BeamableInc
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- 345,707 total downloads
- last updated 10/8/2026
- Latest version: 7.3.0
The Beamable.Microservice.Runtime package contains the code required for running C# Microservices. -
- 339,857 total downloads
- last updated 10/8/2026
- Latest version: 7.3.0
The Beamable.Tools package is a dotnet tool that connects to the Beamable API and allows developers to manage their Beamable resources via the CLI. -
- 296,962 total downloads
- last updated 10/8/2026
- Latest version: 7.3.0
The Beamable.Common package contains the standard Beamable code that powers The Beamable Unity SDK, as well as Beamable C# Microservices. -
- 282,596 total downloads
- last updated 10/8/2026
- Latest version: 7.3.0
The Beamable.UnityEngine code contains mock classes that act as psuedo replacements for Unity primitive types. -
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- 278,766 total downloads
- last updated 10/8/2026
- Latest version: 7.3.0
dotnet new templates for Beamable -
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- 192,365 total downloads
- last updated 10/8/2026
- Latest version: 7.3.0
The Beamable.UnityEngine.Addressables code contains mock classes that act as psuedo replacements for Unity addressable types. -
- 172,776 total downloads
- last updated 10/8/2026
- Latest version: 7.3.0
The Beamable.Server.Common package contains the standard Beamable code that helps with Beamable Microservices. -
- 120,196 total downloads
- last updated 10/8/2026
- Latest version: 7.3.0
The Beamable.Tooling.Common package contains standard Beamable code shared between the CLI and the Microservices -
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- 106,536 total downloads
- last updated 10/8/2026
- Latest version: 7.3.0
The Beamable.Microservice.SourceGen package contains the code for our SourceGenerator that runs over your C# Microservices. -
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- 13,063 total downloads
- last updated 10/8/2026
- Latest version: 7.3.0
Package Description -
- 13,005 total downloads
- last updated 10/8/2026
- Latest version: 7.3.0
Package Description -
- 5,585 total downloads
- last updated 10/8/2026
- Latest version: 7.3.0
The Beamable.UnrealEngine code contains mock classes that act as psuedo replacements for Unreal primitive types.