gdUnit4.api 4.2.1.1

There is a newer version of this package available.
See the version list below for details.
dotnet add package gdUnit4.api --version 4.2.1.1
                    
NuGet\Install-Package gdUnit4.api -Version 4.2.1.1
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="gdUnit4.api" Version="4.2.1.1" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="gdUnit4.api" Version="4.2.1.1" />
                    
Directory.Packages.props
<PackageReference Include="gdUnit4.api" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add gdUnit4.api --version 4.2.1.1
                    
#r "nuget: gdUnit4.api, 4.2.1.1"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package gdUnit4.api@4.2.1.1
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=gdUnit4.api&version=4.2.1.1
                    
Install as a Cake Addin
#tool nuget:?package=gdUnit4.api&version=4.2.1.1
                    
Install as a Cake Tool

The C# GdUnit4 API

What is GdUnit4.Api

gdUnit4.api is the C# package to enable GdUnit4 to run/write unit tests in C#.

Features

  • Support for writing and executing tests in C#
  • Convenient interface for running test-suites directly from Godot<br> One of the main features of GdUnit4 is the ability to run test-suites directly from the Godot editor using the context menu. You can run test-suites from the FileSystem panel, the ScriptEditor, or the GdUnit Inspector. To do this, simply right-click on the desired test-suite or test-case and select "Run Test(s)" from the context menu. This will run the selected tests and display the results in the GdUnit Inspector.<br> You can create new test cases directly from the ScriptEditor by right-clicking on the function you want to test and selecting "Create TestCase" from the context menu.
  • Fluent syntax for writing test cases that's easy to read and understand
  • Configurable template for generating new test-suites when creating test-cases
  • Wide range of assertion methods for verifying the behavior and output of your code
  • Test Fuzzing support for generating random inputs to test edge cases and boundary conditions
  • Parameterized Tests (Test Cases) for testing functions with multiple sets of inputs and expected outputs
  • Scene runner for simulating different kinds of inputs and actions, such as mouse clicks and keyboard inputs<br> For example, you can simulate mouse clicks and keyboard inputs by calling the appropriate methods on the runner instance. Additionally, you can wait for a specific signal to be emitted by the scene, or you can wait for a specific function to return a certain value.

Short Example

namespace GdUnit4.Tests
{
    using static Assertions;

    [TestSuite]
    public class StringAssertTest
    {
        [TestCase]
        public void IsEqual()
        {
            AssertThat("This is a test message").IsEqual("This is a test message");
        }
    }
 }

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.NET net7.0 is compatible.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 was computed.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (1)

Showing the top 1 NuGet packages that depend on gdUnit4.api:

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gdUnit4.test.adapter

GdUnit4 Test Adapter is the test adapter to run GdUnit4 tests in C#.

GitHub repositories (2)

Showing the top 2 popular GitHub repositories that depend on gdUnit4.api:

Repository Stars
Revolutionary-Games/Thrive
The main repository for the development of the evolution game Thrive.
MikeSchulze/gdUnit4Net
Official C# implementation of GDUnit4 - a comprehensive unit testing framework for Godot 4. Features VS/Rider test adapter integration, parameterized tests, scene runners, and extensive assertion methods.
Version Downloads Last Updated
5.0.0 828 6/21/2025
4.3.1 23,935 7/30/2024
4.3.0 2,185 7/9/2024
4.2.5 8,385 6/24/2024
4.2.4 840 6/4/2024
4.2.3 2,883 4/17/2024
4.2.2 643 4/12/2024
4.2.1.1 851 3/10/2024
4.2.1 1,861 2/24/2024

GdUnit4 API release candidate.