20.8.0 2,934 8/11/2020
20.7.0 2,897 7/3/2020
20.6.1 2,282 6/16/2020
20.6.0 3,025 6/8/2020
20.5.0 9,911 5/12/2020
20.4.0 4,394 4/9/2020
20.3.0 3,901 3/3/2020
20.2.1 3,039 2/14/2020
20.2.0 1,767 2/10/2020
20.1.0 4,597 1/2/2020
19.12.2 3,182 12/10/2019
19.12.0 1,429 12/9/2019
19.11.0 1,984 11/5/2019
19.10.0 32,994 10/9/2019
19.9.0 2,033 9/9/2019
19.8.0 1,856 8/2/2019
19.7.0 2,016 7/8/2019
19.6.0 2,094 6/5/2019
19.5.0 2,282 5/12/2019
19.4.0 1,837 4/4/2019
19.3.0 1,866 3/8/2019
19.2.0 2,569 2/2/2019
19.1.0 1,751 1/9/2019
18.12.0 1,957 12/6/2018
18.11.0 2,036 11/6/2018
18.10.0 1,810 10/9/2018
18.9.0 2,292 9/6/2018
18.8.0 1,902 8/8/2018
18.7.0 2,305 7/11/2018
18.6.0 2,904 6/11/2018
18.5.0 2,332 5/10/2018
18.4.0 2,176 4/16/2018
18.3.0 1,998 3/14/2018
18.2.0 2,088 2/8/2018
18.1.0 2,214 1/8/2018
17.12.0 2,032 12/8/2017
17.11.0 2,428 11/6/2017
17.10.0 1,923 10/10/2017
17.9.0 1,983 9/7/2017
17.8.0 1,905 8/8/2017
17.7.0 1,999 7/17/2017
17.6.0 2,623 6/5/2017
17.5.0 2,193 5/8/2017
17.4.0 2,122 4/5/2017
17.3.0 1,999 3/6/2017
17.2.0 2,019 2/15/2017
17.1.0 2,031 1/5/2017
16.12.0 2,271 12/4/2016
16.11.0 2,132 11/1/2016
16.9.0 2,002 9/29/2016
2.1.0 2,025 8/30/2016
2.0.0 2,161 8/2/2016
1.7.0 1,999 6/29/2016
1.6.1 2,302 5/26/2016
1.5.0 2,085 4/27/2016
1.4.0 2,119 4/1/2016
1.3.0 2,170 2/23/2016
1.2.0 2,164 12/18/2015
1.1.0 2,326 11/27/2015
1.0.0 2,175 10/26/2015

This page contains release notes for Aspose.3D for .NET 17.11.

                   
   
Other Improvements and Changes
Key Summary Category

THREEDNET-303 Add support of importing RVM-binary (AVEVA PDMS)
New feature


THREEDNET-305 Add support of merging meshes New feature

THREEDNET-306 FBX to GLTF - incorrect material opacity in GLTF Bug

Public API and Backwards Incompatible Changes
See the list of any changes made to the public API such as added, renamed, removed or deprecated members as well as any non-backward compatible change made to Aspose.3D for .NET. If you have concerns about any change listed, please raise it on the Aspose.3D support forum.
Adds RvmText and RvmBinary members to Aspose.ThreeD.FileFormat class
C#

/// <summary>
/// AVEVA Plant Design Management System Model in text format
/// </summary>
public static readonly FileFormat RvmText;
/// <summary>
/// AVEVA Plant Design Management System Model in binary format
/// </summary>
public static readonly FileFormat RvmBinary;


Auto format detection is supported for PDMS RVM file, so developers can import it directly with the constructor of Scene class without explicitly specifying the FileFormat.
C#

Scene scene = new Scene("stablizer.rvm");

   
                           
               
                           
The primitives in RVM files will be converted to meshes during the import.

