Easily add interactivity to your apps using XAML Behaviors. Now with UWP support! Behaviors encapsulate reusable functionalities for elements that can be easily added to your XAML without the need for more imperative code. This is the managed version for C# UWP projects.
Easily add interactivity to your apps using XAML Behaviors for WPF. Behaviors encapsulate reusable functionalities for elements that can be easily added to your XAML without the need for more imperative code.
Windows.UI.Interactivity is a port of System.Windows.Interactivity to the Windows Runtime and allows you to use behaviors and triggers as in Silverlight.
Easily add interactivity to your Avalonia apps using XAML Behaviors. Behaviors encapsulate reusable functionalities for elements that can be easily added to your XAML without the need for more imperative code.
Easily add interactivity to your Avalonia apps using XAML Behaviors. Behaviors encapsulate reusable functionalities for elements that can be easily added to your XAML without the need for more imperative code.
Easily add interactivity to your Avalonia apps using XAML Behaviors. Behaviors encapsulate reusable functionalities for elements that can be easily added to your XAML without the need for more imperative code.
Easily add interactivity to your Avalonia apps using XAML Behaviors. Behaviors encapsulate reusable functionalities for elements that can be easily added to your XAML without the need for more imperative code.
Easily add interactivity to your apps using XAML Behaviors. Now with UWP support! Behaviors encapsulate reusable functionalities for elements that can be easily added to your XAML without the need for more imperative code. This is the native version for C++ UWP projects.
XperiAndri.Interactivity.Orientation is a trigger and triggered action which together allows to switch visual states depending on device orientation without writing any line of code.
An implementation of the triggers functionality that was available in Silverlight but is missing WinRT XAML. Supports event and property based triggers with storyboard, state and command actions. Actions can have conditions applied to them so they only fire under certain conditions.
This library contains basic MVVM objects:
- Relay Command
- Window Manager
- EventToCommand (Without the need to install Blend SDK and use System.Windows.Interactivity)