171 packages returned for Tags:"rolling-update"

JSON Patch (https://tools.ietf.org/html/rfc6902) defines a JSON document structure for expressing a sequence of operations to apply to a JavaScript Object Notation (JSON) document; it is suitable for use with the HTTP PATCH method. The "application/json-patch+json" media type is used to identify... More information
DiceNotation.CoreClassDiceNotation is a dice rolling library implemented as a .NET Core Library. It can be used to turn strings like "6d4k2 + 12" into actionable dice rolls and, using DiceNotation's `MinDieRoller` and `MaxDieRoller`, can easily compute the full range as well. This is a fork to... More information
DiceNotation is a dice rolling library implemented as a PCL. It can be used to turn strings like "6d4k2 + 12" into actionable dice rolls and, using DiceNotation's `MinDieRoller` and `MaxDieRoller`, can easily compute the full range as well.
Sitecore package installer and remote publishing over HTTP. This package is built using native ASP.NET functionality and takes no dependency on the Nancy framework.
Rolling file trace listener extension for System.Diagnostics, along with required config sections. Writes to a text file, rolling to a new file based on a filename template (usually including the date). Other Essential.Diagnostics packages extend the .NET Framework System.Diagnostics trace... More information
  • 5,870 total downloads
  • last updated 10/9/2019
  • Latest version: 2.5.1
  • auto update
Compact and extensible auto-update library
Rolling file version of the XML trace listener extension for System.Diagnostics, along with required config sections. Writes E2ETraceEvent XML fragments to a text file, rolling to a new file based on a filename template (usually including the date). The E2ETraceEvent XML fragment format can be read... More information
MathNet.Numerics is a battle-tested library for numerics in C# and provides its own random number generation system. This extends DiceNotation to use its RandomSource instead of .NET's; with this you can still use the default PRNG with `SystemRandomSource` but also supports custom and tunable random... More information