UrhoSharp 1.0.454-beta

Prefix Reserved
This is a prerelease version of UrhoSharp.
There is a newer version of this package available.
See the version list below for details.

Requires NuGet 2.8.1 or higher.

dotnet add package UrhoSharp --version 1.0.454-beta                
NuGet\Install-Package UrhoSharp -Version 1.0.454-beta                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="UrhoSharp" Version="1.0.454-beta" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add UrhoSharp --version 1.0.454-beta                
#r "nuget: UrhoSharp, 1.0.454-beta"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install UrhoSharp as a Cake Addin
#addin nuget:?package=UrhoSharp&version=1.0.454-beta&prerelease

// Install UrhoSharp as a Cake Tool
#tool nuget:?package=UrhoSharp&version=1.0.454-beta&prerelease                

UrhoSharp is a lightweight Game Engine suitable for using with C# and F# to create games that run on Android, iOS, Mac, Windows and Unix. The game engine is available as a portable class library, allowing your game code to be written once and shared across all platforms. UrhoSharp is powered by Urho3D (https://urho3d.github.io/), a game engine that has been under development for more than a decade.   All the samples from Urho3D have been ported to C# to help you get started:

https://github.com/xamarin/urho-samples

Among the features of the Urho3D you will find:


• Direct3D9, Direct3D11, OpenGL 2.0 or 3.2 or OpenGL ES 2.0 rendering
• HLSL or GLSL shaders + caching of HLSL bytecode
• Configurable rendering pipeline. Default implementations for forward, light pre-pass and deferred rendering
• Component based scene model
• Skeletal (with hardware skinning), vertex morph and node animation
• Automatic instancing on SM3 capable hardware
• Point, spot and directional lights
• Shadow mapping for all light types; cascaded shadow maps for directional lights
• Particle rendering
• Geomipmapped terrain
• Static and skinned decals
• Auxiliary view rendering (reflections etc.)
• Geometry, material & animation LOD
• Software rasterized occlusion culling
• Post-processing
• HDR renderingv1.31
• 2D sprites and particles that integrate into the 3D scenev1.31
• Task-based multithreading
• Hierarchical performance profiler
• Scene and object load/save in binary and XML format
• Keyframe animation of object attributes
• Background loading of resources
• Keyboard, mouse, joystick and touch input (if available)
• Physics using Bullet
• 2D physics using Box2D
• Networking using kNet + possibility to make HTTP requests
• Pathfinding and crowd simulation using Recast/Detour
• Image loading using stb_image + DDS / KTX / PVR compressed texture support
• 2D and “3D” audio playback, Ogg Vorbis support using stb_vorbis + WAV format support
• TrueType font rendering using FreeType, AngelCode bitmap fonts are also supported
• Unicode string support
• Inbuilt UI system
• Scene editor and UI-layout editor implemented in script with undo & redo capabilities
• Model/scene/animation/material import from formats supported by Open Asset Import Library
• Alternative model/animation import from OGRE mesh.xml and skeleton.xml files

Product Compatible and additional computed target framework versions.
.NET net6.0-android was computed.  net7.0-android was computed.  net8.0-android was computed. 
.NET Framework net45 is compatible.  net451 was computed.  net452 was computed.  net46 was computed.  net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid is compatible. 
Universal Windows Platform uap was computed.  uap10.0 is compatible. 
Xamarin.iOS xamarinios10 is compatible. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

This package has no dependencies.