                   
   
Adds Aspose.ThreeD.Formats.RvmLoadOptions class

The properties CylinderRadialSegments, DishLongitudeSegments, DishLatitudeSegments and TorusTubularSegments are used to control the way of converting the primitives defined in Rvm files into meshes. Details can be found in classes Aspose.ThreeD.Entities.Cylinder and Aspose.ThreeD.Entities.Torus 
C#

/// <summary>
/// Load options for AVEVA Plant Design Management System&#39;s RVM file.
/// </summary>
public class RvmLoadOptions : LoadOptions
{
   /// <summary>
   /// The RVM file contains no material information, but the Aspose.3D can generate materials for each objects.
   /// Default value is true
   /// </summary>
   public bool GenerateMaterials { get; set; }

   /// <summary>
   /// Gets or sets the number of cylinder&#39;s radial segments, default value is 16
   /// </summary>
   public int CylinderRadialSegments { get; set; }

   /// <summary>
   /// Gets or sets the number of dish&#39;s longitude segments, default value is 12
   /// </summary>
   public int DishLongitudeSegments { get; set; }
   /// <summary>
   /// Gets or sets the number of dish&#39;s latitude segments, default value is 8
   /// </summary>
   public int DishLatitudeSegments { get; set; }

   /// <summary>
   /// Gets or sets the number of torus&#39;s tubular segments, default value is 20
   /// </summary>
   public int TorusTubularSegments { get; set; }

   /// <summary>
   /// Construct a <see cref="RvmLoadOptions"/> instance
   /// </summary>
   /// <param name="contentType"></param>
   public RvmLoadOptions(FileContentType contentType);

   /// <summary>
   /// Construct a <see cref="RvmLoadOptions"/> instance
   /// </summary>
   public RvmLoadOptions();
}


Sample code:
C#

Scene scene = new Scene();
var opt = new RvmLoadOptions()
{
   CylinderRadialSegments = 32,
   DishLatitudeSegments = 16,
   DishLongitudeSegments = 24,
   TorusTubularSegments = 40
};
scene.Open("LAD-TOP.rvm", opt);
scene.Save("LAD-TOP.obj", FileFormat.WavefrontOBJ);


3 members are added into Aspose.ThreeD.Entities.PolygonModifier class

The properties CylinderRadialSegments, DishLongitudeSegments, DishLatitudeSegments and TorusTubularSegments are used to control the way of converting the primitives defined in Rvm files into meshes. Details can be found in classes Aspose.ThreeD.Entities.Cylinder and Aspose.ThreeD.Entities.Torus 
C#

/// <summary>
/// Convert a whole node to a single transformed mesh
/// Vertex elements like normal/texture coordinates are not supported yet
/// </summary>
/// <param name="node">The node to merge</param>
/// <returns>Merged mesh</returns>
public static Mesh MergeMesh(Node node)
/// <summary>
/// Convert a whole scene to a single transformed mesh
/// Vertex elements like normal/texture coordinates are not supported yet
/// </summary>
/// <param name="scene">The scene to merge</param>
/// <returns>The merged mesh</returns>
public static Mesh MergeMesh(Scene scene);

/// <summary>
/// Convert a whole node to a single transformed mesh
/// Vertex elements like normal/texture coordinates are not supported yet
/// </summary>
/// <param name="nodes">The nodes to merge</param>
/// <returns>Merged mesh</returns>
public static Mesh MergeMesh(IList<Node> nodes);


Sample code:
C#

Scene scene = new Scene("LAD-TOP.rvm");
Mesh mesh = PolygonModifier.MergeMesh(scene);
FileFormat.PLY.EncodeMesh(mesh, "LAD-TOP.ply");


Transparency member is added to Aspose.ThreeD.Shading.PbrMaterial class

Only GLTF 2.0 supports PBR material, so this improvement only affects the GLTF 2.0 export.
C#

/// <summary>
///  Gets or sets the transparency factor.
/// The factor should be ranged between 0(0%, fully opaque) and 1(100%, fully transparent)
/// Any invalid factor value will be clampped.
/// </summary>
/// <value>The transparency factor.</value>
public double Transparency { get; set; }


Sample code:
C#

Scene scene = new Scene();
scene.RootNode.CreateChildNode("box", new Box()).Material = new PbrMaterial() {Transparency = 0.5, Albedo = new Vector3(Color.AliceBlue)};
scene.Save("box.gltf", FileFormat.GLTF2);



   
       

       
https://docs.aspose.com/display/3dnet/Aspose.3D+for+.NET+17.11+-+November+2017