gdUnit4.api
4.2.0-rc.202312021729
This is a prerelease version of gdUnit4.api.
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See the version list below for details.
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dotnet add package gdUnit4.api --version 4.2.0-rc.202312021729
NuGet\Install-Package gdUnit4.api -Version 4.2.0-rc.202312021729
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="gdUnit4.api" Version="4.2.0-rc.202312021729" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add gdUnit4.api --version 4.2.0-rc.202312021729
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: gdUnit4.api, 4.2.0-rc.202312021729"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install gdUnit4.api as a Cake Addin #addin nuget:?package=gdUnit4.api&version=4.2.0-rc.202312021729&prerelease // Install gdUnit4.api as a Cake Tool #tool nuget:?package=gdUnit4.api&version=4.2.0-rc.202312021729&prerelease
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
The C# GdUnit4 API
--------------------------------------------------------
This is the initial version and not yet ready for use
--------------------------------------------------------
What is GdUnit4.Api
gdUnit4.api is the C# package to enable GdUnit4 to run/write unit tests in C#.
Features
- Support for writing and executing tests in C#
- Convenient interface for running test-suites directly from Godot<br> One of the main features of GdUnit4 is the ability to run test-suites directly from the Godot editor using the context menu. You can run test-suites from the FileSystem panel, the ScriptEditor, or the GdUnit Inspector. To do this, simply right-click on the desired test-suite or test-case and select "Run Test(s)" from the context menu. This will run the selected tests and display the results in the GdUnit Inspector.<br> You can create new test cases directly from the ScriptEditor by right-clicking on the function you want to test and selecting "Create TestCase" from the context menu.
- Fluent syntax for writing test cases that's easy to read and understand
- Configurable template for generating new test-suites when creating test-cases
- Wide range of assertion methods for verifying the behavior and output of your code
- Test Fuzzing support for generating random inputs to test edge cases and boundary conditions
- Parameterized Tests (Test Cases) for testing functions with multiple sets of inputs and expected outputs
- Scene runner for simulating different kinds of inputs and actions, such as mouse clicks and keyboard inputs<br> For example, you can simulate mouse clicks and keyboard inputs by calling the appropriate methods on the runner instance. Additionally, you can wait for a specific signal to be emitted by the scene, or you can wait for a specific function to return a certain value.
Short Example
namespace GdUnit4.Tests
{
using static Assertions;
[TestSuite]
public class StringAssertTest
{
[TestCase]
public void IsEqual()
{
AssertThat("This is a test message").IsEqual("This is a test message");
}
}
}
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Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net7.0 is compatible. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. |
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
-
net7.0
- CommandLineParser (>= 2.9.1)
- Godot.SourceGenerators (>= 4.2.0-beta.5)
- GodotSharp (>= 4.2.0-beta.5)
- Microsoft.CodeAnalysis.CSharp (>= 4.7.0)
- Moq (>= 4.18.4)
- Newtonsoft.Json (>= 13.0.3)
NuGet packages (1)
Showing the top 1 NuGet packages that depend on gdUnit4.api:
Package | Downloads |
---|---|
gdUnit4.test.adapter
GdUnit4 Test Adapter is the test adapter to run GdUnit4 tests in C#. |
GitHub repositories (1)
Showing the top 1 popular GitHub repositories that depend on gdUnit4.api:
Repository | Stars |
---|---|
Revolutionary-Games/Thrive
The main repository for the development of the evolution game Thrive.
|
Version | Downloads | Last updated |
---|---|---|
4.4.0-rc8 | 173 | 1/19/2025 |
4.4.0-rc7 | 82 | 1/18/2025 |
4.4.0-rc6 | 1,300 | 11/11/2024 |
4.4.0-rc5 | 541 | 11/6/2024 |
4.4.0-rc4 | 79 | 11/5/2024 |
4.4.0-rc3 | 241 | 10/31/2024 |
4.4.0-rc2 | 331 | 10/28/2024 |
4.3.1 | 12,409 | 7/30/2024 |
4.3.0 | 1,631 | 7/9/2024 |
4.2.5 | 6,369 | 6/24/2024 |
4.2.4 | 817 | 6/4/2024 |
4.2.3 | 2,829 | 4/17/2024 |
4.2.2 | 613 | 4/12/2024 |
4.2.1.1 | 800 | 3/10/2024 |
4.2.1 | 1,377 | 2/24/2024 |
GdUnit4 API release candidate.