NuGet packages (4)

Showing the top 4 NuGet packages that depend on UrhoSharp:

Package Downloads
UrhoSharp.Wpf

UrhoSharp is a lightweight Game Engine suitable for using with C# and F# to create games that run on Android, iOS, Mac, Windows and Unix. The game engine is available as a portable class library, allowing your game code to be written once and shared across all platforms. UrhoSharp is powered by Urho3D (http://urho3d.github.io/), a game engine that has been under development for more than a decade. All the samples from Urho3D have been ported to C# to help you get started: https://github.com/xamarin/urho-samples

UrhoSharp.WinForms

UrhoSharp is a lightweight Game Engine suitable for using with C# and F# to create games that run on Android, iOS, Mac, Windows and Unix. The game engine is available as a portable class library, allowing your game code to be written once and shared across all platforms. UrhoSharp is powered by Urho3D (http://urho3d.github.io/), a game engine that has been under development for more than a decade. All the samples from Urho3D have been ported to C# to help you get started: https://github.com/xamarin/urho-samples

UrhoSharp.Cocoa

UrhoSharp is a lightweight Game Engine suitable for using with C# and F# to create games that run on Android, iOS, Mac, Windows and Unix. The game engine is available as a portable class library, allowing your game code to be written once and shared across all platforms. UrhoSharp is powered by Urho3D (http://urho3d.github.io/), a game engine that has been under development for more than a decade. All the samples from Urho3D have been ported to C# to help you get started: https://github.com/xamarin/urho-samples

UrhoSharp.ARCore

UrhoSharp is a lightweight Game Engine suitable for using with C# and F# to create games that run on Android, iOS, Mac, Windows and Unix. The game engine is available as a portable class library, allowing your game code to be written once and shared across all platforms. UrhoSharp is powered by Urho3D (http://urho3d.github.io/), a game engine that has been under development for more than a decade. All the samples from Urho3D have been ported to C# to help you get started: https://github.com/xamarin/urho-samples

GitHub repositories (4)

Showing the top 4 popular GitHub repositories that depend on UrhoSharp:

Repository Stars
proepkes/UnityLockstep
Deterministic Lockstep with clientside prediction and rollback
xamarin/urho
Code to integrate with the Urho3D engine
xamarin/urho-samples
Samples for the Urho bindings
convertersystems/opc-ua-samples
Sample HMIs using OPC Unified Architecture (OPC UA) and Visual Studio.
Version Downloads Last updated
1.9.67 58,058 12/4/2018
1.8.93 5,431 3/21/2018
1.8.91 2,086 3/5/2018
1.8.90 1,834 3/5/2018
1.8.71 15,326 2/27/2018
1.8.65 1,722 2/26/2018
1.8.60 1,830 2/24/2018
1.8.51 4,129 2/22/2018
1.8.50 10,547 2/21/2018
1.7.3-pre 3,003 10/24/2017
1.7.0-pre 2,566 9/19/2017
1.5.22 6,632 9/19/2017
1.5.20 2,561 8/24/2017
1.5.10 2,082 8/5/2017
1.5.2 7,818 8/4/2017
1.5.1-beta 1,383 8/3/2017
1.4.47 2,964 5/14/2017
1.4.38 1,796 5/9/2017
1.4.18 5,284 5/1/2017
1.4.4 5,780 4/28/2017
1.3.0 4,065 4/7/2017
1.2.21 5,960 12/5/2016
1.2.8 2,109 12/1/2016
1.1.265-pre2 1,666 11/9/2016
1.1.265-pre1 1,599 11/9/2016
1.1.214 3,807 10/15/2016
1.1.211 1,887 10/13/2016
1.1.125 3,134 8/6/2016
1.1.124 1,922 8/6/2016
1.1.121 2,329 8/4/2016
1.1.120 2,075 8/3/2016
1.1.112 2,412 7/29/2016
1.1.91 3,061 7/21/2016
1.1.89 1,978 7/21/2016
1.0.557 3,477 5/26/2016
1.0.556 1,510 5/26/2016
1.0.500 2,761 5/5/2016
1.0.454-beta 1,578 4/22/2016
1.0.410 4,305 3/26/2016
1.0.381 1,526 3/14/2016
1.0.360 1,722 3/9/2016
1.0.307 2,241 1/27/2016
1.0.264 1,826 12/17/2015
1.0.237 2,983 12/2/2015